Colin Basnett
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71622e5ab9
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Merge branch 'feature-pskx'
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2022-01-27 18:23:44 -08:00 |
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Colin Basnett
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6e8faa38bf
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Updated documentation
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2022-01-27 18:23:29 -08:00 |
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Colin Basnett
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a62ee207e1
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Added vertex color space conversion option for sRGBA (this is now the default to match UE4.24)
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2022-01-27 15:11:32 -08:00 |
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Colin Basnett
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0809927ec1
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Merge branch 'master' into feature-original-sequence-names
# Conflicts:
# io_scene_psk_psa/psa/importer.py
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2022-01-26 13:20:42 -08:00 |
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Colin Basnett
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4f61d341d4
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Update README.md
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2022-01-26 01:20:30 -08:00 |
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Colin Basnett
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24e606a3fd
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Revert "Added the ability to prefix imported action names."
This reverts commit 5a13faeb5e .
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2022-01-26 01:01:52 -08:00 |
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Colin Basnett
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8c0b7f84fc
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Incremented version to v1.2.1
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2022-01-25 22:54:30 -08:00 |
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Colin Basnett
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2ba29b04d3
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Fixed a comment
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2022-01-25 21:09:52 -08:00 |
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Colin Basnett
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2f5ed901b2
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Fixed has_vertex_colors and has_vertex_normals return values
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2022-01-25 21:09:47 -08:00 |
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Colin Basnett
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4099c95381
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Initial commit for PSKX support
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2022-01-25 19:41:09 -08:00 |
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Colin Basnett
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fbf3ec599b
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Reformatting for brevity and reducing redundancy
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2022-01-25 15:36:48 -08:00 |
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Colin Basnett
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c672941663
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PSA Import screen now has more robust functionality now (but still aint done!)
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2022-01-24 21:50:34 -08:00 |
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Colin Basnett
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0d06236bab
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Added the ability to export actions with the original sequence names that they were imported from. This will be very helpful in resolving naming conflicts when working with actions that share the same name on export (e.g. players and weapons often share the same animation name (e.g., prone_reload_mg42 but have to exist in the same file).
Still kind of broken though because it allows duplicate names which will possibly break downstream programs.
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2022-01-24 14:14:35 -08:00 |
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Colin Basnett
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5a13faeb5e
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Added the ability to prefix imported action names.
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2022-01-24 01:14:20 -08:00 |
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Colin Basnett
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3932176a57
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Merge remote-tracking branch 'origin/master'
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2022-01-23 19:42:38 -08:00 |
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Colin Basnett
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57a2179412
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* Fixed a bug where the keyframe cleaning process could write incorrect data to the resultant keyframes in some cases.
* Added new options to the PSA Import pane: "Clean Keyframes", "Fake User" and "Stash".
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2022-01-23 18:15:07 -08:00 |
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Colin Basnett
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605b618856
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Update README.md
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2022-01-23 01:02:32 -08:00 |
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Colin Basnett
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ea6905ec74
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Errors emitted from PskExporter::export will not be displayed more gracefully.
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2022-01-23 00:56:44 -08:00 |
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Colin Basnett
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13c194e629
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Merge remote-tracking branch 'origin/master'
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2022-01-23 00:22:36 -08:00 |
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Colin Basnett
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dba6983ae0
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Merge branch 'feature-importers'
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2022-01-23 00:22:23 -08:00 |
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Colin Basnett
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cb449f1c39
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Removed useless comments.
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2022-01-23 00:22:07 -08:00 |
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Colin Basnett
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7527a43f8e
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Updated README.md
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2022-01-23 00:21:56 -08:00 |
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Colin Basnett
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ff58da8788
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Create FUNDING.yml
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2022-01-23 00:20:36 -08:00 |
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Colin Basnett
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b2a75e6bc7
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Merge remote-tracking branch 'origin/feature-importers' into feature-importers
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2022-01-22 23:54:27 -08:00 |
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Colin Basnett
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8be4b040f8
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Renaming the add-on from io_export_psk_psa to io_scene_psk_psa
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2022-01-22 23:54:15 -08:00 |
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Colin Basnett
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a636cf8f0e
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Create README.md
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2022-01-22 23:46:19 -08:00 |
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Colin Basnett
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a6c193e059
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More polishing (more operator descriptions, better error reporting etc.)
