diego.mateos
b8a44b198c
TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. ( #6937 )
2024-04-24 19:00:58 +02:00
ocornut
baaaaea9e9
Demo: tweak TreeNode demo.
2024-04-24 18:20:09 +02:00
ocornut
da18fcb7ae
Internals: ensure ButtonBehavior() is called with non 0 id.
2024-04-23 18:39:40 +02:00
ocornut
b720c0f541
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. ( #6582 , #4854 )
2024-04-19 15:47:26 +02:00
ocornut
07e8ff9a8d
Backends: Win32: Fixed a warning + moved header cruft below Changelog.
2024-04-18 21:26:49 +02:00
ocornut
fa0120ea5e
Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. ( #7506 , #823 )
...
Amend 067605052
, 27fd1b913b
2024-04-18 21:17:12 +02:00
ocornut
361432a0bb
TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). ( #7505 , #282 )
...
Also adjust some of the interact_bb padding, arbitrary interact padding not meaningful as empty label is likely to be followed by extra item. User likely to use ImGuiTreeNodeFlags_SpanAvailWidth.
2024-04-18 20:50:00 +02:00
ocornut
eba46cb0d2
Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() ( #7504 ) + update Gallery links
2024-04-17 18:00:55 +02:00
ocornut
9ec299ebe3
Backends: OpenGL: Detect ES3 contexts on desktop based on version string, ( #7447 )
2024-04-16 16:18:51 +02:00
ocornut
7b8107e7c8
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ ( #7435 , #7132 )
2024-04-16 14:16:32 +02:00
ocornut
648278cd62
Examples: GLFW+WebGPU: Amends. ( #7435 , #7132 )
2024-04-16 12:33:36 +02:00
Jules Fouchy
80a5fdb108
Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. ( #7435 , #7132 )
2024-04-16 11:59:04 +02:00
Elias Daler
f9df6bf662
Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn ( #7435 , #7132 )
2024-04-16 11:59:04 +02:00
GamingMinds-DanielC
b475309fa1
Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. ( #7399 , #7404 )
2024-04-15 15:31:39 +02:00
ocornut
daecfffefb
Text, DrawList: Improved handling of long single-line wrapped text. ( #7496 , #5720 )
2024-04-15 12:52:45 +02:00
Green Sky
fab96a6e59
Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). ( #7452 , #6306 , #6071 , #1953 )
...
Amend: a7703fe
2024-04-15 12:25:42 +02:00
ocornut
dad1689bf7
Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
2024-04-15 12:08:07 +02:00
ocornut
3caa79c8a5
Version 1.90.6 WIP
2024-04-15 11:27:07 +02:00
ocornut
76bc1b825e
Extracted part of NewFrame() into SetupDrawListSharedData() for documentation purpose. ( #7495 , #6406 )
...
Also changed g.Font->ContainerAtlas->Flags to g.IO.Fonts->Flags
2024-04-15 11:24:43 +02:00
ocornut
f790d51665
Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal!
2024-04-12 16:55:32 +02:00
ocornut
231cbee0fc
Version 1.90.5
2024-04-11 15:54:39 +02:00
GamingMinds-DanielC
4f9ba19e52
Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. ( #7389 , #6719 , #2278 )
...
Amend/fix 4a242644
2024-04-03 11:39:46 +09:00
ocornut
e7712ff103
Out of courtesy/consistency move all the DebugHookIdInfo compares into ifndef block.
2024-04-03 10:50:32 +09:00
ocornut
f959c417fe
Refactor moving ID stack functions to their own section (part 2)
2024-04-03 10:48:32 +09:00
ocornut
0bf134a8e2
Refactor moving ID stack functions to their own section.
2024-04-03 10:42:57 +09:00
ocornut
9a2b598ec1
ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox().
...
