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mirror of https://github.com/ocornut/imgui.git synced 2025-02-02 20:47:23 +01:00

8647 Commits

Author SHA1 Message Date
ocornut
e4db4e423d Internals: renamed GetIOEx() to GetIO(). Added GetPlatformIO() explicit context variant. - OOPS 2025-01-31 19:50:18 +01:00
ocornut
e2a99b5760 Internals: renamed GetIOEx() to GetIO(). Added GetPlatformIO() explicit context variant. 2025-01-31 18:28:31 +01:00
ocornut
dbb5eeaadf Version 1.91.8 v1.91.8 2025-01-31 16:08:17 +01:00
Konstantin Podsvirov
e6c5296f30
Examples: SDL3: Fix for Emscripten platform (#8363) 2025-01-31 14:11:33 +01:00
ocornut
ae6cfd32a0 Tables, Menus: Fixed tables or child windows submitted inside BeginMainMenuBar() being unable to save their settings. (#8356)
Amend error handling (fa178f4) to avoid us setting ImGuiWindowFlags_NoSavedSettings on the wrong window.
2025-01-30 14:34:51 +01:00
ocornut
fa178f4235 Error Handling: Recovery from missing EndMenuBar() call. (#1651) 2025-01-30 14:30:14 +01:00
ocornut
c0308da665 Fixed zealous GCC warning. (#8355)
Amend dfd1bc3
2025-01-29 20:13:22 +01:00
ocornut
dabc990189 Rename internal id for standardizing naming convention. "##menubar" -> "##MenuBar", "###NavWindowingList" -> "###NavWindowingOverlay"
"###NavUpdateWindowing" one should have zero side effect on anyone.
2025-01-29 19:59:41 +01:00
ocornut
a71191515a EndMainMenuBar doesn't attempt to restore focus when there's an active id. (#8355)
I don't have a specific issue in mind but it seems sane to add that test.
2025-01-29 19:07:28 +01:00
ocornut
dfd1bc3c5b Tables, Menus: Fixed using BeginTable() in menu layer (any menu bar). (#8355) 2025-01-29 19:05:18 +01:00
ocornut
4230e98720 Error Handling, Debug Log: IMGUI_DEBUG_LOG_ERROR() doesn't need the extra variable.
Amend 236006152
2025-01-28 14:39:10 +01:00
ocornut
ea0da0bf47 Extracted PushPasswordFont() out of InputText code. 2025-01-27 18:04:44 +01:00
ocornut
9c4948a4d1 TabBar: Internals: added TabItemSpacing(). (#8349, #3291) 2025-01-27 15:41:24 +01:00
ocornut
a05d547ae8 Windows: separating WindowItemStatusFlags from ChildItemStatusFlag, because IsItemXXX _after_ BeginChild()>Begin() shouldn't return last status emitted by e.g. EndChild()
As IsItemXXX() after is specced as returning title bar data we don't want to lock ourselves up from adding them to child window (e.g. MDI idea using windows to host child windows).
2025-01-27 14:39:26 +01:00
ocornut
134fbe1245 Windows: Fixed IsItemXXXX() functions not working on append-version of EndChild(). (#8350)
Also made some of the fields accessible after BeginChild() to match Begin() logic.
2025-01-27 12:41:31 +01:00
ocornut
5a28f188ff Fixed parameter names to SetLastItemData() to align with current names. 2025-01-27 12:27:15 +01:00
ocornut
96e3b147f0 Fixed build with IMGUI_ENABLE_FREETYPE (#8346) 2025-01-25 01:14:46 +01:00
ocornut
afb6e9a879 Fonts: OversampleH auto-selection uses 36 as heuristic for now. 2025-01-24 20:03:04 +01:00
ocornut
8a1613a382 Fonts: OversampleH/OversampleV value defaults to 0 for automatic selection. 2025-01-24 19:32:30 +01:00
ocornut
4211fdc70b ImFont: compact comments in header section. 2025-01-24 17:49:34 +01:00
ocornut
9eafb7bbfb ImFont: IndexLookup[] table hold 16-bit values even in ImWchar32 mode. 2025-01-24 16:54:59 +01:00
ocornut
53244aaac7 Amend 9bc5b04 with a shadowed variable warning fix. 2025-01-24 15:00:21 +01:00
ocornut
ed7551c1d4 Selectable: Fixed horizontal label alignment when combined with using ImGuiSelectableFlags_SpanAllColumns. (#8338) 2025-01-24 14:59:37 +01:00
ocornut
bbf957875b Amend 9bc5b04 to avoid using GImGui mid-function. 2025-01-24 14:43:16 +01:00
ocornut
9bc5b0406d Windows, Style: Fixed small rendering issues with menu bar, resize grip and scrollbar when using thick border sizes. (#8267, #7887)
Amend e.g. 742b5f4c.
