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Commit Graph

130 Commits

Author SHA1 Message Date
Jennifer Taylor
db6171582e dd better error message when failing to find background images. 2021-09-29 02:09:07 +00:00
Jennifer Taylor
b56481ca06 Fix AFP decompile option. 2021-09-20 01:16:58 +00:00
Jennifer Taylor
b57310c9b5 Fix initialized memory lookup, implement "movzx" instruction. 2021-09-10 19:14:48 +00:00
Jennifer Taylor
351a55a934 Split out UsaNeko/Peace into common abstract base class and two implementations. 2021-09-06 19:28:18 +00:00
cracrayol
d3d1fe6ca0 Fix user name check for MGA in frontend
Use "for key, value in" when reading usaneko phases
Lint fixes
2021-09-06 02:16:06 +02:00
cracrayol
f541acb206 Add trafficgen support for MGA
Fix codestyle in frontend.py
2021-09-05 13:29:43 +02:00
cracrayol
1f5b0368ca Better Pop'n Music Peace support 2021-09-04 18:21:27 +02:00
cracrayol
8dccd48faf Add basic Metal Gear Arcade support 2021-09-04 17:17:22 +02:00
Jennifer Taylor
ff63b35de3 Teach struct utility the same emulation trick that psmap has. 2021-09-04 02:49:13 +00:00
Jennifer Taylor
4bc82bed61 Teach x86 emulator how to emulate a whole function, initialize memory to DLL/EXE contents, and teach psmap how to emulate multiple sections. 2021-09-04 02:48:49 +00:00
Jennifer Taylor
c1b362885d Add a basic x86 emulator to psmap for reconstruction of dynamic structures. 2021-09-03 04:33:25 +00:00
Jennifer Taylor
929e6be305 Fix psmap display for nodes with default values. 2021-09-03 04:32:53 +00:00
Jennifer Taylor
e1c62b44df Get rid of two todos we are not going to do ever. 2021-08-31 21:41:12 +00:00
Jennifer Taylor
866ef4db52 Add a default encoding parameter to struct for decoding strings. 2021-08-28 17:08:07 +00:00
Jennifer Taylor
bcfd4fcf24 Add some verbose debugging to psmap to aid in tracking values inside DLLs. 2021-08-24 23:18:23 +00:00
Jennifer Taylor
5941a98b66 Document and add debug arguments for read-only behavior. 2021-08-20 19:37:26 +00:00
Jennifer Taylor
b572689107 Apply more rigorous type checking, fix a few bugs caught with that more rigorous type checking. 2021-08-20 18:10:07 +00:00
Jennifer Taylor
40dbf1d6b9 Make Config a real class instead of a Dict, for safer access and defaults. 2021-08-20 04:43:59 +00:00
Jennifer Taylor
628828ed12 Unify config loading for remaining utilities that read the same server.yaml. 2021-08-20 04:43:36 +00:00
Jennifer Taylor
5fe48fb1c3 Fix a few places using enums directly instead of their value, formalize 'support' entry in config. 2021-08-19 19:25:10 +00:00
Jennifer Taylor
96dd9a865e Switch to using an enum for GameConstants. 2021-08-19 19:21:22 +00:00
Jennifer Taylor
a6da39e469 Move PE operations into common library, fix 64-bit struct pointer dereferencing. 2021-08-15 00:41:37 +00:00
Jennifer Taylor
40614c106f Work around OSX bug with too many open handles for afp background animations. 2021-08-15 00:02:42 +00:00
Jennifer Taylor
5708a2a785 Add note about .gif rendering for afputils. 2021-08-12 18:59:25 +00:00
Jennifer Taylor
c457216294 Give various utilities a bit of a refresh help-wise. 2021-08-12 15:57:54 +00:00
Jennifer Taylor
57ad41202c Elaborate on afputils help with better descriptions and examples where needed. 2021-08-12 15:57:37 +00:00
Jennifer Taylor
9c2c7fe3a9 Add support for offsetting the background animation loop. 2021-08-12 15:57:12 +00:00
Jennifer Taylor
aa04762b41 Allow specifying a loop start and end point for background animations. 2021-08-11 21:40:38 +00:00
Jennifer Taylor
c2fa122a25 Add support for animated backgrounds, including previously rendered output. 2021-08-11 21:40:01 +00:00
Jennifer Taylor
ec3453ae54 Fix specific-frame output to log and name files correctly. 2021-08-09 19:08:41 +00:00
Jennifer Taylor
9086e91081 Make frame output 1-based instead of 0-based to match command line inputs and log messages. 2021-08-09 17:32:56 +00:00
seth
1c389b6ff5 iidx:
Add comments on read script denoting game version for qpro import
2021-08-06 22:36:17 -04:00
seth
7d93bc134a Fix bug when importing Qpro db on windows 2021-08-06 22:36:17 -04:00
seth
58880bc965 iidx: Add traffic tests for iidx 25 and 26 2021-08-06 22:36:17 -04:00
seth
8473113ef9 Add support for 64 bit PE in psmap 2021-08-06 22:36:17 -04:00
seth
c77d834091 iidx: Support cannonballers and rootage.
Add stubs for heroic verse and bistrover
2021-08-06 22:36:17 -04:00
Jennifer Taylor
52300c40b7 Add a mode to renderer console command to show progress. 2021-08-03 17:03:59 +00:00
Jennifer Taylor
debc7b3aac Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before. 2021-07-06 21:58:32 +00:00
Jennifer Taylor
07205d3e16 Implement a way to force particular width/height instead of just a particular scaling factor. 2021-06-13 21:38:41 +00:00
Jennifer Taylor
dfffe80a74 Attempt to fix issue with OSX. 2021-06-12 18:50:17 +00:00
Jennifer Taylor
d4e3a25340 Auto-create directories for output files as a convenience. 2021-06-12 17:16:45 +00:00
Jennifer Taylor
0a1cfb6f07 Unify semantics between animated and individual-frame file writers. 2021-05-31 18:13:04 +00:00
Jennifer Taylor
b022149d28 Convert anti-aliased rendering to an experimental enable, instead of enabled by default. 2021-05-31 18:12:06 +00:00
Jennifer Taylor
2eb39f86cd Update to stricter type checking, get rid of a bunch of unnecessary ignore statements. 2021-05-31 18:07:03 +00:00
Jennifer Taylor
e6ffc983f7 Add simple anti-aliasing to texture renderer functions. 2021-05-30 04:16:25 +00:00
Jennifer Taylor
161544e612 Sped up listing of paths a fair amount, added options for displaying size and number of frames. 2021-05-29 03:41:25 +00:00
Jennifer Taylor
1dbe51d96d Major refactor of afputils as it was getting out of hand. 2021-05-29 03:41:03 +00:00
Jennifer Taylor
bc46d83452 Add warning and command-line flag for working with animations that loop forever. 2021-05-25 02:01:36 +00:00
Jennifer Taylor
8b3ce489b1 Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM. 2021-05-24 17:36:34 +00:00
Jennifer Taylor
7eb41a45e7 Implement support for adding a background image on top of the background color but below the animation. 2021-05-23 23:37:05 +00:00