ocornut
d06b8b58d8
Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
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Broken by 8b8a61bd
+ Comments (#7570 )
2024-05-13 19:03:04 +02:00
ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
2024-05-13 15:07:13 +02:00
prabu
510eb8f480
Tables: fixed cell background of fully clipped row overlapping with header. ( #7575 , #7041 )
2024-05-13 14:50:15 +02:00
ocornut
f48aae600a
Version 1.90.7 WIP
2024-05-13 14:47:37 +02:00
ocornut
e391fe2e66
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2024-05-08 16:17:32 +02:00
ocornut
6ccc561a2a
Version 1.90.6
2024-05-08 15:38:33 +02:00
ocornut
0d483a1c89
Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. ( #7562 )
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+ #6983
2024-05-07 18:23:29 +02:00
ocornut
92df32d339
Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
2024-05-07 17:46:36 +02:00
ocornut
1ab1af80c7
Backends: Win32: Facepalm revert part of d15574c
+ additional commentary ( #6275 )
2024-05-07 17:03:51 +02:00
ocornut
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )
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Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
Rory O'Connell
8b2c6dd42f
Backends: Vulkan: reworked swap-chain resize handling for secondary viewports to work with typical Linux setups. ( #2626 , #3390 , #3758 , #7508 , #7513 )
2024-05-07 16:14:15 +02:00
ocornut
d4495446d5
Windows, Internal: added experimental SkipRefresh mode. ( #3515 , #4763 , #7556 , #5116 , #4076 , #2749 , #2268 )
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currently: ImGui::SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags_TryToAvoidRefresh);
- This is NOT meant to replace frame-wide/app-wide idle mode.
- This is another tool: the idea that a given window could avoid refresh and reuse last frame contents.
- I think it needs to be backed by a careful and smart design overall (refresh policy, load balancing, making it easy and obvious to user).
- It's not there yet, this is currently a toy for experimenting.
My other issues with this:
- It appears to be very simple, but skipping most of Begin() logic will inevitably lead to tricky/confusing bugs. Let's see how it goes.
- I don't like very much that this opens a door to varying inconsistencies
- I don't like very much that it can lead us to situation where the lazy refresh gets disabled in bulk due to some reason (e.g. resizing a dock space) and we get sucked in the temptation to update for idle rather than update for dynamism.
2024-05-07 11:44:43 +02:00
cfillion
f5d185238c
Viewports: fixed outer-right edge of MenuBar clipping rectangle off by one when window is located on a monitor with negative coordinates. ( #6861 , #2884 )
2024-05-03 17:44:33 +02:00
ocornut
2f2d5070f5
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
2024-05-03 16:30:09 +02:00
ocornut
0b309471f2
Windows: Changed default ClipRect to extend to windows' left and right borders. ( #3312 , #7540 , #3756 , #6170 , #6365 )
2024-05-03 16:00:20 +02:00
ocornut
0c9c12c1bb
InnerClipRect use ImFloor() matching docking branch (fix c41868531
for #6861 , #2884 , followed by rename 94da5842
)
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Since negative windows can never be visibile in master it didn't show as a difference.
2024-05-03 15:51:49 +02:00
ocornut
6ebbecc6a0
Realign assignments.
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No functional changes.
2024-05-03 12:57:07 +02:00
thedmd
fc4d818e17
Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. ( #6917 )
2024-05-03 12:54:59 +02:00
ocornut
4bb7567141
Tables: Angled headers: fixed multi-line label display when angle is flipped. ( #6917 )
2024-05-02 13:49:26 +02:00
ocornut
b30df8890d
Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. ( #6917 )
2024-04-30 17:39:52 +02:00
Sandro Cavazzoni
ebb8d78102
Backends: Vulkan: Create a custom pipeline for secondary viewports. ( #6325 , #6305 , #7398 , #3459 , #3253 , #3522 )
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Edited from original commit: moved ImGui_ImplVulkan_CreatePipeline() call from ImGui_ImplVulkanH_CreateOrResizeWindow() to ImGui_ImplVulkan_CreateWindow().
2024-04-30 15:37:36 +02:00
ocornut
49e70e60a2
Backends: Vulkan: Stripped misleading leftover of ImGui_ImplVulkanH_Window::Pipeline ( #6325 , #6305 , #7398 , #3459 , #3253 , #3522 )
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As this is currently unused and misleading. Next commit will add a separate pipeline for secondary viewport.
