ocornut
|
1dc7d0e633
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
|
2022-09-26 11:08:49 +02:00 |
|
ocornut
|
5c8041b4d7
|
Update gif in README + font names in examples
|
2022-09-19 17:45:05 +02:00 |
|
ocornut
|
3af9ac320d
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
# imgui_demo.cpp
|
2022-09-17 00:25:42 +02:00 |
|
tocic
|
2b1d8e3eaf
|
Fix more typos in sources and docs (#5681)
|
2022-09-14 20:36:45 +02:00 |
|
ocornut
|
1816c5241b
|
Examples: updated VS projects with .natvis file under imgui/
|
2022-09-14 14:17:47 +02:00 |
|
ocornut
|
21fc57f2cf
|
Merge branch 'master' into docking
|
2022-07-08 16:09:30 +02:00 |
|
ocornut
|
92d0924b82
|
Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
|
2022-07-06 20:58:20 +02:00 |
|
ocornut
|
377b864bb4
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# imgui_internal.h
# imgui_widgets.cpp
|
2022-03-23 17:21:34 +01:00 |
|
ocornut
|
1e18da5c38
|
Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061)
+ update README.
|
2022-02-28 20:51:50 +01:00 |
|
ocornut
|
9948535118
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_draw.cpp
|
2022-02-17 18:47:43 +01:00 |
|
ocornut
|
8d3906365d
|
CI: Fixes for OSX + explicitely request C++11.
|
2022-02-15 17:25:11 +01:00 |
|
ocornut
|
dedb381c51
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
|
2021-08-30 20:01:16 +02:00 |
|
ocornut
|
11103f8253
|
Examples: SDL+OpenGL3: fixed build on ES2 target. (#4492)
|
2021-08-27 21:32:36 +02:00 |
|
ocornut
|
0b06c4b2b0
|
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
|
2021-08-19 17:25:12 +02:00 |
|
ocornut
|
e3988a84db
|
Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445)
|
2021-08-19 16:24:59 +02:00 |
|
Rokas Kupstys
|
459de65477
|
Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
|
2021-08-19 16:24:58 +02:00 |
|
ocornut
|
a11f36811f
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
|
2021-07-09 20:16:19 +02:00 |
|
Giovanni Funchal
|
6792e1a3e0
|
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244)
|
2021-06-30 15:04:40 +02:00 |
|
ocornut
|
a44d4da87c
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
|
2021-06-08 18:38:51 +02:00 |
|
ocornut
|
020d1ced1d
|
Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments.
|
2021-06-08 17:10:24 +02:00 |
|
ocornut
|
7fc144edde
|
Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest.
|
2021-06-08 17:08:49 +02:00 |
|
ocornut
|
86c2b609ef
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
|
2021-05-19 19:05:01 +02:00 |
|
ITotalJustice
|
ea9122b0ac
|
Examples: add backends include path in readmes. (#4106)
|
2021-05-07 15:12:09 +02:00 |
|
ocornut
|
6ddcdbe3e8
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
|
2021-03-31 16:41:17 +02:00 |
|
ocornut
|
2403ed92a3
|
Added build/ to gitignore (#3027), Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988, #3884] + added batch file for SDL+Vulkan.
|
2021-03-31 16:19:44 +02:00 |
|
Nikolai Wuttke
|
c6c15a44fa
|
Examples: Add OpenGL ES 2.0 support to modern GL examples. (#2837, #3951)
|
2021-03-26 13:30:35 +01:00 |
|
ocornut
|
f1bf642e8f
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui.h
# misc/debuggers/imgui.natvis
|
2021-03-11 16:32:14 +01:00 |
|
ocornut
|
fdc2324d9a
|
Moved 'misc/natvis/imgui.natvis' to 'misc/debuggers/imgui.natvis'
|
2021-03-11 16:21:46 +01:00 |
|
ocornut
|
6aee4bcdc5
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
|
2021-03-02 18:27:07 +01:00 |
|
Rokas Kupstys
|
3f5bb5939a
|
Examples: Fix MinGW detection in makefiles. Fix example_null build due to missing IME input libs. (#2590)
|
2021-02-24 17:18:53 +01:00 |
|
ocornut
|
ffa863a3ba
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
|
2021-02-18 11:41:27 +01:00 |
|
ocornut
|
6a161b8789
|
Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
|
2021-02-18 11:38:41 +01:00 |
|
ocornut
|
06e87014f2
|
Merge branch 'master' into docking
# Conflicts:
# imgui.h
# imgui_internal.h
|
2020-12-11 23:10:06 +01:00 |
|
ocornut
|
3346544cf5
|
Examples: Fix batch files (amend b1a18d82 , #3513), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
|
2020-12-09 18:28:02 +01:00 |
|
ocornut
|
dd4ca70b0d
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
|
2020-12-04 19:22:15 +01:00 |
|
omar
|
9c8671e7b0
|
Tables: Add empty file, skeleton.
|
2020-12-04 19:15:19 +01:00 |
|
ocornut
|
042a3b01d2
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/README.txt
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
2020-10-14 14:44:03 +02:00 |
|
ocornut
|
b1a18d82e3
|
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
|
2020-10-14 14:42:00 +02:00 |
|
ocornut
|
a7e21fb05f
|
Moving backends code from examples/ to backends/ (step 3: fixing project files)
|
2020-10-14 14:41:40 +02:00 |
|
ocornut
|
124c2608f1
|
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
|
2020-10-12 17:54:52 +02:00 |
|
ocornut
|
682249396f
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
|
2020-10-08 16:05:55 +02:00 |
|
ocornut
|
7b1ab5b275
|
ImVector: Stricter bound-checking asserts. Fix warnings: trailing comma (old compilers), zealous preprocessor warnings.
|
2020-10-01 14:48:19 +02:00 |
|
omar
|
209a6a751c
|
Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
This reverts commit a24578ec09 .
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
|
2020-08-10 11:33:59 +02:00 |
|
omar
|
a24578ec09
|
Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)
|
2020-08-05 15:02:30 +02:00 |
|
omar
|
f79f0e42f7
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.h
|
2020-07-14 18:38:47 +02:00 |
|
omar
|
fb7f6cab8c
|
Backends: Amend, docs + extra comments. (#3330, #3245)
|
2020-07-10 14:36:00 +02:00 |
|
Moritz Heinemann
|
06f7854b16
|
Backends: OpenGL3: Add glad 2 to OpenGL loaders. (#3330)
|
2020-07-10 14:34:25 +02:00 |
|
ocornut
|
2665288b30
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2020-06-11 11:36:38 +02:00 |
|
ocornut
|
40b799023b
|
Docs: Update fonts.md (#2861) + update all references to FONTS.txt
|
2020-06-09 16:56:48 +02:00 |
|
ocornut
|
8baa4ccff5
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2020-06-06 20:31:24 +02:00 |
|