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Commit Graph

318 Commits

Author SHA1 Message Date
ocornut
2b3fb5c0f7 Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375) 2015-10-15 12:44:30 +02:00
gzito
ba9c469ff0 no message 2015-10-14 23:13:02 +02:00
gzito
ebf4f1fa02 no message 2015-10-14 23:05:01 +02:00
gzito
79ca203850 Merge branch 'master' of https://github.com/ocornut/imgui 2015-10-14 23:01:52 +02:00
ocornut
5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 2015-10-13 17:53:43 +02:00
Nicolas Guillemot
509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D)
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
2015-10-11 16:42:22 -07:00
gzito
50b25b6c75 Added example for the Marmalade platform 2015-10-08 22:38:37 +02:00
ocornut
a77e534ded Examples: OpenGL2: Add msys2/mingw64 target (#361) 2015-10-08 20:48:50 +02:00
radius
a465b2b3d8 add msys2/mingw64 target 2015-10-04 15:14:35 -05:00
Zach Toogood
e130b09d91 Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others. 2015-09-30 15:12:00 +01:00
ocornut
963f6b782d Examples: OpenGL3: saving more of blend state (#347) 2015-09-27 22:21:11 +02:00
ocornut
d5502cdd6d Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347) 2015-09-23 09:14:27 +02:00
ocornut
25b4b88a7a Examples: Update readme. 2015-09-10 21:10:01 +01:00
ocornut
ad4c962224 Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters... 2015-09-10 20:58:43 +01:00
ocornut
853f265025 Examples: Added batch files to build Windows examples with VS 2015-09-10 20:34:06 +01:00
ocornut
167c02d502 Better Git ignore list for quick compilations in same folder 2015-09-10 20:09:29 +01:00
ocornut
1793c1a991 Comments 2015-09-09 14:15:17 +01:00
ocornut
7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 2015-09-07 14:58:26 +01:00
ocornut
77bcb7152b Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313) 2015-09-01 10:47:36 +01:00
ocornut
0bb46c824e Examples: OpenGL2/3: save/restore some more state correctly.
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
2015-08-29 17:44:52 +01:00
ocornut
da807e55ea Examples: Ignore list a little more friendly to Unix systems. 2015-08-28 16:03:05 +01:00
ocornut
5ebd61f89c Ignore list a little more friendly to Unix systems 2015-08-28 15:55:22 +01:00
ocornut
e58f99179a Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287) 2015-08-27 19:51:02 +01:00
ocornut
62671ef96e Examples: update readme 2015-08-25 22:14:31 +01:00
ocornut
822eaf1751 Examples: DX9, DX11: mapping missing middle mouse button. 2015-08-25 16:54:47 +01:00
ocornut
9a0650dbd0 Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL 2015-08-24 14:02:51 +02:00
yinjimmy
01a17aa78e fix ios compile error 2015-08-23 08:03:21 +08:00
ocornut
23ce837dc7 Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)"
This reverts commit d80869189a.
2015-08-21 00:16:07 +02:00
ocornut
d80869189a Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279) 2015-08-20 22:32:07 +01:00
Andres Vahter
ccbc72e98b add mac os x build instructions for sdl_opengl_example 2015-08-18 10:16:16 +03:00
ocornut
215747635d Examples: DirectX11: resizing buffers dynamically (#299) 2015-08-13 23:13:20 -06:00
ocornut
c016f6c171 Examples: DirectX9: tweaks. 2015-08-13 23:07:53 -06:00
ocornut
698c7cae85 Examples: DirectX9: resizing vertex and index buffers dynamically (#299) 2015-08-13 23:06:11 -06:00
Thomas Pöchtrager
3604aecf8f Minor Windows adjustments 2015-08-09 17:24:10 +02:00
Thomas Pöchtrager
947cf3434f Added printf attribute to printf like text formatting functions 2015-08-08 19:29:11 +02:00
ocornut
470200ee5c Update documentation 2015-08-05 21:59:07 -06:00
ocornut
85dab1a680 Fixed documentation 2015-08-05 19:19:12 -06:00
ocornut
8be4d41540 Merge remote-tracking branch 'origin' into 2015-07-cleanup 2015-08-05 09:32:29 -06:00
Chris Maughan
d667de9490 Clear font texture view to ensure Release() doesn't get called twice 2015-08-04 14:22:05 +01:00
ocornut
e099798c97 Merge remote-tracking branch 'origin' into 2015-07-cleanup 2015-08-01 22:12:51 -06:00
ocornut
11d91a27a4 Carriage return (#289) 2015-08-01 17:18:01 -06:00
Jonathan Adamczewski
f158617551 Show SDL error message on init failure 2015-08-02 01:35:43 -07:00
ocornut
52a74701f5 Updated projects to reference new files (#219)
Didn't update iOS example (#247)
2015-07-21 17:04:03 -06:00
ocornut
0eb196d544 Examples: OpenGL3: simplified code using glBufferData for vertices as well (#277, #278) 2015-07-19 10:52:51 -06:00
ocornut
dc1cb9e625 Tweak 2015-07-19 10:49:56 -06:00
Nik Voss
bc9bae6d01 To support drivers with strict core profiles, a buffer is used for the indices as well (fixes ocornut/imgui#277). 2015-07-19 17:56:14 +02:00
omar
98047b1b65 Update README.txt 2015-07-16 14:28:16 -06:00
omar
f53d5da0f8 Update README.txt 2015-07-16 14:27:35 -06:00
Daniel Gibson
b7d1b91e4b Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
Daniel Gibson
02a0967243 Fix SDL2-example for Linux
The header is called "SDL_opengl.h" - case matters on Linux.

