omar
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3171f90a1a
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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2018-02-06 19:54:30 +01:00 |
|
omar
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057807f4a7
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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2018-02-06 19:29:31 +01:00 |
|
omar
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7e32fc7109
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Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
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2018-02-06 19:23:12 +01:00 |
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omar
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4b49f03a40
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Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
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2018-02-05 23:16:40 +01:00 |
|
omar
|
7e1496e994
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Merge branch 'master' into navigation
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2018-02-05 23:14:42 +01:00 |
|
omar
|
fcf1c9d151
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Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
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2018-02-05 23:13:53 +01:00 |
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omar
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60fb7d31fd
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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
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2018-02-05 22:35:29 +01:00 |
|
omar
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73d493c780
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Examples: Organized header files to make available features more visible.
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2018-02-05 20:34:11 +01:00 |
|
omar
|
533fe8cb55
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-02-05 14:55:57 +01:00 |
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Gerry Hernandez
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4786321754
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Fix iOS code; fixes entire XCode build for Apple example
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2018-02-04 21:47:08 -05:00 |
|
omar
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47e81a6194
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Merge branch 'master' into navigation
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2018-01-31 16:00:25 +01:00 |
|
omar
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cd3dd886de
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Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
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2018-01-31 16:00:07 +01:00 |
|
omar
|
23c11e9764
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-01-31 15:43:19 +01:00 |
|
omar
|
6c38aa2dc7
|
Examples: Apple: Tweak code and sync with other examples better (untested).
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2018-01-31 00:16:44 +01:00 |
|
omar
|
cca9c3e3da
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Examples: Using Dark theme by default. (#707). Tweaked demo code.
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2018-01-31 00:15:47 +01:00 |
|
omar
|
955d86199f
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Examples: Tweaks formatting.
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2018-01-30 23:55:23 +01:00 |
|
omar
|
2933e6765c
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Merge branch 'master' into navigation
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2018-01-29 17:42:39 +01:00 |
|
omar
|
6a25a8720a
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Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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2018-01-29 14:38:46 +01:00 |
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omar
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91d77be36e
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Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
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2018-01-29 00:55:16 +01:00 |
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Omar Cornut
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3cdd2096ec
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Examples: Use Clang in old Makefile.
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2018-01-29 00:48:21 +01:00 |
|
omar
|
ddff378daf
|
Examples: Synced Makefile comments. Added build/ folder into git ignore list/
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2018-01-29 00:38:00 +01:00 |
|
Omar Cornut
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858d75ab59
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Examples: Apple: Fixed filenames in OSX xcode project.
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2018-01-28 23:24:57 +01:00 |
|
omar
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66d5712a8a
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Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
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2018-01-28 20:03:41 +01:00 |
|
omar
|
3ded262776
|
Merge branch 'master' into navigation
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2018-01-26 16:07:43 +01:00 |
|
omar
|
827f4b17d3
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Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
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2018-01-25 16:18:57 +01:00 |
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omar
|
3967ff58b2
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Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
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2018-01-25 16:02:33 +01:00 |
|
Jérôme Pasquier
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94ed44b5cb
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Fix allegro5_example build instructions
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2018-01-25 13:33:35 +01:00 |
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Jérôme Pasquier
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c226e02ca0
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Fix sdl_opengl2_example filename in README.md's build instructions
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2018-01-25 13:27:57 +01:00 |
|
omar
|
2c7324da56
|
TODO list, added uSynergy README
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2018-01-25 12:38:15 +01:00 |
|
omar
|
8c57d8cc1e
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Natvis: Fix ImRect expanded height display being broken and dumb. (#1569)
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2018-01-24 19:10:09 +01:00 |
|
omar
|
6f27d6b5b8
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Natvis: Made ImGuiWindow display shorter.
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2018-01-24 18:52:26 +01:00 |
|
omar
|
c2e92ab61b
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Added imgui.natvis helper for visual studio users. Added to examples projects.
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2018-01-24 18:40:54 +01:00 |
|
omar
|
277f6e7842
|
Examples: Comments
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2018-01-24 18:40:23 +01:00 |
|
omar
|
7e7c017b75
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Examples: Simplified mouse wheel handling. (#1463)
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2018-01-20 12:45:31 +01:00 |
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omar
|
7dea158175
|
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
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2018-01-20 12:36:59 +01:00 |
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omar
|
0b1fecb792
|
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
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2018-01-20 12:36:16 +01:00 |
|
omar
|
6f6b6194b2
|
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
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2018-01-20 12:06:06 +01:00 |
|
omar
|
f3e510a9bf
|
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
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2018-01-19 10:46:54 +01:00 |
|
omar
|
00351ee2ab
|
Examples: SDL: Minor renaming.
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2018-01-19 09:55:49 +01:00 |
|
omar
|
ba99900023
|
Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.
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2018-01-19 09:50:58 +01:00 |
|
omar
|
79dca9d5e6
|
Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
|
2018-01-19 09:50:58 +01:00 |
|
omar
|
15fd5b6c4c
|
Examples: SDL: Minor renaming.
|
2018-01-19 09:43:28 +01:00 |
|
omar
|
ce17e0f274
|
Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
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2018-01-19 09:25:31 +01:00 |
|
omar
|
60d5dc7902
|
Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
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2018-01-18 10:01:36 +01:00 |
|
omar
|
ce95b84825
|
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
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2018-01-08 15:30:39 +01:00 |
|
omar
|
39cb56c39e
|
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)
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2018-01-07 19:09:34 +01:00 |
|
omar
|
7484c63449
|
Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
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2018-01-07 19:09:33 +01:00 |
|
omar
|
3d24a9eb40
|
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
|
2018-01-05 22:32:27 +01:00 |
|
omar
|
65dd55cb2b
|
Merge pull request #1538 from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch
Examples: DirectX9,10,10: Support for CS_DBLCLKS by treating double-click down messages are regular down. (#1538, #754)
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2018-01-05 22:27:40 +01:00 |
|
omar
|
407955d9fb
|
Examples: Using IM_OFFSETOF macro. + Comments
|
2018-01-05 22:05:02 +01:00 |
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