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Commit Graph

  • cff3b79a94 Better documentation for UsaNeko tutorial flags. Jennifer Taylor 2021-08-25 03:32:39 +00:00
  • b71a828e4e Update for peace to fix cursed tutorial from usaneko, increase range for choco and area, remove usaneko navi unlock tyam 2021-08-24 18:58:57 -05:00
  • 80e8cf8929
    Merge branch 'DragonMinded:trunk' into trunk jorpz 2021-08-24 18:53:25 -05:00
  • bb7916d3c4 Move logic for calculating play statistics into common module and backend base module. Jennifer Taylor 2021-08-24 23:18:53 +00:00
  • bcfd4fcf24 Add some verbose debugging to psmap to aid in tracking values inside DLLs. Jennifer Taylor 2021-08-24 23:18:23 +00:00
  • 24ebd6f602
    Merge branch 'DragonMinded:trunk' into trunk jorpz 2021-08-24 11:24:26 -05:00
  • 5941a98b66 Document and add debug arguments for read-only behavior. Jennifer Taylor 2021-08-20 19:37:26 +00:00
  • 64c6e8f466
    Merge branch 'DragonMinded:trunk' into trunk jorpz 2021-08-20 13:56:38 -05:00
  • e5440329ec Change JS load order while attempting to make frontend cold start time better. Jennifer Taylor 2021-08-20 18:10:35 +00:00
  • b572689107 Apply more rigorous type checking, fix a few bugs caught with that more rigorous type checking. Jennifer Taylor 2021-08-20 18:10:07 +00:00
  • 16f0a3b431 Remove KRiddles since n-0, update peace for new format tyam 2021-08-20 00:14:04 -05:00
  • 8c87985156
    Merge branch 'DragonMinded:trunk' into trunk jorpz 2021-08-19 23:55:26 -05:00
  • 97bea03abe Fix data API unable to look up profiles after update to profile object. Jennifer Taylor 2021-08-20 04:44:34 +00:00
  • 35a09ad277 Fix extid showing as all 0's on rivals pages and bishi profiles. Jennifer Taylor 2021-08-20 04:44:17 +00:00
  • 40dbf1d6b9 Make Config a real class instead of a Dict, for safer access and defaults. Jennifer Taylor 2021-08-20 04:43:59 +00:00
  • 628828ed12 Unify config loading for remaining utilities that read the same server.yaml. Jennifer Taylor 2021-08-20 04:43:36 +00:00
  • b940e3143f Switch profile operations to using a Profile class instead of a raw ValidatedDict. Jennifer Taylor 2021-08-20 04:43:13 +00:00
  • 27c75625da Merge branch 'trunk' of https://github.com/jorpz/bemaniutils into trunk tyam 2021-08-19 22:32:04 -05:00
  • b93dd61ca9 Dark mode + one item change in Paece tyam 2021-08-19 22:31:24 -05:00
  • 7b57e5a2c3
    Merge branch 'DragonMinded:trunk' into trunk jorpz 2021-08-19 22:27:02 -05:00
  • 5fe48fb1c3 Fix a few places using enums directly instead of their value, formalize 'support' entry in config. Jennifer Taylor 2021-08-19 19:25:10 +00:00
  • b92cd4f579 Switch to using an enum for API ID constants. Jennifer Taylor 2021-08-19 19:21:41 +00:00
  • 96dd9a865e Switch to using an enum for GameConstants. Jennifer Taylor 2021-08-19 19:21:22 +00:00
  • 4f61cfe30a Switch to sets for membership queries. Jennifer Taylor 2021-08-19 19:21:04 +00:00
  • 3dd3f9ab07 Rename "game" to "gamecode" in Model class, to be more accurate. Jennifer Taylor 2021-08-19 19:20:31 +00:00
  • fa0b2bd6cd Bring tests under typing checks, fix existing type errors. Jennifer Taylor 2021-08-19 19:20:13 +00:00
  • 6efd07d02f Get rid of magic strings in triggers code. Jennifer Taylor 2021-08-18 21:33:29 +00:00
  • 389a9ad050 Get rid of magic strings in triggers code. Jennifer Taylor 2021-08-18 21:33:29 +00:00
  • d60fb8de17 iidx: Fix logic for saving miss count seth 2021-08-18 22:43:51 +00:00
  • 5786e66437
    Merge branch 'DragonMinded:trunk' into trunk jorpz 2021-08-18 14:29:10 -05:00
  • 0b09b12f56 iidx: Fix logic for saving miss count seth 2021-08-17 15:17:31 -05:00
  • a723ef54c1 iidx: Fix logic for saving miss count seth 2021-08-17 15:17:31 -05:00
  • 010fd87338 Add Qpro importing documentation. Jennifer Taylor 2021-08-15 00:47:35 +00:00
