ocornut
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4e8c43f6b7
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Backends: Win32: made it so that an appearing viewport showing up doesn't bring its parent viewport to front. (#7354)
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2024-02-27 20:02:26 +01:00 |
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ocornut
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2b662b1ab9
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
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2024-02-20 15:33:20 +01:00 |
|
John Melas
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b19a4c5f2b
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Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
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2024-02-15 14:57:37 +01:00 |
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ocornut
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8048b52498
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Backends: GLFW: enable ImGuiBackendFlags_HasMouseHoveredViewport support with GLFW 3.3.x. (#7316)
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2024-02-15 14:50:45 +01:00 |
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ocornut
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c66a1e7d51
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Backends: Vulkan: ImGui_ImplVulkan_CreateWindow() amend merge to take account of PipelineRenderingCreateInfo change. (#7166, #6855, #5446, #5037)
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2024-02-14 14:39:26 +01:00 |
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ocornut
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d79514c407
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
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2024-02-14 14:32:17 +01:00 |
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Shawn Hatori
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f80e65a406
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Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
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2024-02-14 13:56:46 +01:00 |
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ocornut
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829f45df99
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Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
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2024-02-14 12:06:21 +01:00 |
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ocornut
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891b81fc5d
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Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
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2024-02-14 11:37:18 +01:00 |
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ocornut
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262e30e300
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Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
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2024-02-14 11:30:43 +01:00 |
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ocornut
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d15e4100b8
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Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
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2024-02-13 18:55:14 +01:00 |
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ocornut
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f966da1f8f
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Backends: SDL2: Gamepad handlng: amend bf1c96d . (#3884, #6559, #6890)
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2024-02-13 16:31:33 +01:00 |
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ocornut
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bf1c96d4fa
|
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
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2024-02-13 16:24:44 +01:00 |
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ocornut
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fd8d6dc5d1
|
Backends: SDL2,SDL3: tidying up.
|
2024-02-13 15:49:49 +01:00 |
|
ocornut
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e0ba0d0433
|
Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931 . (#7166)
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2024-02-12 18:46:01 +01:00 |
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ocornut
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11d73f03ee
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Backends: Vulkan: Fix/amend 8901931
|
2024-02-12 17:18:52 +01:00 |
|
Shawn Hatori
|
89019319dd
|
Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
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2024-02-12 16:55:00 +01:00 |
|
璀境石
|
1d6f0cea0e
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Backends: DX9: use RGBA texture to avoid conversion if supported
|
2024-02-12 16:05:10 +01:00 |
|
ocornut
|
2af01baffd
|
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
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2024-02-12 14:57:39 +01:00 |
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ocornut
|
82eeafc196
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
|
2024-02-07 22:10:33 +01:00 |
|
Bruce Mitchener
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f50ddc431e
|
Fixed some typos. (#7282)
|
2024-02-01 18:30:00 +01:00 |
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ocornut
|
1509842107
|
Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
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2024-01-24 15:21:46 +01:00 |
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Clément Gallet
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1ce41f6218
|
Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
Amended with (bd->GlVersion >= 210) checks.
|
2024-01-24 15:01:59 +01:00 |
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actboy168
|
54ef4092a9
|
Backends: OSX: Fixed not submitting Monitors info when viewports are not enabled. (#7257)
|
2024-01-24 14:51:04 +01:00 |
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ocornut
|
eb42e164dd
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
|
2024-01-22 19:01:25 +01:00 |
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rajveermalviya
|
9266c0d2d1
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Backends: WebGPU: Avoid leaking pipeline layout. (#7245)
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2024-01-22 15:37:00 +01:00 |
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ocornut
|
5fc0a361b2
|
Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
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2024-01-22 14:54:45 +01:00 |
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ocornut
|
831d42c1ab
|
Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240)
|
2024-01-22 14:53:30 +01:00 |
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Frank McCoy
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15908502ed
|
Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250)
|
2024-01-22 11:15:14 +01:00 |
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ocornut
|
5ddfbb80d8
|
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
|
2024-01-19 14:52:33 +01:00 |
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ocornut
|
01b99a974d
|
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
|
2024-01-19 14:50:46 +01:00 |
|
ocornut
|
cab7edd135
|
Merge branch 'master' into docking
# Conflicts:
# imgui_internal.h
|
2024-01-17 18:38:03 +01:00 |
|
ocornut
|
03417cc77d
|
Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232)
|
2024-01-17 13:26:02 +01:00 |
|
ocornut
|
a27f22f0e9
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui_internal.h
|
2024-01-16 11:43:36 +01:00 |
|
ocornut
|
6228c2e1ec
|
Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available.
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2024-01-11 20:22:37 +01:00 |
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ocornut
|
70bb6d1e79
|
Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
|
2024-01-11 14:57:38 +01:00 |
|
Tristan Gouge
|
82df7c8bf4
|
Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
|
2024-01-11 14:43:51 +01:00 |
|
ocornut
|
2dc85e6e43
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
|
2024-01-10 18:34:23 +01:00 |
|
ocornut
|
a3eea8a75a
|
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
Amend 0f50b52da
|
2024-01-09 23:26:05 +01:00 |
|
ocornut
|
8deb1007cd
|
Backends: OSX: Fixed IME position in multi-monitor/multi-viewports setups. (#7028)
|
2024-01-09 22:36:01 +01:00 |
|
ocornut
|
a683033e49
|
Backends: OSX: Fixed monitor and window position by correctly transforming Y origin on multi-monitor setups. (#7028, #7101, #6009, #6432)
|
2024-01-09 22:21:57 +01:00 |
|
ocornut
|
e3d7cd665d
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_vulkan.cpp
|
2024-01-03 18:33:44 +01:00 |
|
ocornut
|
6f10cef2a1
|
Backends: Vulkan: moved structure declarations.
This is mostly to facilitate maintainance of #6616.
|
2024-01-03 16:19:03 +01:00 |
|
ocornut
|
0ea99132c8
|
Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
|
2024-01-03 14:11:40 +01:00 |
|
Tristan Gouge
|
4778560e66
|
Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
|
2024-01-03 12:17:08 +01:00 |
|
Axel Paris
|
e8dd47effa
|
Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
Amend 2b0bd40b9
|
2024-01-03 12:05:37 +01:00 |
|
kida22
|
240ab5890b
|
Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
Similar to #6785, #6782, #5725, #5961 for for GLFW backend.
|
2023-12-29 18:21:21 +01:00 |
|
Kai Wang
|
20e1caec85
|
Backends: DX12: Changed swapchain scaling mode to DXGI_SCALING_NONE . (#7152, #7153)
|
2023-12-21 14:18:43 +01:00 |
|
ocornut
|
4aa81116a5
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.cpp
|
2023-12-20 23:57:19 +01:00 |
|
ocornut
|
33d426842d
|
Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
|
2023-12-19 18:25:09 +01:00 |
|