Jennifer Taylor
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db6171582e
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dd better error message when failing to find background images.
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2021-09-29 02:09:07 +00:00 |
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Jennifer Taylor
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b56481ca06
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Fix AFP decompile option.
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2021-09-20 01:16:58 +00:00 |
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Jennifer Taylor
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b57310c9b5
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Fix initialized memory lookup, implement "movzx" instruction.
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2021-09-10 19:14:48 +00:00 |
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Jennifer Taylor
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351a55a934
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Split out UsaNeko/Peace into common abstract base class and two implementations.
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2021-09-06 19:28:18 +00:00 |
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cracrayol
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d3d1fe6ca0
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Fix user name check for MGA in frontend
Use "for key, value in" when reading usaneko phases
Lint fixes
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2021-09-06 02:16:06 +02:00 |
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cracrayol
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f541acb206
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Add trafficgen support for MGA
Fix codestyle in frontend.py
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2021-09-05 13:29:43 +02:00 |
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cracrayol
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1f5b0368ca
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Better Pop'n Music Peace support
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2021-09-04 18:21:27 +02:00 |
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cracrayol
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8dccd48faf
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Add basic Metal Gear Arcade support
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2021-09-04 17:17:22 +02:00 |
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Jennifer Taylor
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ff63b35de3
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Teach struct utility the same emulation trick that psmap has.
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2021-09-04 02:49:13 +00:00 |
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Jennifer Taylor
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4bc82bed61
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Teach x86 emulator how to emulate a whole function, initialize memory to DLL/EXE contents, and teach psmap how to emulate multiple sections.
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2021-09-04 02:48:49 +00:00 |
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Jennifer Taylor
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c1b362885d
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Add a basic x86 emulator to psmap for reconstruction of dynamic structures.
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2021-09-03 04:33:25 +00:00 |
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Jennifer Taylor
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929e6be305
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Fix psmap display for nodes with default values.
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2021-09-03 04:32:53 +00:00 |
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Jennifer Taylor
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e1c62b44df
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Get rid of two todos we are not going to do ever.
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2021-08-31 21:41:12 +00:00 |
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Jennifer Taylor
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866ef4db52
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Add a default encoding parameter to struct for decoding strings.
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2021-08-28 17:08:07 +00:00 |
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Jennifer Taylor
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bcfd4fcf24
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Add some verbose debugging to psmap to aid in tracking values inside DLLs.
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2021-08-24 23:18:23 +00:00 |
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Jennifer Taylor
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5941a98b66
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Document and add debug arguments for read-only behavior.
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2021-08-20 19:37:26 +00:00 |
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Jennifer Taylor
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b572689107
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Apply more rigorous type checking, fix a few bugs caught with that more rigorous type checking.
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2021-08-20 18:10:07 +00:00 |
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Jennifer Taylor
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40dbf1d6b9
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Make Config a real class instead of a Dict, for safer access and defaults.
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2021-08-20 04:43:59 +00:00 |
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Jennifer Taylor
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628828ed12
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Unify config loading for remaining utilities that read the same server.yaml.
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2021-08-20 04:43:36 +00:00 |
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Jennifer Taylor
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5fe48fb1c3
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Fix a few places using enums directly instead of their value, formalize 'support' entry in config.
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2021-08-19 19:25:10 +00:00 |
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Jennifer Taylor
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96dd9a865e
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Switch to using an enum for GameConstants.
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2021-08-19 19:21:22 +00:00 |
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Jennifer Taylor
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a6da39e469
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Move PE operations into common library, fix 64-bit struct pointer dereferencing.
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2021-08-15 00:41:37 +00:00 |
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Jennifer Taylor
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40614c106f
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Work around OSX bug with too many open handles for afp background animations.
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2021-08-15 00:02:42 +00:00 |
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Jennifer Taylor
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5708a2a785
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Add note about .gif rendering for afputils.
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2021-08-12 18:59:25 +00:00 |
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Jennifer Taylor
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c457216294
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Give various utilities a bit of a refresh help-wise.
