Jennifer Taylor
c431e30d3b
Remove a few redundant code paths in LZ77 C++ implementation, fix a bug preventing us from finding the optimal compression.
2020-12-20 03:38:34 +00:00
Jennifer Taylor
6ab6dc89c4
Support one more texture format for repacking.
2020-12-17 22:06:14 +00:00
Jennifer Taylor
68c1b7cc63
Encode unicode in JSX differently to attempt to fix issue with unicode translation on some non-utf8 systems.
2020-12-17 21:47:36 +00:00
Jennifer Taylor
b7bd09bb62
Remove magic strings and use constants instead.
2020-12-17 20:16:30 +00:00
seth
416904100b
API: enable omnimix for only MUSECA and IIDX
2020-12-17 14:57:20 -05:00
seth
d32c8fafa6
Code style
2020-12-17 14:57:20 -05:00
seth
349a34d25d
MUSECA PLUS: Webui fix
2020-12-17 14:57:20 -05:00
seth
13c0d02e45
MUSECA: finishing touches
2020-12-17 14:57:20 -05:00
seth
85622dbc9b
MUSECA 1+1/2: mission stuff
2020-12-17 14:57:20 -05:00
seth
f8f511250c
Fix linting errors
2020-12-17 14:57:20 -05:00
seth
1a4a231066
MUSECA: API and webui fixes for Museca PLUS
2020-12-17 14:57:20 -05:00
seth
82a67e0792
MUSECA: Support Museca Plus modpack
2020-12-17 14:57:20 -05:00
Jennifer Taylor
37e01e0a3e
Rewrite LZ77 compressor in C++ (like decompressor) for another massive speed boost.
2020-12-14 22:15:20 +00:00
Jennifer Taylor
fd3868073f
Add a few more known node types.
2020-11-30 22:57:46 +00:00
Jennifer Taylor
0ea53660b4
Support repacking a few more texture formats.
2020-11-30 18:16:02 +00:00
Jennifer Taylor
c6e395b8a5
Add ability to update textures from individual sprites as well as whole texture images.
2020-11-29 00:48:44 +00:00
Jennifer Taylor
0c4cb8df5c
Support splitting texturemaps into individual sprites.
2020-11-29 00:47:25 +00:00
Jennifer Taylor
31ad2856fd
Add a much faster C++ implementation of Lz77 decompress. We can achieve approximately a 10x speedup decompressing with this enabled.
2020-11-28 19:05:27 +00:00
Jennifer Taylor
c1fad0caeb
Skip tracking coverage when we aren't printing verbose debugging for a slight speedup.
2020-11-28 19:05:03 +00:00
Jennifer Taylor
d2d4f9d1e9
Fix bug where some textures weren't referenced properly by BishiBashi in updated AFP files.
2020-11-27 21:53:01 +00:00
Jennifer Taylor
d3d0bab2f5
Reorganize some debug prints to help figure out correct file writing order.
2020-11-27 21:52:30 +00:00
Jennifer Taylor
476c459272
Add debugging printer so we can verify contents identical before and after a null update.
2020-11-27 17:47:48 +00:00
Jennifer Taylor
27afc98ee5
Skip recompressing textures we don't change, don't try to write a file unless we successfully generated it.
2020-11-24 00:03:28 +00:00
Jennifer Taylor
526a462ef4
Overwrite original AFP file instead of making a temporary copy.
2020-11-23 22:33:12 +00:00
Jennifer Taylor
f6b90ea014
Add feature to enable overlay bounds generation for visualizing regions in textures.
2020-11-23 20:56:05 +00:00
Jennifer Taylor
8acdb1cefc
Update documentation for other texture formats that we semi-support.
2020-11-23 20:55:38 +00:00
Jennifer Taylor
ff147a37b1
Support an additional texture format found in updated BishiBashi JP data, document mapping to D3D9 structures.
2020-11-23 20:55:00 +00:00
Jennifer Taylor
db6a6739fc
Implement the first bits of what's necessary to update textures.