2025-01-24 14:39:07 +01:00
ocornut
10199341b1 ImFontAtlas: made calling ClearFonts() call ClearInputData(). (#8174, #6556, #6336, #4723) 2025-01-23 11:31:32 +01:00
ocornut
71da34c48c Debug Tools: Tweaked font preview + indent "Glyphs" block. 2025-01-22 16:56:18 +01:00
ocornut
6906ac979e ColorEdit, ColorPicker: (Breaking) redesigned how alpha is displayed in the preview square. (#8335, #1578, #346)
Added ImGuiColorEditFlags_AlphaOpaque, ImGuiColorEditFlags_AlphaNoBg.
Removed ImGuiColorEditFlags_AlphaPreview.
2025-01-22 12:12:07 +01:00
ocornut
fdca6c08ad Inputs: added IsMouseReleasedWithDelay() helper. (#8337, #8320) 2025-01-22 11:28:47 +01:00
ocornut
d17e9fc107 Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines. 2025-01-22 10:37:39 +01:00
ocornut
3e6bdc2242 Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_MAILBOX swapchain parameters. 2025-01-22 10:22:31 +01:00
ocornut
bf13442c7c Moved ImGuiColorEditFlags_AlphaPreview/ImGuiColorEditFlags_AlphaPreviewHalf flags. Demo: reorganized some of color edit/picker demo section. 2025-01-21 14:59:29 +01:00
David Maas
2af26b75d1 ColorEdit, ColorPicker: Fixed alpha preview broken in 1.91.7. (#8336, #8241). [@PathogenDavid]
ImAlphaBlendColors() was broken by ImLerp() change. (cd6c83c)
2025-01-21 14:26:00 +01:00
ocornut
7ae7c90790 Tabs, Style: reworked selected overline rendering to better accommodate for rounded tabs. (#8334) 2025-01-21 13:55:44 +01:00
ocornut
e8779a67b1 Font: direct AddText()/RenderText() calls don't need to call strlen() if below clipping region.
Unlikely to meaningful affect anyone but still..
2025-01-20 18:00:03 +01:00
ocornut
4c2e7bb035 Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329) 2025-01-20 15:24:46 +01:00
ocornut
8b0af7fddc Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. 2025-01-20 14:30:40 +01:00
Julian Rachele
aa1b4ea861 Backends: OSX: Remove notification observer when shutting down. (#8331) 2025-01-20 09:24:43 +01:00
Daniel K. O. (dkosmari)
aa23f3801b Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match SDL_Color. (#8327) 2025-01-18 17:26:36 +01:00
ocornut
80c9cd1f6e Font: reduce unnecessary padding in ImFontConfig struct too. 2025-01-18 16:45:58 +01:00
ocornut
d7454de80a Font: minor tweak to struct alignment. 2025-01-17 18:09:28 +01:00
ocornut
dd89a3741b Backends: Vulkan: sharing duplicate code. (#5446, #8326) 2025-01-17 17:11:22 +01:00
ocornut
487d7f9a29 Font: Internals: make used page maps smaller. Since it's extremely rarely used and for iterations only. ~34->16 bytes with ImWchar32. 2025-01-16 22:30:43 +01:00
ocornut
f2262eb81a Windows: latch FontRefSize at time of Begin(), consistent with e.g. TitleBarHeight, and to avoid calling CalcFontSize() on non-current window. 2025-01-16 19:46:54 +01:00
ocornut
b7c27c5333 Windows: legacy SetWindowFontScale() is properly inherited by nested child windows. (#2701, #8138, #1018) 2025-01-16 19:08:39 +01:00
ocornut
4c64ba16c5 imgui_freetype: fixed issue where glyph advances would incorrectly be snapped to pixels. 2025-01-16 17:42:00 +01:00
Diego Mateos
007735737a
Ignore vscode artifacts (#8324) 2025-01-16 17:10:26 +01:00
ocornut
b4a5d1dc53 Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988) 2025-01-16 12:43:06 +01:00
ocornut
0f33d7185f Examples: Vulkan: vkAcquireNextImageKHR() and vkQueuePresentKHR() returning VK_SUBOPTIMAL_KHR keeps moving forward. (#7825, #7831) 2025-01-15 17:31:38 +01:00
ocornut
8ebf22d3c1 Backends: Vulkan: use ImVector<> for simplicity. 2025-01-15 16:21:16 +01:00