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2021-08-12 15:57:54 +00:00 |
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Jennifer Taylor
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57ad41202c
|
Elaborate on afputils help with better descriptions and examples where needed.
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2021-08-12 15:57:37 +00:00 |
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Jennifer Taylor
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9c2c7fe3a9
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Add support for offsetting the background animation loop.
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2021-08-12 15:57:12 +00:00 |
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Jennifer Taylor
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aa04762b41
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Allow specifying a loop start and end point for background animations.
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2021-08-11 21:40:38 +00:00 |
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Jennifer Taylor
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c2fa122a25
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Add support for animated backgrounds, including previously rendered output.
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2021-08-11 21:40:01 +00:00 |
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Jennifer Taylor
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ec3453ae54
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Fix specific-frame output to log and name files correctly.
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2021-08-09 19:08:41 +00:00 |
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Jennifer Taylor
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9086e91081
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Make frame output 1-based instead of 0-based to match command line inputs and log messages.
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2021-08-09 17:32:56 +00:00 |
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seth
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1c389b6ff5
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iidx:
Add comments on read script denoting game version for qpro import
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2021-08-06 22:36:17 -04:00 |
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seth
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7d93bc134a
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Fix bug when importing Qpro db on windows
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2021-08-06 22:36:17 -04:00 |
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seth
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58880bc965
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iidx: Add traffic tests for iidx 25 and 26
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2021-08-06 22:36:17 -04:00 |
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seth
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8473113ef9
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Add support for 64 bit PE in psmap
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2021-08-06 22:36:17 -04:00 |
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seth
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c77d834091
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iidx: Support cannonballers and rootage.
Add stubs for heroic verse and bistrover
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2021-08-06 22:36:17 -04:00 |
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Jennifer Taylor
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52300c40b7
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Add a mode to renderer console command to show progress.
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2021-08-03 17:03:59 +00:00 |
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Jennifer Taylor
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debc7b3aac
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Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
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2021-07-06 21:58:32 +00:00 |
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Jennifer Taylor
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07205d3e16
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Implement a way to force particular width/height instead of just a particular scaling factor.
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2021-06-13 21:38:41 +00:00 |
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Jennifer Taylor
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dfffe80a74
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Attempt to fix issue with OSX.
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2021-06-12 18:50:17 +00:00 |
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Jennifer Taylor
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d4e3a25340
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Auto-create directories for output files as a convenience.
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2021-06-12 17:16:45 +00:00 |
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Jennifer Taylor
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0a1cfb6f07
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Unify semantics between animated and individual-frame file writers.
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2021-05-31 18:13:04 +00:00 |
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Jennifer Taylor
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b022149d28
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Convert anti-aliased rendering to an experimental enable, instead of enabled by default.
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2021-05-31 18:12:06 +00:00 |
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Jennifer Taylor
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2eb39f86cd
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Update to stricter type checking, get rid of a bunch of unnecessary ignore statements.
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2021-05-31 18:07:03 +00:00 |
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Jennifer Taylor
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e6ffc983f7
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Add simple anti-aliasing to texture renderer functions.
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2021-05-30 04:16:25 +00:00 |
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Jennifer Taylor
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161544e612
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Sped up listing of paths a fair amount, added options for displaying size and number of frames.
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2021-05-29 03:41:25 +00:00 |
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Jennifer Taylor
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1dbe51d96d
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Major refactor of afputils as it was getting out of hand.
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2021-05-29 03:41:03 +00:00 |
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Jennifer Taylor
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bc46d83452
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Add warning and command-line flag for working with animations that loop forever.
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2021-05-25 02:01:36 +00:00 |
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Jennifer Taylor
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8b3ce489b1
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Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM.
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2021-05-24 17:36:34 +00:00 |
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Jennifer Taylor
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7eb41a45e7
|
Implement support for adding a background image on top of the background color but below the animation.
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2021-05-23 23:37:05 +00:00 |
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