  • a6da39e469 Move PE operations into common library, fix 64-bit struct pointer dereferencing. Jennifer Taylor 2021-08-15 00:41:37 +00:00
  • 40614c106f Work around OSX bug with too many open handles for afp background animations. Jennifer Taylor 2021-08-15 00:02:42 +00:00
  • a0307f9ab2 Add a few more escape sequences to BishiBashi information message conversion. Jennifer Taylor 2021-08-12 19:06:31 +00:00
  • 98b836b96e Fix pin checking logic for frontend. Jennifer Taylor 2021-08-12 18:59:43 +00:00
  • 5708a2a785 Add note about .gif rendering for afputils. Jennifer Taylor 2021-08-12 18:59:25 +00:00
  • d33a4cb815 jubeat: Performance optimizations in get_mdata seth 2021-08-10 19:19:30 -04:00
  • ee3b18bfcb Fix manifest to not exclude cythonized files if we are building pure python. Jennifer Taylor 2021-08-12 16:31:59 +00:00
  • c457216294 Give various utilities a bit of a refresh help-wise. Jennifer Taylor 2021-08-12 15:57:54 +00:00
  • 57ad41202c Elaborate on afputils help with better descriptions and examples where needed. Jennifer Taylor 2021-08-12 15:57:37 +00:00
  • 9c2c7fe3a9 Add support for offsetting the background animation loop. Jennifer Taylor 2021-08-12 15:57:02 +00:00
  • aa04762b41 Allow specifying a loop start and end point for background animations. Jennifer Taylor 2021-08-11 21:40:38 +00:00
  • c2fa122a25 Add support for animated backgrounds, including previously rendered output. Jennifer Taylor 2021-08-11 21:40:01 +00:00
  • ed5b5beda5 Small change necessary to attempt to render DDR PS3 animations. Jennifer Taylor 2021-08-11 18:31:37 +00:00
  • c64caa64e9 Clean up comments tyam 2021-08-11 13:17:11 -05:00
  • 362456f929 Add a readme for AFP. Jennifer Taylor 2021-08-11 17:56:23 +00:00
  • 0e15f84524 Peace support tyam 2021-08-11 11:49:14 -05:00
  • 360b80b102 Favor more accurate A/B/C/D transform values when parsing a SWF. Jennifer Taylor 2021-08-10 23:37:30 +00:00
  • d1a6c1abf6 Change to a slightly different (but probably equivalent) method of doing masking to avoid messing with the mask transform. Jennifer Taylor 2021-08-10 23:37:08 +00:00
  • d04c366497 Fix edge case where bytecode tried to rewind an animation entirely and failed due to being outside of the frame boundary instead of starting from the first frame. Jennifer Taylor 2021-08-10 23:36:39 +00:00
  • ac707e767b Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms. Jennifer Taylor 2021-08-10 23:36:18 +00:00
  • 76843b47c8 jubeat: Performance optimizations in get_mdata seth 2021-08-10 19:19:30 -04:00
  • d80c6a5ccd No longer take "blank pixels" outside of the screen into consideration for rendering SSAA. Jennifer Taylor 2021-08-09 20:20:26 +00:00
  • 41a1114469 Fix multiply blending mode. Jennifer Taylor 2021-08-09 20:20:09 +00:00
  • 73a36e17c2 Fix anti-aliasing of rectangles so that they are always crisp. Jennifer Taylor 2021-08-09 19:09:00 +00:00
  • ec3453ae54 Fix specific-frame output to log and name files correctly. Jennifer Taylor 2021-08-09 19:08:41 +00:00
  • f6bd2aef54 Fix perspective mask calculation. Jennifer Taylor 2021-08-09 17:33:21 +00:00
  • 9086e91081 Make frame output 1-based instead of 0-based to match command line inputs and log messages. Jennifer Taylor 2021-08-09 17:32:56 +00:00
  • b939ecd030 Fix incorrect copying of affine transform over 3D transform on some updates. Jennifer Taylor 2021-08-09 17:32:40 +00:00
  • 389f10f8c4 Remove some magic numbers and add more documentation seth 2021-08-02 20:14:08 -05:00
  • 1c389b6ff5 iidx: Add comments on read script denoting game version for qpro import seth 2021-08-02 15:23:47 -05:00
  • c30828cdab Fix iidx.tsv seth 2021-06-15 05:47:33 -05:00
  • 79aa0eb87d Refactor discord webhook code into new module seth 2021-06-15 05:34:48 -05:00
  • c45fae10c8 Update iidx.tsv seth 2021-06-15 05:30:25 -05:00
  • 7d93bc134a Fix bug when importing Qpro db on windows seth 2021-06-15 05:07:36 -05:00