2020-11-12 05:03:52 +00:00
Jennifer Taylor
41ea293897
Faster, but less than ideal, large file compression as well as start byte GC.
2020-11-12 05:03:33 +00:00
Jennifer Taylor
88042a7e9e
Write back textures and regions when saving files.
2020-11-12 05:03:03 +00:00
Jennifer Taylor
42c3362a3c
Fix off-by-one error in LZ77 implementation rarely resulting in truncated files on inflate.
2020-11-12 05:02:37 +00:00
Jennifer Taylor
a5966a6382
Fix some lint and typing issues uncovered by mypy/flake8 upgrades.
2020-11-11 05:14:36 +00:00
Jennifer Taylor
ffa70e372b
Ability to write back out simple files with the data we parsed.
2020-11-11 03:39:51 +00:00
Jennifer Taylor
32d1909137
Support round-tripping a few more bits of various files, to increase our eventual success of injecting translated T*BB textures.
2020-11-11 03:39:21 +00:00
Jennifer Taylor
7fcca97ae4
Capture the rest of the file that I know about in parsed structures, track when a file needs to be read-only.
2020-11-10 03:26:26 +00:00
Jennifer Taylor
59b93e6931
Massive refactor to start parsing out to a file structure instead of just extracting.
2020-11-10 03:26:06 +00:00
Jennifer Taylor
b594349faf
Capture another unknown header flag that seems to change randomly.
2020-11-10 03:25:39 +00:00
Jennifer Taylor
f9d035aa34
Remove out-of-date TODO.
2020-11-09 03:01:42 +00:00
Jennifer Taylor
f7ffd9185b
Add a few more missing bytes, assert where we always see constants.
2020-11-09 02:46:36 +00:00
Jennifer Taylor
d9f96f4b4c
Fix a texture decoding bug, add a few more supported formats.
2020-11-06 21:24:31 +00:00
Jennifer Taylor
96298d8ecf
Fix T*BB font decoding issue by setting the correct endianness.
2020-11-06 19:57:35 +00:00
Jennifer Taylor
b507dfda71
Ignore XML mappings by default.
2020-11-06 19:57:13 +00:00
Jennifer Taylor
4ce03847dd
Rename utility to more generic format parser.
2020-11-06 19:05:40 +00:00
Jennifer Taylor
042cce481f
Fix last issue with font conversion for T*BB.
2020-11-06 19:02:41 +00:00
Jennifer Taylor
7cb2220386
A few lint fixes, add preliminary support for 0x15 format.
2020-11-06 18:52:00 +00:00
Jennifer Taylor
a26d8f4b64
Fix several bugs in DXT5 decompressor, renders fonts much closer to the game now.
2020-11-06 18:40:41 +00:00
Jennifer Taylor
abc97bfdcb
Several improvements to parsing.
...
Ability to decode graphics regions and assign them to textures.
Removed incorrect name handling of one section.
Support different endianness of files to support PS3 DanceDanceRevolution AFP files.
Fully map out file for several T*BB files.
2020-11-06 16:18:09 +00:00
Jennifer Taylor
4b31f8f831
Fix a couple length calculations and a few parsing mistakes.
...
Add coverage calculations to track down missing file sections.
2020-11-06 04:13:39 +00:00
Jennifer Taylor
786676fd26
Initial code for The*BishiBashi graphics file unpacker.
2020-11-06 02:08:21 +00:00
Jennifer Taylor
d4ba50a5cd
Support server-side settings for BishiBashi, add DLC level enable, non-gacha character enable and announcement/message board support.
2020-08-26 05:30:05 +00:00
Jennifer Taylor
0bb19948be
Force decoding JSX files as utf-8 regardless of the OS locale and settings.
2020-08-26 05:29:56 +00:00
Jennifer Taylor
19c7de499d
Implement rivals support for supported Pop'n Music games.
