ocornut
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4832027eb6
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Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
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2024-09-03 19:11:51 +02:00 |
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Matt Guerrette
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6a7319543c
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Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807)
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2024-09-03 18:50:10 +02:00 |
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ocornut
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ee9e3a2ed6
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Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914)
+ Debug Log: add details about closed popups.
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2024-09-03 18:34:18 +02:00 |
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omar
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4a06fe59b4
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Update FONTS.md (#7944)
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2024-09-03 15:32:40 +02:00 |
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James Wrigley
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28caa22356
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Fix minor typo (#7943)
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2024-09-03 00:50:20 +02:00 |
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tanoxyz
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1d88609043
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Changed call from cosf to ImCos (#7939)
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2024-09-01 11:40:48 +02:00 |
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ocornut
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864a2bf6b8
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Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428)
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2024-08-23 19:12:54 +02:00 |
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ocornut
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a131c3e611
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Tables: revert a34071876 extending outer bottom/right border by 1, this is not the right solution. (#6765, #3752)
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2024-08-23 18:24:44 +02:00 |
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ocornut
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0b9adc2c79
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BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders.
Amend 7713c2925 + renamed similar argument in other functions.
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2024-08-23 15:28:42 +02:00 |
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ocornut
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1e939fcc32
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Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973)
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2024-08-23 14:56:09 +02:00 |
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BillKek
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088e6fc047
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Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544)
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2024-08-23 14:19:36 +02:00 |
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ocornut
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438f9e1a3e
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InputText: amend d474ed7 for static analysis. (#7913)
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2024-08-23 14:14:11 +02:00 |
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Mark Jansen
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ce484301c0
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CI: Add manual trigger for 'workflow_run' builds (#7865)
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2024-08-23 14:12:18 +02:00 |
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ocornut
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d474ed7f78
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InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383)
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2024-08-23 12:47:40 +02:00 |
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ocornut
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d15da2c47d
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Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e ).
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2024-08-22 20:27:50 +02:00 |
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ocornut
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5de7f69cbb
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(BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390)
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2024-08-22 20:12:23 +02:00 |
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ocornut
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214977e5fd
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IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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2024-08-22 20:12:23 +02:00 |
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ocornut
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e54f240ea0
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IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278)
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2024-08-22 20:12:12 +02:00 |
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ocornut
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9ff60ae31d
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IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
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2024-08-22 20:11:55 +02:00 |
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ocornut
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ba2f4a2cd5
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IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
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2024-08-22 20:11:36 +02:00 |
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ocornut
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e6460722ea
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IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty.
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2024-08-22 18:17:42 +02:00 |
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ocornut
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8e40104795
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Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString().
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2024-08-22 18:13:34 +02:00 |
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ocornut
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bf75504d7a
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Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var.
+ tweak existing function to early out on error.
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2024-08-22 13:55:42 +02:00 |
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ocornut
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521f84a3a9
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InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870)
Amend 66f0fb986 , c5db276521
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2024-08-21 14:26:53 +02:00 |
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ocornut
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8a946b69e9
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InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode).
See https://github.com/ocornut/imgui_club/pull/46
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2024-08-21 13:26:33 +02:00 |
|
Pavel Rojtberg
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59e69dc6df
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ImGuiSelectionBasicStorage constructor needs visibility (#7906)
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2024-08-21 09:14:52 +02:00 |
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ocornut
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e471206b08
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Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365)
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2024-08-20 17:54:42 +02:00 |
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ocornut
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eb7201b902
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Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
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2024-08-20 15:37:12 +02:00 |
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ocornut
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ecb1962013
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IO, InputText: missing changelog entry (amend 092c88d ) + readme note on missing features.
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2024-08-20 12:15:54 +02:00 |
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ocornut
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092c88dc7b
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IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858)
Amend fa2b318d . Refer to regression test "inputs_io_inputqueue" amended for IMGUI_VERSION_NUM >= 19102
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2024-08-19 19:02:27 +02:00 |
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ocornut
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fabceaf036
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Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit.
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2024-08-19 18:28:56 +02:00 |
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ocornut
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61313a7589
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Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832)
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2024-08-19 16:31:49 +02:00 |
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ocornut
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2d99052d1d
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Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
This will be used to support filtering of events with multi-viewports.
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2024-08-19 14:43:43 +02:00 |
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ocornut
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1b61d55079
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Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
+ Misc typo fix.
|
2024-08-19 14:43:40 +02:00 |
|
Anonymous Maarten
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591a18a9c4
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Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
|
2024-08-19 13:54:39 +02:00 |
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ocornut
|
29fadad193
|
TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
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2024-08-13 14:30:35 +02:00 |
|
lunarlattice
|
45e7f7827a
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Examples: SDL2+SDLRenderer: fixed return value. (#7876)
|
2024-08-09 12:27:38 +02:00 |
|
ocornut
|
3232070d3a
|
Demo: Fixed truncation warning. (#7857)
|
2024-08-07 12:48:13 +02:00 |
|
Mark Jansen
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4b654db904
|
CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864)
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2024-08-06 20:27:23 +02:00 |
|
ocornut
|
8cc6eee295
|
Fonts: amend assert when glyph range data seems incorrect. (#7856)
|
2024-08-03 15:25:47 +02:00 |
|
ocornut
|
6864a7f839
|
Window refresh policy: extend tests to any window in the begin stack. (#7797)
|
2024-08-01 22:40:09 +02:00 |
|
ocornut
|
531364d728
|
Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797)
Amend d4495446d . (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
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2024-08-01 22:26:12 +02:00 |
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ocornut
|
9f8f5e1145
|
MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850)
|
2024-08-01 17:28:47 +02:00 |
|
ocornut
|
2981a10c53
|
MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850)
|
2024-08-01 17:16:13 +02:00 |
|
Mark Jansen
|
5e7dc72c92
|
Examples: SDL3: Update readme to use SDL3_DIR (#7846)
|
2024-08-01 00:04:34 +02:00 |
|
ocornut
|
fd57b252ac
|
Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
Amend 8874787 , 71ee2ce
Amend ea39841f (emscripten_mainloop_stub.h)
|
2024-07-31 17:47:38 +02:00 |
|
ocornut
|
71ee2ce367
|
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
|
2024-07-31 17:33:24 +02:00 |
|
ocornut
|
887478793b
|
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
2024-07-31 17:11:13 +02:00 |
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ocornut
|
dcf54782d4
|
Version 1.91.WIP
|
2024-07-31 16:34:28 +02:00 |
|
ocornut
|
8199457a7d
|
Version 1.91.0
|
2024-07-30 16:56:31 +02:00 |
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