Joshua Boyce
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6adf644448
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Allow DX11 renderer to be used with devices with lower feature levels.
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2015-12-01 05:08:30 +11:00 |
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ocornut
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1b7aee7b9d
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Examples: DX11: Remove debug flag (#415)
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2015-11-30 10:22:46 +00:00 |
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ocornut
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632f9ec36a
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Commenting asserts
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2015-11-30 09:45:45 +00:00 |
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ocornut
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5f8200d52c
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TreeNode/CollapsingHeader: some minor cleanup of that horrible function.
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2015-11-29 22:38:58 +00:00 |
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ocornut
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d1b4159b51
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TreeNode/CollapsingHeader: some minor cleanup of that horrible function.
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2015-11-29 22:25:13 +00:00 |
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ocornut
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9dca2ca960
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Comments & spacing
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2015-11-29 22:01:26 +00:00 |
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ocornut
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b7e1ae4bf9
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Added comment on using PushFont() before building the font (#232)
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2015-11-29 21:33:51 +00:00 |
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ocornut
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a500c0daf7
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Demo: some TreeNode layout examples (#414, #282)
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2015-11-29 21:02:15 +00:00 |
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ocornut
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4006fb77bc
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TreeNode,CollapsingHeader: sizing fixes to support laying out item on same line before/after (#414, #282)
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2015-11-29 20:35:58 +00:00 |
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ocornut
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546962351b
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Internal minor renaming
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2015-11-29 20:27:48 +00:00 |
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ocornut
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6cee2fca94
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Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
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2015-11-29 14:54:05 +00:00 |
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ocornut
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6269859315
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Replace OS IME (Input Method Editor) cursor on top-left when we are not text editing.
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2015-11-29 14:15:07 +00:00 |
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ocornut
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3aebddc4ac
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Tweak GetGlyphRangesJapanese() to it is easier to modify
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2015-11-29 11:55:54 +00:00 |
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ocornut
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94ec3d534e
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Examples: Header comments.
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2015-11-29 11:25:15 +00:00 |
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ocornut
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6800939e73
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Examples: Header comments.
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2015-11-29 11:19:30 +00:00 |
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ocornut
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5c52e9ec0d
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Examples: Clarified comments. Removed font merging example from comments.
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2015-11-29 11:11:03 +00:00 |
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ocornut
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d673db3092
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Examples: Added README into the Visual Studio solution to people are less likely to miss it.
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2015-11-29 11:01:50 +00:00 |
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ocornut
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9735563b65
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Additional comments for new users
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2015-11-29 10:53:03 +00:00 |
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ocornut
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eb6575508f
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Demo: Tweaked Clipping example.
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2015-11-29 10:29:06 +00:00 |
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ocornut
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b2b4bbe5ea
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Demo: Fixed variable shadowing warning.
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2015-11-29 10:25:55 +00:00 |
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ocornut
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79b09e7d10
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Fixed int>void* warnings for 64-bits architectures and fancy warnings
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2015-11-29 10:20:50 +00:00 |
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ocornut
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f505a372fd
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Speculative build fix for old versions of Visual Studio compiler
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2015-11-28 20:00:40 +00:00 |
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ocornut
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ba77166432
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Demo: comments (#414)
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2015-11-28 17:23:32 +00:00 |
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ocornut
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32d2768734
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Demo: Moved property editor demo to its own mini example applet (#414)
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2015-11-28 17:16:59 +00:00 |
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ocornut
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d3df39fed1
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Columns: Added Property Tree demo among tidying up demos (#125, #414)
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2015-11-28 16:44:09 +00:00 |
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ocornut
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4ca34a879d
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Columns: Fixed bug with indentation within columns, also making code shorter/faster (#414, #125)
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2015-11-28 16:36:25 +00:00 |
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ocornut
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a9009b133c
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Columns: Undo accidental change from 807d4ff92c
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2015-11-28 15:52:57 +00:00 |
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ocornut
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6e2e60ffad
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Merge branch 'master' of https://github.com/ocornut/imgui
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2015-11-28 15:35:22 +00:00 |
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ocornut
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e4ba6e525b
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Columns:: columns set with no implicit id include the columns count into the id to avoid collisions (#125)
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2015-11-28 15:35:10 +00:00 |
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ocornut
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807d4ff92c
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Columns: minor tidying up while investigating severe issues with indenting within columns (#414)
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2015-11-28 12:14:50 +00:00 |
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omar
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c0ec9f4e63
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Merge pull request #416 from zryan3/bugfix/sdl2_typos
Examples:SDL: fixed comment referencing GLFW.
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2015-11-28 09:36:06 +00:00 |
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zryan3
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aa6cb32bd4
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fixed text referencing GLFW library in SDL examples
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2015-11-27 23:04:35 -07:00 |
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omar
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b4556c404d
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Update README.md
Removed paragraph.
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2015-11-27 23:43:19 +00:00 |
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omar
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bfacd250df
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Update README.md
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2015-11-27 23:42:07 +00:00 |
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ocornut
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58b23b4785
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Columns: avoid growing ColumnsData vector when closing a window with no columns (#125)
(Will break calling GetColumnOffset() when there's no column but it
would only have worked after the first frame anyway, so basically it
didn't work)
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2015-11-26 23:07:10 +00:00 |
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ocornut
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1aac69c937
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Columns: tidying up, moving OffsetT to a ImGuiColumnData structure
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2015-11-26 23:01:15 +00:00 |
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ocornut
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95138fa8d6
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Merge branch 'master' of https://github.com/ocornut/imgui
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2015-11-26 22:43:28 +00:00 |
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ocornut
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3102c0c97e
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Rename internal ColumnsStartX to IndentX, makes more sense
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2015-11-26 22:43:21 +00:00 |
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omar
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60b75d78ea
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Update README.md
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2015-11-24 19:13:05 +00:00 |
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ocornut
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10ba61f882
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Added links
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2015-11-24 15:35:07 +00:00 |
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ocornut
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5d84f4b450
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Update README.md - faq
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2015-11-22 23:16:19 +00:00 |
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omar
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b959c74488
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Update README.md - faq
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2015-11-22 23:12:50 +00:00 |
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ocornut
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83e6cfbec0
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Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
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2015-11-22 21:23:56 +00:00 |
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ocornut
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dc86a8a0bf
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Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
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2015-11-22 17:16:55 +00:00 |
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ocornut
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38cfdafbaf
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Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
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2015-11-22 17:09:03 +01:00 |
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omar
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1e69a86d30
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Update README.md
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2015-11-20 09:36:43 +01:00 |
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ocornut
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92c518a420
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InputText: Added password mode via ImGuiInputTextFlags_Password (#237, #363, #374)
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2015-11-19 23:09:59 +01:00 |
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ocornut
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6b03ddbcb1
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Demo: Made the "menu inside a regular window" be in a different menuset. Added a comment (#409)
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2015-11-16 22:43:42 +01:00 |
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ocornut
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e2ecc02e02
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Examples: Updated README
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2015-11-16 22:17:10 +01:00 |
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ocornut
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f96de74e05
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Merge branch 'zach2good-SDL_OpenGL3_Implementation'
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2015-11-16 22:13:58 +01:00 |
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