Adam D. Moss
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f2ff88b03a
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opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
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2015-03-16 10:47:14 +00:00 |
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ocornut
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d3e444dfd9
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Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
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2015-03-16 10:02:10 +00:00 |
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ocornut
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f4970d0e00
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Moved static buffers into state
No recursion in any of those functions. Tho keeping a lock api may be
preferable?
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2015-03-16 09:54:28 +00:00 |
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ocornut
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733eedc477
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Moved static buffer into state
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2015-03-16 09:45:32 +00:00 |
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ocornut
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d08ce58876
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TreeNodeV() early out if SkipItems is set (avoid formatting string only to be discarded later)
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2015-03-16 00:46:03 +00:00 |
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ocornut
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0fc9168439
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Added InputInt2(), InputInt3(), InputInt4()
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2015-03-15 11:30:00 +00:00 |
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ocornut
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9c6c8a1ab9
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ShowTestWindow() using Unindent() / Indent() instead of an explicit TreePop
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2015-03-15 11:21:59 +00:00 |
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ocornut
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44826972c0
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Added Indent(), Unindent()
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2015-03-15 11:19:10 +00:00 |
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ocornut
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edde703f8f
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Renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing
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2015-03-15 11:10:48 +00:00 |
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ocornut
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304d19a0d8
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ShowTestWindow() added multi-components sliders in a sub-node
+ right align all widgets
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2015-03-15 11:03:55 +00:00 |
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ocornut
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b443c7ebe9
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Tweak VSliderFloat()
Not really happy about them
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2015-03-15 10:38:19 +00:00 |
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ocornut
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1ac4f33736
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Added VSliderFloat()
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2015-03-15 01:58:14 +00:00 |
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ocornut
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7019cb10f7
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"behaviour" -> "behavior" to behave like the greatest number
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2015-03-15 01:48:59 +00:00 |
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ocornut
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c1547dd79e
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Internal SliderBehaviour() function now supports vertical sliders
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2015-03-15 01:47:12 +00:00 |
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ocornut
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ce8150ce69
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Slider fix hovering bounding test excluding padding between outer frame and grab
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2015-03-15 01:36:29 +00:00 |
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ocornut
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6da83cd5b7
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Plot: size provided to PlotHistogram(), PlotLines() include the padding (sorry users).
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2015-03-15 01:27:37 +00:00 |
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ocornut
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98eeeab025
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Added ImGuiStyleVar_GrabMinSize enum value for PushStyleVar()
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2015-03-15 01:23:56 +00:00 |
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ocornut
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1ef789bb68
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Slider code tweaks, split into a SliderBehaviour() function
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2015-03-14 23:55:07 +00:00 |
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ocornut
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ce87c69c38
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Passing ImGuiID by copy (32-bits)
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2015-03-14 23:44:32 +00:00 |
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ocornut
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93befadc0b
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Slider code tweaks
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2015-03-14 23:33:12 +00:00 |
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ocornut
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06fbeed41a
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Examples: Fixed Makefile
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2015-03-14 11:29:09 +00:00 |
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ocornut
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55edd522c2
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Examples: Fixed Makefile
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2015-03-14 11:24:53 +00:00 |
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ocornut
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e97d02a294
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Examples: Fixed Clang warnings in DirectX examples
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2015-03-14 10:49:26 +00:00 |
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ocornut
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7c9bd71512
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Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
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2015-03-14 10:41:42 +00:00 |
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ocornut
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2b0acc128c
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Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
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2015-03-14 10:32:29 +00:00 |
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ocornut
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60591dd7c6
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Fixed warning and split bit of SliderFloat() into a private ParseFormat() function
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2015-03-14 10:30:07 +00:00 |
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ocornut
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8e0f04638d
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Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
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2015-03-14 10:24:35 +00:00 |
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ocornut
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e2c4ba21bc
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Examples: Added 64-bit projects for MSVC
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2015-03-14 10:09:53 +00:00 |
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ocornut
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ef957b7878
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Examples: Moved GLFW/GL3W to a common libs/ folder
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2015-03-14 10:04:30 +00:00 |
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ocornut
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834085c90c
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Examples: Updated to GLFW 3.1
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2015-03-14 10:00:11 +00:00 |
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ocornut
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72855becab
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Slider code syntax tweaks
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2015-03-14 09:36:15 +00:00 |
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ocornut
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eff466d77d
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Fixed parsing of decimal precision back from format string when using %%
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2015-03-13 13:38:58 +00:00 |
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ocornut
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110d96034b
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SliderFloat() fast-path when power=1.0f (no powf() calls) also makes code easier to read
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2015-03-13 13:28:30 +00:00 |
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ocornut
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aaca73de15
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Refactor SliderFloat() internals into a helper SliderFloatAsInputText() + some comments
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2015-03-13 13:23:03 +00:00 |
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ocornut
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4d78c5c9ab
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Comments and reduced ImGuiTextEditState.InitialText[] to 3 KB (assuming average use case of UTF-8 uses 3 bytes charracters)
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2015-03-13 13:15:01 +00:00 |
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ocornut
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ceb4da2038
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Comments
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2015-03-13 13:04:10 +00:00 |
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ocornut
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55093ea8fe
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Separator() logs itself as text
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2015-03-13 12:44:04 +00:00 |
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ocornut
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153454a0fb
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Example console keeps focus on input box at all times
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2015-03-13 12:28:23 +00:00 |
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ocornut
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1c1a55f6b1
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Added IsRootWindowFocused(), IsRootWindowOrAnyChildFocused(). Renamed GetWindowIsFocused() to IsWindowFocused()
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2015-03-13 12:25:43 +00:00 |
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ocornut
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e2734d23ef
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Child window don't take focus when they first appear (focus left to parent)
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2015-03-13 11:16:11 +00:00 |
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ocornut
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0911526424
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Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
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2015-03-13 09:49:38 +00:00 |
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ocornut
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58dc3f97c5
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WIP marker in uppercase.. (#127)
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2015-03-11 16:45:58 +00:00 |
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ocornut
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5d1c381509
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Update version number, added IMGUI_VERSION, ImGui::GetVersion() (#127)
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2015-03-11 16:44:54 +00:00 |
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ocornut
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4b1a18c2c9
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Fixed more warnings from @bkaradzic
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2015-03-09 18:36:03 +00:00 |
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ocornut
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dac9266f6f
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Fixed warnings
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2015-03-09 18:26:48 +00:00 |
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ocornut
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d440a13b7e
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Version number
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2015-03-09 17:30:22 +00:00 |
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ocornut
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d5b7b8398f
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Examples: reference implementations honors drawlist user callbacks.
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2015-03-09 15:26:58 +00:00 |
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ocornut
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db5fc8a265
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Examples: README direct the user to the opengl_example
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2015-03-09 15:09:24 +00:00 |
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ocornut
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5879f3f5ac
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Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure.
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2015-03-09 15:02:22 +00:00 |
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ocornut
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f9c833b4a5
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Examples: DirectX9 example cleanup to match DirectX11 structure.
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2015-03-09 14:55:46 +00:00 |
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