ocornut
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c3c90b49e0
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Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
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2024-07-11 18:13:42 +02:00 |
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ocornut
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67216910fb
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Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
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2024-07-01 12:10:54 +02:00 |
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ocornut
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af00b182e3
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Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
"The SDL_WindowFlags enum should be replaced with Uint32"
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2024-01-09 16:04:48 +01:00 |
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ocornut
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357f752bed
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
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ocornut
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216ae7db52
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Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. (#6386)
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2023-05-30 19:53:49 +02:00 |
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Michael Martz
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506f7e0074
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Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
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2023-04-11 11:33:50 +02:00 |
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ocornut
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ae4dad09b5
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Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
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2023-03-15 15:04:07 +01:00 |
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ocornut
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bb224c8aa1
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Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.
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2023-03-10 18:35:52 +01:00 |
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ocornut
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fac19e1883
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Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146)
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2023-02-07 19:29:44 +01:00 |
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ocornut
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13fbd99491
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Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146)
More update upcoming in docking branch.
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2023-02-07 16:07:53 +01:00 |
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