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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-12-18 09:15:57 +01:00
Commit Graph

163 Commits

Author SHA1 Message Date
Colin Basnett
eb61ac74f6
Update README.md 2020-03-22 12:09:55 -07:00
Colin Basnett
d620dff9c1 Minor style fix. 2019-12-13 12:39:35 -08:00
Colin Basnett
22cdde2348 Formatting fixes. 2019-12-13 11:29:12 -08:00
Colin Basnett
3001501006 Action selection now works in the PSA exporter, and actions that likely correspond to the selected armature are deselected by default (will save a bit of time!) 2019-12-12 15:07:22 -08:00
Colin Basnett
d13cd881a4 WIP on UI for selecting animations to export in PSA. 2019-12-12 10:34:52 -08:00
Colin Basnett
1a96d0816e PSA exports now work! 2019-12-11 10:25:31 -08:00
Colin Basnett
f8ac443bb1 Reorganized file structure and added WIP (non-working) PSA export. 2019-12-10 02:52:09 -08:00
Colin Basnett
8bd192778e Fixed a couple of bugs with the PSK exporter (UVs are correctly oriented etc.) 2019-12-09 21:18:51 -08:00
Colin Basnett
e4a5cd74c6 Moved all the PSK data types to use ctypes (affords a major simplification of the export logic). 2019-12-03 01:27:50 -08:00
Colin Basnett
e6604a41ff * Added a check that there must be at least one material.
* Added support for multiple materials.
2019-12-02 01:53:32 -08:00
Colin Basnett
dabe57e3b5 PSK exporting now works minimally for mesh info (bone info etc. needs work). 2019-12-02 01:13:41 -08:00
Colin Basnett
4e7536694c Added initial files. 2019-12-01 18:18:05 -08:00
Colin Basnett
bc47067f2f
Initial commit 2019-11-28 23:57:05 -08:00