Visible in demo->basic->listbox
2024-04-03 10:20:18 +09:00
ocornut
d3c3514a59
Tables: Fixed auto-width columns when using synced-instances of same table. ( #7218 )
2024-03-29 19:39:05 +09:00
ocornut
25a492f330
ProgressBar: Fixed passing fraction==NaN from leading to a crash. ( #7451 )
2024-03-29 19:09:55 +09:00
ocornut
9638c2839a
Internals: adding ImGuiNavMoveFlags_NoClearActiveId even though there's currently no satisfying way to take advantage of it. ( #1418 )
2024-03-27 12:00:50 +09:00
ocornut
742e53434f
Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. ( #7440 )
2024-03-27 11:36:57 +09:00
cfillion
515b437c08
Child windows: look at the parent window's flags to decide whether to clamp child resizes. ( #7440 , #1710 )
2024-03-27 11:24:07 +09:00
cfillion
976dc23965
Windows: extend outer resize borders to the edges when there are no corner grips. ( #7440 , #1710 )
2024-03-27 11:01:14 +09:00
ocornut
37b37fc2a3
DrawList: Allow AddText() to accept null ranges. ( #3615 , 7391)
2024-03-27 10:51:42 +09:00
ocornut
5c5ae806aa
Comments
2024-03-26 14:42:51 +09:00
cfillion
cf4c10bef7
Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. ( #7411 )
2024-03-26 14:38:38 +09:00
cfillion
f0802287db
Tables: Angled headers: fixed table contents overflowing when a list clipper is used. ( #7416 )
2024-03-26 13:01:24 +09:00
cfillion
29ff159f94
Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. ( #7416 )
2024-03-26 13:01:24 +09:00
cfillion
38ddfb24f0
Tables: Angled headers: fixed border hit box extending beyond non-scrollable tables. ( #7416 )
2024-03-26 13:01:24 +09:00
Elie Michel
8be48a44f7
Backends: WebGPU: Avoid using -1u literal ( #7436 )
2024-03-25 11:10:38 +09:00
cfillion
868facff9d
ImDrawList: (Breaking) merge float radius_x/radius_y parameters into ImVec2 radius in PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). ( #2743 , #7417 )
2024-03-18 22:50:47 -07:00
Christian Fillion
0a1f5b94e3
Demo: Two minor fixes (unchecked BeginTooltip + incorrect height constraint) ( #7410 )l
2024-03-17 23:29:10 -07:00
ocornut
40df3db1a2
Tweaking terminology
2024-03-17 19:46:12 +09:00
Robert Edmonds
da29b776ee
Backends: SDL3: Fix leak of SDL_GetGamepads() return value ( #7381 )
2024-03-11 11:04:56 +01:00
ocornut
3c435c0297
Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. ( #4921 )
2024-03-08 12:16:24 +01:00
ocornut
286cd5bd41
Internals, InputText: removed ImGuiInputSource_Clipboard. ( #4005 )
...
Added by f08566b4d
2024-03-07 15:02:38 +01:00
Kevin Leonardic
fc570ac922
Examples: WGPU: fixed initialization of WGPURenderPassColorAttachment ( #7371 )
2024-03-06 13:44:37 +01:00
ocornut
65dc67f63c
Windows: Double-click to collapse may be disabled via key-ownership mechanism. ( #7369 )
2024-03-05 17:34:34 +01:00
ocornut
6b7358e9f3
InputText: adding clarifying note about ImGuiInputTextCallbackData::Buf. ( #7363 )
2024-03-04 11:30:22 +01:00
ocornut
fbf45ad149
ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends ( #760 )
...
- Simplify and compact some code. Shallow tweaks.
- Add comments.
- Add concave shape demo.
- Remove coarse culling.
- Remove nested types to match coding style and for consistent type nams when translated to other languages.
- Merged ClassifyNode() and ReclassifyNode().
- Extracted ImTriangleIsClockwise().
- Hold copy of points inside nodes instead of pointing to them.
2024-03-01 21:08:18 +01:00
thedmd
1ff90c52d5
ImDrawList: add PathFillConcave(), AddConcavePolyFilled() ( #760 )
...
Extracted from 2023/12/29 post.
WIP add PathFillConcave(), AddConcavePolyFilled()
* remove use of 'auto'
* IsConvex -> ImPathIsConvex
* Triangulator -> ImTriangulator
* ImTriangulator: split declaration from definition, ImTriangulator can be put in the header if necessary
* ImTriangulator: Add node list flip to reverse winding order and handle degenerate cases
* ImTriangulator: Remove _HeapStorage, always require scratch buffer to be provided
* ImTriangulator: Use ImTriangleContainsPoint
* AddConcavePolyFilled: Clone AddConvexPolyFilled and use triangulator
* AddConcavePolyFilled: Remove ImDrawListEx_AddPolyFilled_xxx
* AddConcavePolyFilled: Use _Data->TempBuffer in triangulator
* AddConcavePolyFilled:
2024-03-01 21:06:00 +01:00