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Commit Graph

9948 Commits

Author SHA1 Message Date
ocornut
3cc9d2051a Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975)
Amend fe0a24f
2023-06-13 11:24:09 +02:00
ocornut
3f63cee4c1 Docking: Fixed dragging from title-bar empty space (#5181, #2645)
This would need a test in ImGuiTestSuite.
2023-06-12 15:33:20 +02:00
ocornut
884e3fd21f Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114) 2023-06-12 11:58:17 +02:00
ocornut
dec082ff97 Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508)
Amend dd9db5e8 + 39f7248d4
2023-06-12 11:45:11 +02:00
ocornut
0664877998 Merge branch 'master' into docking 2023-06-09 14:02:19 +02:00
ocornut
4fab72b40e BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. (#6503) 2023-06-09 14:01:21 +02:00
ocornut
a134892a3d BeginComboPreview: fix when part of preview rect is clipped by parent window. (#6501, #1658) 2023-06-09 13:41:11 +02:00
ocornut
666b93e989 Demo: fixed a misuse of EndChildFrame(). (#6496) 2023-06-07 13:43:56 +02:00
ocornut
956a1a17fb Internals: add ImGuiNavMoveFlags_NoSelect and use in FocusItem().
(amend 31f11cf which broke raage-select)
2023-06-01 15:50:14 +02:00
ocornut
31f11cf304 Internals: Added FocusItem(). Made activation explicit/opt-in via ImGuiNavMoveFlags_Activate. Rename ActivateItem() to ActivateItemByID(). 2023-06-01 15:35:01 +02:00
Luca Lolli
8fd0a04135
Backends: SDL3: Fix backend in docking/multi-viewports branch. (#6483)
The definition has been renamed to SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED.
Display scale is no longer available in SDL_DisplayMode but can be retrieved using SDL_GetDisplayContentScale.
2023-06-01 11:30:26 +02:00
ocornut
61ebb37843 Version 1.89.7 WIP 2023-06-01 11:22:43 +02:00
Christian Fillion
f1777f9517
Demo: fix casing swap demo inserting garbage characters when typing lowercase letters (#6482) 2023-06-01 10:17:32 +02:00
ocornut
823a1385a2 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdlrenderer.h
#	docs/CHANGELOG.txt
#	imgui.cpp
2023-05-31 14:51:56 +02:00
ocornut
5319d1cffa Version 1.89.6 2023-05-31 14:47:32 +02:00
ocornut
075b975fed Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. (#6480) 2023-05-31 14:44:29 +02:00
ocornut
b476184574 Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286) 2023-05-30 20:36:07 +02:00
Andrea Carcone
0b57c07c79
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. (#6286)
This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR
2023-05-30 20:30:30 +02:00
ocornut
b709b02e96 Backends: SDL_Renderer2: renamed all functions accordingly. (#6286) 2023-05-30 20:15:31 +02:00
ocornut
88e7d773df Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286) 2023-05-30 20:11:19 +02:00
ocornut
216ae7db52 Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. (#6386) 2023-05-30 19:53:49 +02:00
ocornut
3418d50949 Viewports: Fixes erroneous popup closure on closing a previous popup. (#6462, #6299)
Avoid applying imgui-side focus when focus change is due to a viewport destruction.
2023-05-30 17:09:27 +02:00
S41L0R
f0f3b927e0
Backends: GLFW: Avoid linking with GLFW function for homebrew switch (#6473) 2023-05-30 10:27:21 +02:00
slowriot
6cc967a124
Backends: GLFW: Only enable Vulkan support if not building with Emscripten (#6468) 2023-05-28 18:08:06 +02:00
omar
2e810d575c
Backends: GLFW: Fix breaking typo 19b436f68 (#5683, #6459) 2023-05-26 13:41:45 +02:00
ocornut
19b436f68d Backends: GLFW: Preserve monitor list when there are no monitor. (#5683) 2023-05-25 15:38:35 +02:00
ocornut
7e03ae3240 Window: Fixed resizing from upper border when io.ConfigWindowsMoveFromTitleBarOnly is set. (#6390) 2023-05-25 15:23:01 +02:00
ocornut
7947f327de Demo: added casing swap demo to clarify use of ImGuiInputTextFlags_CallbackCharFilter. (#6457) + Metrics: simplified some code. 2023-05-25 14:19:11 +02:00
ocornut
47579f8a40 Nav: set NavJustMovedToXXX fields on NavInit result + BeginChild() clears ActiveId on N+1 on entering instead of waiting for ID to elapse on N+2.