2020-05-12 21:03:01 +00:00
Jennifer Taylor
e126b845f6
Update scripts to remove incorrect bash invocation and make them execute from any directory.
2020-05-12 21:01:16 +00:00
Jennifer Taylor
e5d04d6dbb
Hook up UI for Pop'n Rivals in anticipation of rival support.
2020-05-12 21:00:26 +00:00
Jennifer Taylor
c89a99b8dd
Support attributes in PSmap code generator.
2020-05-12 20:59:56 +00:00
Jennifer Taylor
67cb3de46e
Add rival support to Jubeat.
2020-05-08 22:41:51 +00:00
Jennifer Taylor
d613e7239a
Fix Jubeat name entry regex to allow for spaces like the in-game name entry does.
2020-05-08 22:41:24 +00:00
Jennifer Taylor
382ad49e6f
Add rival selection support to Jubeat in preparation for rival support.
2020-05-08 22:40:21 +00:00
Jennifer Taylor
ccdd219d67
Jubeat doesn't use wide text for profile names, so don't send them in test client.
2020-05-08 22:39:52 +00:00
Jennifer Taylor
72e0fa4156
Auto-focus on input elements when clicking Update button across various pages.
2020-05-08 20:07:55 +00:00
Jennifer Taylor
4cf5ac2c02
Fix visual bug where navigating to admin/arcades/ would inadvertently highlight the "Arcades" top level as well.
2020-05-08 20:07:33 +00:00
Jennifer Taylor
368efe2c63
Auto-prune event log entries after some time.
2020-05-08 18:22:31 +00:00
Jennifer Taylor
645e7dc55a
Fix missing return statement in API server.
2020-05-04 22:34:36 +00:00
Jennifer Taylor
2e92e45ae6
Merge pull request #3 from DragonMinded/alt_proxy_fix
...
Be more precise about headers sent during proxy
2020-05-04 15:31:17 -07:00
Jennifer Taylor
577d936d3d
Apply button height tweak to game list in Arcade settings screen to fix inconsistent button height.
2020-04-27 23:32:13 +00:00
Jennifer Taylor
479ba60b05
Add cache control headers to force unruly clients like android to reload REST responses every time.
2020-04-27 23:31:59 +00:00
Jennifer Taylor
95aeb71d1d
Switch to android-safe arrows.
2020-04-26 01:01:48 +00:00
Jennifer Taylor
0addb590fe
Refresh the frontend, getting rid of rounded edges, restyling buttons, fixing styling of pop-up confirmation and dismissable information elements and fixing inconsistencies in records pagination.
2020-04-26 00:52:19 +00:00
Jennifer Taylor
799d000274
Be more precise about headers sent during proxy, in an attempt to fix some buggy remote server implementations.
2020-04-25 19:34:54 +00:00
Jennifer Taylor
b9e35aabf9
Implement gacha mode for emblems instead of just going up the list of possible emblems.
2020-04-24 19:20:43 +00:00
Jennifer Taylor
9f4dfe4682
Teach network how to import/export Jubeat emblem catalog.
2020-04-24 19:20:27 +00:00
Jennifer Taylor
c694157c51
Fix cython issue and compile the rest of protocol.
2020-04-04 20:08:33 +00:00
Jennifer Taylor
9c85759dc6
Convert more format() uses to f-strings.
2020-03-25 23:17:06 +00:00
Jennifer Taylor
509cb4f0d9
Convert most of the format() string calls to f-strings using libcst.
...
Exact commands run were:
python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format
python3 setup.py build_ext --inplace
2020-01-07 21:29:07 +00:00
Jennifer Taylor
d1d69036d6
Get rid of windows line endings in one file.
2019-12-10 01:11:18 +00:00
Jennifer Taylor
c89c12062d
Upgrade to latest flake8, address new flake issues.
2019-12-10 01:10:14 +00:00
Jennifer Taylor
74c0407173
Initial commit of BEMANI Utilities to GitHub.
2019-12-08 21:43:49 +00:00