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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-11-27 16:10:48 +01:00
Commit Graph

314 Commits

Author SHA1 Message Date
Colin Basnett
e11b863744
Update main.yml 2024-06-09 14:52:08 -07:00
Colin Basnett
97231079a7
Update main.yml 2024-06-09 14:39:54 -07:00
Colin Basnett
6205c1900c
Update main.yml 2024-06-09 14:31:45 -07:00
Colin Basnett
810fe2f14f
Update main.yml 2024-06-09 12:08:07 -07:00
Colin Basnett
1384e9daf6
Update main.yml 2024-06-09 12:06:59 -07:00
Colin Basnett
615983aa78
Update main.yml 2024-06-09 11:10:23 -07:00
Colin Basnett
f0c2c9c6c2
Update main.yml 2024-06-09 11:07:48 -07:00
Colin Basnett
80aa65f771
Update main.yml 2024-06-08 16:41:03 -07:00
Colin Basnett
27548979d5
Create main.yml 2024-06-08 16:35:52 -07:00
Colin Basnett
aa9fdca6cc Moved all the source files into a nested io_scene_psk_psa folder in preparation for CI workflow
Also changed the license to GPLv3
2024-06-07 23:05:58 -07:00
Colin Basnett
5c83b8974a Merge branch 'master' into blender-4.2 2024-06-06 23:53:05 -07:00
Colin Basnett
4d3630893e Fixed capitalization for mix-in class 2024-06-06 23:52:25 -07:00
Colin Basnett
f664e7714b
Merge pull request #95 from Blaco/fix-psa-import-metaclass
Resolved metaclass conflict in PSA_UL_sequences
2024-06-06 19:23:32 -07:00
Taco
447687b588
Resolved metaclass conflict in PSA_UL_sequences
This was breaking the  'Add Theme Preset'  button in Blender's preferences, this small change fixes that
2024-06-05 19:52:35 -04:00
Colin Basnett
8df7b4b141 Fixed not being able to properly run reload scripts on the addon 2024-05-31 18:52:33 -07:00
Colin Basnett
cab8338a69 Changed the name of the add-on to something simpler 2024-05-27 16:21:31 -07:00
Colin Basnett
9dcd3778e0 Selected non-mesh objects will now be ignored on PSK export instead of blocking the operator from being invoked 2024-05-27 16:03:18 -07:00
Colin Basnett
fdb74ef7d0 Moved things around for packaging on Blender extensions 2024-05-27 14:56:37 -07:00
Colin Basnett
a47b4a1e04 Fixed a bug where the compression ratio and key quotas were not being correctly evaluated on NLA track strip sources 2024-05-19 15:15:21 -07:00
Colin Basnett
0202263dea Fixed a bug where using the animation override would not correctly populate the NLA Track Strips list 2024-05-19 14:31:14 -07:00
Colin Basnett
7df032f504 Pose markers that begin with a ! character now export only the first frame
Without this, it is impossible to export sequences as a single frame
using pose markers.
2024-04-07 12:30:23 -07:00
Colin Basnett
4c00771f53 Imported PSKs will now have the first UV layer named UVMap instead of VTXW0000
This is because it caused issues for some folks when joining meshes made
in Blender and meshes imported from a PSK. There would be two UV maps,
and if the user wanted to make them share the same UVMap, they would
need to go out of their way to fix the naming of the UV layers to match.
2024-04-07 12:28:06 -07:00
Colin Basnett
c7b23e8c0d The PSK export operator now uses the new Blender 4.1 panels instead of the layout boxes 2024-04-07 12:26:13 -07:00
Colin Basnett
d107a56007 Fixed duplicate code issue 2024-03-25 23:52:36 -07:00
Colin Basnett
a5bef57c8d Merge branch 'master' into blender-4.1
# Conflicts:
#	io_scene_psk_psa/psa/importer.py
2024-03-25 23:39:17 -07:00
Colin Basnett
44a55fc698 Fix for #83
Bones whose parents are not present in the PSA will now simply use the
actual armature parent bone instead of failing the look-up and treating
the bone as a root bone.
2024-03-25 20:20:33 -07:00
Colin Basnett
09cc9e5d51 Added PSA resampling
Fixed PSA import resampling logic
2024-03-25 02:57:32 -07:00
Colin Basnett
d92f2d77d2 Incremented version to 6.2.1 2024-03-25 02:11:13 -07:00
Colin Basnett
9c8b9d922b Fix for issue where using case insensitive bone mapping would fail
Also made case-insensitive bone mapping the default for PSA import
2024-03-25 02:10:00 -07:00
Colin Basnett
20b072f87b Fix for root bone being incorrectly oriented if it wasn't at the identity rotation in the bind pose 2024-03-25 02:08:51 -07:00
Colin Basnett
bd667d4833
Update README.md 2024-03-14 19:13:48 -07:00
Colin Basnett
fb02742381 Reorganizing & renaming some things for clarity and correctness 2024-03-14 19:08:32 -07:00
Colin Basnett
d4d46bea66 PSA import dialog now uses new Blender 4.1 UI panels 2024-03-14 19:06:29 -07:00
Colin Basnett
a93450eab9 Added PSA file handler 2024-03-14 19:06:03 -07:00
Colin Basnett
c65fdaa6a4 Fixing PEP warnings 2024-03-14 19:04:12 -07:00
Colin Basnett
6b8088225a Fix for root bone being incorrectly oriented if it wasn't at the identity rotation in the bind pose 2024-03-14 18:55:28 -07:00
Colin Basnett
e27b078866 Now handling PSKX files in the PSK file handler 2024-03-14 18:53:53 -07:00
Colin Basnett
b67c734687 Merge branch 'master' into blender-4.1 2024-03-11 18:46:24 -07:00
Colin Basnett
226e403925 Fix for syntax error 2024-03-11 18:46:18 -07:00
Colin Basnett
d81477673b Fixed a script reload issue 2024-03-02 13:15:48 -08:00
Colin Basnett
4d41f1af83 When exporting PSKs, armatures with no bones are now more sensibly handled
umodel, for some reason, exports some models with no bones. For
compatibility and convenience, an armature with no bones may as well not
exist, so we treat it as though it doesn't on export, and a single fake
root bone is added for maximum compatibility.
2024-03-01 15:14:37 -08:00
Colin Basnett
5d3c7cc570 Fixed PSA import resampling logic 2024-02-29 16:03:47 -08:00
Colin Basnett
15e2c6ccdd Importing PSKs with poly flags now works 2024-02-29 00:32:42 -08:00
Colin Basnett
14116963bb Incremented version to 6.2.0 2024-02-28 23:21:31 -08:00
Colin Basnett
ead1e3c793 Initial commit of UT99 poly flags 2024-02-28 00:51:33 -08:00
Colin Basnett
ce1a411200 Fix for issue #76 2024-02-17 23:01:42 -08:00
Colin Basnett
11bf205fe2 Added PSA resampling on import + some fixes for 4.1 2024-02-13 14:03:04 -08:00
Colin Basnett
f7bbe911ea Removed use_auto_smooth...again 2024-02-13 00:19:12 -08:00
Colin Basnett
8c49c8f34e Merge branch 'master' into blender-4.1 2024-02-12 18:02:59 -08:00
Colin Basnett
82eaddf1cb Increased max bone count to int32 limit 2024-02-12 11:06:52 -08:00