# Conflicts:
#	imgui_internal.h
2023-05-23 16:28:53 +02:00
ocornut
52e19113f3 Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. (#6450) 2023-05-23 11:43:16 +02:00
ocornut
08145bc45c Fonts: Fixed crash when merging fonts and the first font has no valid glyph. (#6446) 2023-05-23 10:56:41 +02:00
ocornut
54c1ac3e38 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2023-05-22 10:10:29 +02:00
ocornut
45c8c3b611 Listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago: ListBoxHeader(), ListBoxFooter().
+ Added default parameter to SeparatorEx() amend 2c558d5
2023-05-22 10:09:20 +02:00
ocornut
df8667b18b Comments/typos tweaks 2023-05-20 18:07:31 +02:00
ocornut
2c558d5741 Internals: SeparatorEx(): expose thickness + add misc comments relating to Separators. 2023-05-20 16:25:14 +02:00
ocornut
e590b5114e Viewports: Fixed loss of imgui-side focus when dragging a secondary viewport back in main viewport. (#6299)
Amend d2291df55, 63370be0e, dcb6335bfe
2023-05-20 14:22:01 +02:00
ocornut
c8579abb43 Examples: DX9: Fix WM_SIZE handling bug introduced in 031e152d2. (#6374) 2023-05-20 14:01:34 +02:00
ocornut
7348e99269 CI: temporarily use Emscripten 3.1.37 because 3.1.18 has a regression.
Ref https://github.com/emscripten-core/emscripten/issues/19363
2023-05-18 12:33:47 +02:00
GamingMinds-DanielC
e489e40a85 Clipper: Amend ecb0aaa (#6424, #3841) 2023-05-15 14:06:16 +02:00
ocornut
ecb0aaa7c2 Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). (#6424, #3841) + commented out obsolete ImGuiListClipper() constructor. 2023-05-15 12:06:29 +02:00
ocornut
a550263d6c Misc: made ErrorCheckEndWindowRecover() handle font stack. (#6431, #1651) 2023-05-15 11:15:13 +02:00
ocornut
bcfc1ad8f6 Nav: Forwarded (wrap/loop) request don't mistakenly wreck reference pos.
Amend 6656553
2023-05-10 15:22:17 +02:00
ocornut
530134d125 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2023-05-10 12:57:37 +02:00
ocornut
430c05991c Docs: added more detailed information about UTF-8 encoding.
+ Revert mistakenly committed Win32+DX11 main.cpp from last commit.
2023-05-10 12:54:51 +02:00
ocornut
513af1efc9 Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2023-05-10 12:34:11 +02:00
ocornut
0397321be0 Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. (#4388, #4921) 2023-05-09 20:28:08 +02:00
ocornut
6656553fa4 Nav: Record/restore preferred position on each given axis.
Tagging #6344 #6003 #2694 #1688 as it relates to scoring, however this doesn't technically fix any of them fully yet.
But e.g. once we restore axial path for #2694 this commit will allow going back and forth to initial location.
2023-05-09 17:26:27 +02:00
Jason Millard
39f7248d4a Backends: OpenGL3: Add glBindSampler for GL ES 3.0. (#6375)
Amended given addition of GlProfileIsES3 in dd9db5e
2023-05-09 15:17:18 +02:00
ocornut
dd9db5e889 Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. (#6375) 2023-05-09 15:09:47 +02:00
ocornut
6cdedf5834 Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. (#6405) 2023-05-09 12:04:04 +02:00