The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)

I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
ocornut
4842ac3bc6 Fonts: added Cousine-Regular.ttf 2015-07-15 14:56:29 -06:00
ocornut
0224d29a35 Examples: comments. 2015-07-15 09:05:17 -06:00
ocornut
fcec337061 Examples: Simplified font examples comments. 2015-07-15 07:05:34 -06:00
ocornut
fd44b9440b Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	imgui.cpp
2015-07-10 21:45:25 -06:00
ocornut
f2bed00d80 Examples: README 2015-07-09 08:39:44 -06:00
ocornut
5ab23ab1c0 Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval 2015-07-08 17:25:56 -06:00
ocornut
2f574ef952 Allegro 5 example: converted for indexed rendering. 2015-07-08 12:55:40 -06:00
ocornut
60dd221737 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-08 12:49:18 -06:00
ocornut
bbaaab7537 Allegro 5 example: fixed uv coordinate of non-default texture. 2015-07-08 12:41:09 -06:00
ocornut
4d2d0ce5cd Allegro 5 example: handling of hardware and software mouse cursor rendering. 2015-07-08 12:16:50 -06:00
ocornut
8db229b96f Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup. 2015-07-08 12:04:13 -06:00
ocornut
c58d61dfd1 Allegro 5 example: formatting, match other example structure, fixed mouse buttons. 2015-07-08 11:53:30 -06:00
ocornut
489e28ec11 Allegro 5 example: main.cpp matches other examples. added window title. 2015-07-08 11:46:18 -06:00
ocornut
1845ff4690 SDL example: tweaks (#233 #226) 2015-07-08 11:42:43 -06:00
ocornut
19e3c1506f Allegro5 example: added example from https://github.com/bggd/a5imgui_example 2015-07-08 11:34:36 -06:00
ocornut
e49977a913 SDL example: hasty readme. 2015-07-08 11:08:58 -06:00
ocornut
d041ebc6d4 Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives 2015-07-08 10:33:25 -06:00
ocornut
b7e63c163c SDL example: update for indexed rendering. 2015-07-08 10:32:55 -06:00
ocornut
b36ff2fec3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-08 10:30:30 -06:00
omar
12aba576fb Merge pull request #264 from joeld42/antialias-ios-fix
AA branch: iOS Example: update for API changes and index rendering
2015-07-08 10:29:39 -06:00
ocornut
a14f6696a3 SDL example: more cleanup to match other examples (#233 #226) 2015-07-08 10:27:25 -06:00
ocornut
22e099366f SDL example: further cleanup to match other examples (#233 #226) 2015-07-08 10:20:08 -06:00
ocornut
4167528001 SDL example: moved event loop to main.cpp , adding page up/page down. (#226) 2015-07-08 10:10:54 -06:00
Joel Davis
81cebb9c85 Simplified to not combine vert buffers like the opengl3 example 2015-07-08 09:01:10 -07:00
ocornut
b7a2a6b23f SDL example: renamed folder, added in README 2015-07-08 09:49:32 -06:00
ocornut
b3ae2976c5 SDL example: tweaks and fixes. 2015-07-08 09:46:55 -06:00
ocornut
046dbf502c Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2 2015-07-08 09:01:04 -06:00
ocornut
e3b9a61883 Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264) 2015-07-08 08:27:36 -06:00
Joel Davis
ca042134ae Update ios example for API changes and index rendering 2015-07-07 23:43:27 -07:00
ocornut
1cd391146d Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-07 21:48:28 -06:00
ocornut
7d144eb899 iOS Example: Optimise PNG files size 2015-07-07 21:37:50 -06:00
ocornut
fb27360ea8 iOS example: shallow tweaks and fixes (untested) 2015-07-07 21:35:09 -06:00
Joel Davis
eee6dab226 iOS example working based on modified OpenGL3 example + Synergy 2015-07-07 21:17:48 -06:00
ocornut
d03b046ef4 AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133) 2015-07-07 20:17:07 -06:00
ocornut
25882c47a3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	examples/directx9_example/imgui_impl_dx9.cpp
	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
	examples/opengl_example/imgui_impl_glfw.cpp
	imgui.cpp
2015-07-07 12:15:35 -06:00
ocornut
502e360ee5 Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
May trigger new compilation warnings?
2015-07-07 12:09:25 -06:00
ocornut
6a22835f63 AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
2015-07-06 21:09:05 -06:00
ocornut
b2b616be00 AA branch: ImDrawCmd idx_count -> elem_count 2015-07-05 22:09:15 -06:00
ocornut
f3303fa84f AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254) 2015-07-05 22:03:46 -06:00
ocornut
8b4a470e1d Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes. 2015-07-05 19:24:26 -06:00
ocornut
61e551e0ee AA branch: fixed warning 2015-07-04 13:41:51 -06:00
ocornut
f435e42561 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	examples/opengl_example/imgui_impl_glfw.cpp
2015-07-04 12:44:25 -06:00
ocornut
7437b43b2d Fixed warnings for more pedantic settings (#258) 2015-07-03 08:15:56 -06:00
ocornut
b69d7d9df3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-02 21:47:48 -06:00
ocornut
2f03511062 Added ImGuiKey_PageUp, ImGuiKey_PageDown for user. 2015-07-02 21:43:07 -06:00
ocornut
71e9f2a3dd Fixed warnings for 64-bits builds 2015-06-29 15:46:18 -06:00
Cedric Guillemet
2acdafe4f2 imgui_impl_sdl and main sample 2015-05-25 09:40:58 +02:00
ocornut
e3f2ad728a Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
2015-05-21 22:57:29 +01:00
Gordon McShane
6ee65fc5af Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX 2015-05-18 18:26:16 -04:00
ocornut
b6f3c97e3b Examples: DirectX11: explicitly set rasterizer state. 2015-05-18 21:38:17 +01:00