  • 456644af21 Update README.md and bootstrap seth 2021-06-15 04:14:21 -05:00
  • 6c41c826d9 Fix logic error in saving favorites for IIDX seth 2021-06-11 11:06:46 -05:00
  • a62cc92717 iidx: Remove joined arcade from frontend in iidx > 25 seth 2021-06-10 23:24:38 -05:00
  • 58880bc965 iidx: Add traffic tests for iidx 25 and 26 seth 2021-06-10 06:40:04 -05:00
  • 312c7b3acd More code deletion seth 2021-06-10 05:18:15 -05:00
  • fb75fe13a7 iidx: Fix shop ranking in cb/rootage. Remove more unused code seth 2021-06-10 05:06:14 -05:00
  • c0d088774b iidx: Remove unused code seth 2021-05-18 21:51:48 +00:00
  • e16455b8ba Discord webhook stuff and lint/type errors fixed seth 2021-05-18 01:10:18 +00:00
  • 791b13682f remove debugging code and arena references seth 2021-05-18 00:50:06 +00:00
  • 42c1bddefc iidx: Add Rootage to bemapi seth 2021-05-17 22:37:51 +00:00
  • 8473113ef9 Add support for 64 bit PE in psmap seth 2021-05-17 21:52:35 +00:00
  • b963b461d1 iidx: fix region select and add qpro select seth 2021-05-17 21:52:19 +00:00
  • 84e731aabb iidx: update api to support qpros in catalog seth 2021-05-17 21:51:45 +00:00
  • c77d834091 iidx: Support cannonballers and rootage. Add stubs for heroic verse and bistrover seth 2021-05-17 21:51:26 +00:00
  • 4584cb3f45 Fix some 3D animations not getting their transforms updated per-frame. Jennifer Taylor 2021-08-06 21:32:19 +00:00
  • 7e70c6dad1 Fix clipping entirely off screen perspective quads. Jennifer Taylor 2021-08-05 17:35:32 +00:00
  • af25448d47 Fix 3D objects in wrong position and scaling when entire animation is being scaled. Jennifer Taylor 2021-08-05 17:35:10 +00:00
  • 48f1196f06 Disable bilinear interpolation for perspective transforms to fix aliasing quality. Jennifer Taylor 2021-08-05 17:34:33 +00:00
  • ed7fe542ec Fix clipping calculations when textures come through the camera. Jennifer Taylor 2021-08-05 17:33:30 +00:00
  • 53f69c0eca Fix wiggling textures in perspective mode due to premature rounding. Jennifer Taylor 2021-08-05 17:33:09 +00:00
  • 74838e698d Switch perspective engine to using existing blitter with correct perspective-based texture mapping. Jennifer Taylor 2021-08-05 17:32:00 +00:00
  • 75bc9f975c More concrete selection of perspective/affine rendering engines. Jennifer Taylor 2021-08-05 17:31:28 +00:00
  • 62b77b850c Separate TX/TY and TZ set tracking because this is how the SWF loader assigns it. This seems to fix some animations using 3D perspective. Jennifer Taylor 2021-08-03 20:34:06 +00:00
  • b9b85bf146 Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues. Jennifer Taylor 2021-08-03 17:04:20 +00:00
  • 52300c40b7 Add a mode to renderer console command to show progress. Jennifer Taylor 2021-08-03 17:03:59 +00:00
  • 44f6a7fee0 Slightly more correct transform updating. Does not currently matter but affects some 3D transforms. Jennifer Taylor 2021-08-03 17:03:35 +00:00
  • d98df305c3 Remove some magic numbers and add more documentation seth 2021-08-02 20:14:08 -05:00
  • 2d1cae293c iidx: Add comments on read script denoting game version for qpro import seth 2021-08-02 15:23:47 -05:00
  • 9c3010bcbd Get rid of warning for 3D transform stuff that we support parsing but don't have engine support for. Jennifer Taylor 2021-07-31 01:16:09 +00:00
  • 96a99f6f74 Fix bug in matrix inversion code relating to upper triangles causing some matrixes to fail to invert and hiding some textures. Jennifer Taylor 2021-07-31 01:15:52 +00:00
  • 6e76c25e95 Switch back to older style of parsing transform matrixes from SWF files. Jennifer Taylor 2021-07-31 01:15:32 +00:00
  • 52216cb56b Change the way we calculate visibility on hidden items. Jennifer Taylor 2021-07-31 01:15:15 +00:00
  • cfba02ebee Better handling of "aep_set_frame_control", fixes a few Pop'n and IIDX animations. Jennifer Taylor 2021-07-29 22:02:10 +00:00