ocornut
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40b799023b
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Docs: Update fonts.md (#2861) + update all references to FONTS.txt
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2020-06-09 16:56:48 +02:00 |
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omar
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b8e2b2bd6b
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2020-04-12 20:24:18 +02:00 |
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SergeyN
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977ac53dd8
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Examples: Win32+DX12: Fixed resizing main window, enabled debug layer. (#3087, #3115)
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2020-04-12 09:55:56 +02:00 |
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ocornut
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fbaf65b8f6
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Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)"
This reverts commit f2c7f3b200 .
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2020-03-06 17:53:09 +01:00 |
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ocornut
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f2c7f3b200
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Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)
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2020-03-06 17:28:32 +01:00 |
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Omar
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bb1e6f8af6
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
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2020-02-17 18:33:59 +01:00 |
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Omar
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8601187fee
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Backends: Win32: Clarify how the WndProc handler requires a forward declaration.
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2020-02-17 10:22:39 +01:00 |
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omar
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813e0c18e6
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_metal.h
# examples/imgui_impl_metal.mm
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
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2019-11-26 12:23:43 +01:00 |
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omar
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26d177bc03
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Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
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2019-11-25 18:29:28 +01:00 |
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omar
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0cbb96895a
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx12.cpp
# imgui.cpp
# imgui.h
# imgui_widgets.cpp
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2019-10-24 15:11:37 +02:00 |
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omar
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6ffee0e75e
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Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). (#2851)
+ Using SafeRelease() in master.
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2019-10-18 18:32:48 +02:00 |
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Ilya.Sevrikov
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05c1f2795a
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Add multi-viewports for DX12. (#2851)
(cherry picked from commit 899e48565d1ecefde06063f99c75e702adcef175)
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2019-10-18 18:21:35 +02:00 |
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omar
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eedc8f993f
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Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
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2019-10-18 18:20:53 +02:00 |
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omar
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63310acd58
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Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
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2019-06-06 16:16:18 +02:00 |
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omar
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431aa4e456
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Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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2019-06-06 16:13:30 +02:00 |
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omar
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a26085ed53
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Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items (#211) + Examples comments
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2019-03-12 22:23:56 +01:00 |
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omar
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f7db4fad31
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Merge branch 'master' into docking
# Conflicts:
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
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2019-03-11 16:08:16 +01:00 |
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omar
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6767b0a1b0
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Examples: Win32+DirectX: moved helper functions below main.
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2019-03-11 16:00:18 +01:00 |
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omar
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3eedb542a6
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Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples.
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2019-03-11 11:07:23 +01:00 |
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omar
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f94af2f5c5
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Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_draw.cpp
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2019-01-20 22:13:35 +01:00 |
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omar
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8079344cee
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Merge branch 'master' into viewport
# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
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2019-01-20 22:12:06 +01:00 |
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omar
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2c38b32db1
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Removed trailing spaces (#2038, #2299)
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2019-01-20 17:56:17 +01:00 |
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omar
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82e31d34f0
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_win32.cpp
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2019-01-18 12:31:33 +01:00 |
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omar
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295ada0364
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Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format.
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2019-01-17 18:30:15 +01:00 |
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omar
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81a2546cea
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Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
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2018-12-20 23:06:29 +01:00 |
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omar
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ee5560a958
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Merge branch 'master' into viewport + added style tweak block when viewports are enabled
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
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2018-12-20 23:04:40 +01:00 |
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omar
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d5b22fb635
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Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
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2018-12-20 22:58:34 +01:00 |
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omar
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3c114b280a
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Merge branch 'viewport' into docking
# Conflicts:
# imgui_internal.h
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2018-11-29 21:30:26 +01:00 |
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omar
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19c4fa8dd5
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Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
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2018-11-28 15:43:00 +01:00 |
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omar
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4a43f347bb
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Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_marmalade/main.cpp
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2018-11-15 14:00:01 +01:00 |
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omar
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a3d6554e8e
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Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_glfw.cpp
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2018-11-08 16:56:51 +01:00 |
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omar
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9d155c73bc
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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2018-11-08 16:06:22 +01:00 |
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omar
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fda57f48d5
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Merge branch 'viewport' into docking
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
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2018-09-21 11:52:32 +02:00 |
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omar
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b57baa5ba0
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Viewport: Enabled viewports by default in more example apps.
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2018-09-20 10:31:23 +02:00 |
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omar
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e32256b4b4
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Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui_demo.cpp
# imgui_internal.h
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2018-09-14 11:38:10 +02:00 |
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omar
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b85f345369
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
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2018-09-14 11:32:55 +02:00 |
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omar
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1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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2018-09-13 16:50:13 +02:00 |
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omar
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a82be53407
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Merge branch 'docking2' into viewport_docking
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
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2018-09-06 22:28:21 +02:00 |
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omar
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49533bc86e
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Examples: Enabled Docking + Nav by default in the branch. (#351)
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2018-09-06 21:53:35 +02:00 |
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omar
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352695bc57
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
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2018-07-24 16:50:49 +02:00 |
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omar
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ff83d0e369
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Examples: Using fully qualified "Dear ImGui" name in window titles.
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2018-07-23 17:31:13 +02:00 |
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omar
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ee98a069f0
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# imgui_demo.cpp
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2018-07-16 22:25:36 +02:00 |
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omar
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73e13a0762
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Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
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2018-07-16 22:17:34 +02:00 |
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omar
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ce500f8727
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_win32.cpp
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2018-06-22 12:01:42 +02:00 |
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omar
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f9a5ff7a19
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Examples: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from ImGui_ImplDX12_NewFrame() to ImGui_ImplDX12_RenderDrawData() which makes a lots more sense. (#301)
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2018-06-21 12:13:04 +02:00 |
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omar
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9660657e95
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
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2018-06-10 15:59:35 +02:00 |
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omar
|
8d58fbb5ed
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Examples: Renamed example folders. (#1870)
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2018-06-10 15:42:14 +02:00 |
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