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2022-01-22 23:40:36 -08:00 |
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Colin Basnett
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41edd61f3d
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* Considerable clean-up of existing code.
* Moved the PSA import to the properties panel.
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2022-01-22 21:44:36 -08:00 |
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Colin Basnett
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abef2a7f45
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Bone group filtering is now working for both PSK and PSA exports.
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2022-01-22 18:11:41 -08:00 |
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Colin Basnett
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41e14d5e19
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Fixed keyframe "bleeding" on PSA import
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2022-01-19 02:55:10 -08:00 |
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Colin Basnett
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59af9d2145
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Now eliminating redundant final keyframes on PSA import.
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2022-01-18 20:09:53 -08:00 |
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Colin Basnett
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f2ad61ce84
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PSA import operations now take dramatically less time to complete.
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2022-01-18 17:41:35 -08:00 |
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Colin Basnett
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728f70a356
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Fixed a bug where animations would be incorrectly imported.
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2022-01-18 16:06:54 -08:00 |
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Colin Basnett
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7fd0c6de81
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Bone group filtering appears to work correctly now
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2022-01-18 14:52:27 -08:00 |
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Colin Basnett
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78837863e2
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Added search filtering for PSA export action list
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2022-01-17 01:12:06 -08:00 |
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Colin Basnett
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10e02a84f1
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* Fixed a bug where animations could fail to import if the order of the PSA bones did not match the DFS-order of the target armature.
* Added Select All + Deselect All to PSA export operator
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2022-01-16 18:57:46 -08:00 |
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Colin Basnett
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c34ebce128
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PSK importer now discards degenerate triangles.
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2022-01-16 14:56:48 -08:00 |
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Colin Basnett
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4e625e37d1
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Initial working commit for full PSK/PSA import/export cycle.
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2022-01-15 21:59:58 -08:00 |
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Colin Basnett
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5607788d1c
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Importing animations now mostly works, though the root bone is messed up.
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2022-01-14 21:04:18 -08:00 |
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Colin Basnett
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9fa0780032
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* PSK importer now working
* Fleshing out PSA importer (not done yet but getting there)
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2022-01-14 12:26:35 -08:00 |
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Colin Basnett
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d578350980
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Merge branch 'master' into feature-importers
# Conflicts:
# io_export_psk_psa/psk/builder.py
# io_export_psk_psa/psk/data.py
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2021-09-08 19:51:16 -07:00 |
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Colin Basnett
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a42ebbd240
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Fix for accidental check-in of bugged animation code in previous commit
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2021-09-07 21:51:41 -07:00 |
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Colin Basnett
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65833b57e8
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Fix for bug https://github.com/DarklightGames/io_export_psk_psa/issues/7
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2021-09-07 21:40:42 -07:00 |
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Colin Basnett
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4a9a921583
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WIP import functionality (PSK working, PSA in the works)
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2021-09-07 00:02:59 -07:00 |
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Colin Basnett
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0622cf43e5
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Updated version to 1.1.1
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2021-09-07 00:01:57 -07:00 |
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Colin Basnett
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6a94d1b862
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Fixed a bug where animations would be exported incorrectly if the first key frame of an action wasn't at frame zero
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2021-09-06 23:35:49 -07:00 |
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Colin Basnett
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313dfcc97c
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PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)
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2021-09-06 16:18:42 -07:00 |
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Colin Basnett
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58fb7a5dad
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Revert "PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)"
This reverts commit e29f9e16dd .
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2021-09-06 16:18:13 -07:00 |
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Colin Basnett
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e29f9e16dd
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PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)
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2021-09-06 16:14:55 -07:00 |
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Colin Basnett
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9db05766e0
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Update README.md
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2021-08-24 00:09:21 -07:00 |
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