ocornut
|
9ce0f35ef3
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Backends: OSX: Fixed typo.
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2022-01-10 15:48:12 +01:00 |
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ocornut
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ef681e7019
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_sdl.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
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2022-01-10 15:24:21 +01:00 |
|
ocornut
|
790132a672
|
Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
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2022-01-10 15:17:00 +01:00 |
|
thedmd
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1797135db5
|
Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:15:24 +01:00 |
|
thedmd
|
ee436aa803
|
Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
|
2022-01-10 15:14:52 +01:00 |
|
thedmd
|
da1864d79e
|
Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
2022-01-10 15:14:01 +01:00 |
|
thedmd
|
1bfe4a75be
|
Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
2022-01-10 15:13:36 +01:00 |
|
thedmd
|
fe646ea591
|
Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
Legacy indexing stills uses Scancode
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2022-01-10 15:12:58 +01:00 |
|
thedmd
|
ecd212c01d
|
Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
2022-01-10 15:12:23 +01:00 |
|
thedmd
|
746c9f76e4
|
Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
2022-01-10 15:11:54 +01:00 |
|
ocornut
|
afffcd5810
|
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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2022-01-06 14:25:56 +01:00 |
|
ocornut
|
100ede5764
|
Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625)
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2022-01-05 16:57:50 +01:00 |
|
ocornut
|
704ab1114a
|
Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea . (#2589, #3113)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
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2022-01-05 14:30:20 +01:00 |
|
ocornut
|
3a90dc3893
|
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
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2022-01-05 13:47:20 +01:00 |
|
ocornut
|
efa50f72a7
|
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
|
2022-01-03 22:14:19 +01:00 |
|
ocornut
|
2aa9959553
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
|
2021-12-30 21:42:19 +01:00 |
|
luigifcruz
|
41e39ea6e1
|
Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
|
2021-12-30 15:04:03 +01:00 |
|
ocornut
|
dbeea7220f
|
Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
|
2021-12-29 12:44:12 +01:00 |
|
ocornut
|
89a28209e8
|
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
|
2021-12-26 20:02:02 +01:00 |
|
ocornut
|
15b4a064f9
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# examples/example_marmalade/main.cpp
# imgui.cpp
# imgui.h
|
2021-12-22 16:02:04 +01:00 |
|
Sean Ridenour
|
4bad852a78
|
Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819)
|
2021-12-21 14:32:41 +01:00 |
|
ocornut
|
d9bc1e44af
|
Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375)
|
2021-12-20 19:29:41 +01:00 |
|
thedmd
|
0cdc4a9565
|
Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)
Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
|
2021-12-16 18:16:35 +01:00 |
|
ocornut
|
cd36acc88b
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# imgui.cpp
|
2021-12-15 12:10:03 +01:00 |
|
ocornut
|
389982eb5a
|
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
|
2021-12-15 11:50:00 +01:00 |
|
Stuart Carnie
|
1b6b8602c1
|
Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873)
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
|
2021-12-13 11:56:43 +01:00 |
|
Stuart Carnie
|
b720f1f03c
|
Backends: OSX: Add Game Controller support. (#4759)
|
2021-12-13 11:25:59 +01:00 |
|
ocornut
|
e31d116d37
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# imgui.cpp
# imgui_internal.h
|
2021-12-09 11:52:23 +01:00 |
|
ocornut
|
a19815dc6b
|
Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
|
2021-12-08 16:34:57 +01:00 |
|
ocornut
|
c80e8b964c
|
Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
|
2021-12-08 16:26:52 +01:00 |
|
ocornut
|
06e4f4e370
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui.h
|
2021-12-03 19:24:42 +01:00 |
|
Rokas Kupstys
|
5c388c39f4
|
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
|
2021-12-03 12:28:03 +01:00 |
|
ocornut
|
848d21b6b5
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
|
2021-12-01 15:37:40 +01:00 |
|
ocornut
|
440824d431
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
|
2021-11-30 21:48:29 +01:00 |
|
ocornut
|
5ccb66794b
|
Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766
|
2021-11-29 12:18:25 +01:00 |
|
ocornut
|
0b4edf4e94
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
|
2021-11-03 11:51:37 +01:00 |
|
ocornut
|
bac748fa95
|
Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
|
2021-10-15 17:16:26 +02:00 |
|
ocornut
|
19c3773cc0
|
Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644)
|
2021-10-15 12:11:11 +02:00 |
|
ocornut
|
bbd5119a26
|
Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). (#4644)
|
2021-10-15 12:01:35 +02:00 |
|
ocornut
|
1b215ecb01
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
|
2021-10-11 19:25:50 +02:00 |
|
ocornut
|
dde31030e9
|
Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633)
|
2021-10-07 15:07:58 +02:00 |
|
Basil Fierz
|
30a6873a44
|
Backends: WebGPU: Fix missing initialization of local variable (#4634)
|
2021-10-07 14:58:09 +02:00 |
|
ocornut
|
1780579403
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2021-10-06 17:57:11 +02:00 |
|
Basil Fierz
|
25332fa5ac
|
Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512)
|
2021-10-06 17:51:00 +02:00 |
|
ocornut
|
e443ea139d
|
Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582)
|
2021-10-06 13:41:39 +02:00 |
|
ocornut
|
677fe33990
|
Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594)
|
2021-09-30 11:53:20 +02:00 |
|
ocornut
|
835a5344b0
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
2021-09-24 15:49:28 +02:00 |
|
ocornut
|
fba756176d
|
Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
|
2021-09-21 19:29:48 +02:00 |
|
Sylvain
|
62b17f928e
|
Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
|
2021-09-21 19:29:48 +02:00 |
|
James McCartney
|
bc3d267c51
|
Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563)
|
2021-09-21 12:36:37 +02:00 |
|