2024-04-30 15:37:36 +02:00
ocornut
9d6818d0ce
Docking: comments, clairfy why we store style override on dragged windows. Clarify why we don't need to store alpha. ( #7535 , #2771 )
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Amend ebbb98d51
2024-04-30 14:10:11 +02:00
ocornut
558c57a086
Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice.
2024-04-30 11:00:57 +02:00
ocornut
5717f0a33e
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
2024-04-30 10:42:46 +02:00
ocornut
50b2ff0bf0
ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it ( #7534 )
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This is essentially a misleading grace feature allowing a build mistake to be made, as we technically are more flexible now. BUT if we reintroduce a need we may more harshly move it to the top of the structure to detect issues.
2024-04-30 10:23:03 +02:00
ocornut
6ef4f67fa9
ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData
2024-04-30 10:06:42 +02:00
Lukas Lipp
a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. ( #7536 )
2024-04-29 19:24:17 +02:00
ocornut
913151caa8
Demo: move progress bars to their own section.
2024-04-24 19:40:26 +02:00
gan74
c895e987ad
ProgressBar: added indeterminate mode by passing an animated negative value. ( #5316 , #5370 , #1901 )
2024-04-24 19:40:26 +02:00
diego.mateos
b8a44b198c
TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. ( #6937 )
2024-04-24 19:00:58 +02:00
ocornut
baaaaea9e9
Demo: tweak TreeNode demo.
2024-04-24 18:20:09 +02:00
ocornut
da18fcb7ae
Internals: ensure ButtonBehavior() is called with non 0 id.
2024-04-23 18:39:40 +02:00
ocornut
b720c0f541
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. ( #6582 , #4854 )
2024-04-19 15:47:26 +02:00
ocornut
07e8ff9a8d
Backends: Win32: Fixed a warning + moved header cruft below Changelog.
2024-04-18 21:26:49 +02:00
ocornut
b555984a94
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2024-04-18 21:18:18 +02:00
ocornut
fa0120ea5e
Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. ( #7506 , #823 )
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Amend 067605052
, 27fd1b913b
2024-04-18 21:17:12 +02:00
ocornut
361432a0bb
TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). ( #7505 , #282 )
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Also adjust some of the interact_bb padding, arbitrary interact padding not meaningful as empty label is likely to be followed by extra item. User likely to use ImGuiTreeNodeFlags_SpanAvailWidth.
2024-04-18 20:50:00 +02:00
ocornut
eba46cb0d2
Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() ( #7504 ) + update Gallery links
2024-04-17 18:00:55 +02:00
ocornut
9ec299ebe3
Backends: OpenGL: Detect ES3 contexts on desktop based on version string, ( #7447 )
2024-04-16 16:18:51 +02:00
ocornut
4cb0fe3c7d
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# docs/CHANGELOG.txt
# imgui_internal.h
2024-04-16 14:24:13 +02:00
ocornut
7b8107e7c8
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ ( #7435 , #7132 )
2024-04-16 14:16:32 +02:00
ocornut
648278cd62
Examples: GLFW+WebGPU: Amends. ( #7435 , #7132 )
2024-04-16 12:33:36 +02:00
Jules Fouchy
80a5fdb108
Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. ( #7435 , #7132 )
2024-04-16 11:59:04 +02:00
Elias Daler
f9df6bf662
Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn ( #7435 , #7132 )
2024-04-16 11:59:04 +02:00
GamingMinds-DanielC
b475309fa1
Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. ( #7399 , #7404 )
2024-04-15 15:31:39 +02:00
ocornut
daecfffefb
Text, DrawList: Improved handling of long single-line wrapped text. ( #7496 , #5720 )
2024-04-15 12:52:45 +02:00
Green Sky
fab96a6e59
Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). ( #7452 , #6306 , #6071 , #1953 )
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Amend: a7703fe
2024-04-15 12:25:42 +02:00
ocornut
dad1689bf7
Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
2024-04-15 12:08:07 +02:00
ocornut
c1743eef48
Docking: when io.ConfigDockingWithShift is enabled, fixed help tooltip erroneously reading SetNextWindowXXX() data. ( #6709 , #4643 , #7491 )
2024-04-15 11:43:16 +02:00