vgmstream/src/meta/xvag.c

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#include "meta.h"
#include "../coding/coding.h"
#include "../util.h"
static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end);
/* XVAG - Sony's Scream Tool/Stream Creator format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */
VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
int loop_flag = 0, channel_count, codec;
int big_endian;
int sample_rate, num_samples, multiplier;
int total_subsongs = 0, target_subsong = streamFile->stream_index;
off_t start_offset, loop_start, loop_end, chunk_offset;
off_t first_offset = 0x20;
size_t chunk_size;
/* check extension, case insensitive */
if (!check_extensions(streamFile,"xvag")) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x58564147) /* "XVAG" */
goto fail;
/* empty start_offset > little endian (also, XVAGs of the same game can use BE or LE, oddly enough) */
big_endian = read_8bit(0x07,streamFile) != 0;
if (big_endian) {
read_32bit = read_32bitBE;
} else {
read_32bit = read_32bitLE;
}
start_offset = read_32bit(0x04,streamFile);
/* 0x08: flags? (&0x01=big endian?) 0x0a: version (chunk sizes vary) */
/* "fmat": base format */
if (!find_chunk(streamFile, 0x666D6174,first_offset,0, &chunk_offset,&chunk_size, big_endian, 1)) /*"fmat"*/
goto fail;
channel_count = read_32bit(chunk_offset+0x00,streamFile);
codec = read_32bit(chunk_offset+0x04,streamFile);
num_samples = read_32bit(chunk_offset+0x08,streamFile);
/* 0x0c: samples again? */
multiplier = read_32bit(chunk_offset+0x10,streamFile);
sample_rate = read_32bit(chunk_offset+0x14,streamFile);
/* 0x18: datasize */
if (chunk_size > 0x1c) {
total_subsongs = read_32bit(chunk_offset+0x1c,streamFile); /* number of interleaved subsongs */
/* 0x20: number of multichannel substreams (for MPEG) */
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
}
/* other chunks: */
/* "cpan": pan/volume per channel */
/* "0000": end chunk before start_offset */
/* some XVAG seem to do full loops, this should detect them as looping */
if (codec == 0x06) {
loop_flag = ps_adpcm_find_loop_offsets(streamFile, channel_count, start_offset, &loop_start, &loop_end);
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->num_streams = total_subsongs;
vgmstream->meta_type = meta_XVAG;
switch (codec) {
case 0x06: /* PS ADPCM: God of War III, Uncharted 1/2, Ratchet and Clank Future */
case 0x07: { /* Bizarro 6ch PS ADPCM: infamous 1 (todo won't play properly; algo tweak + bigger predictor table?) */
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;//* multiplier? (doesn't seem necessary, always 1);
vgmstream->coding_type = coding_PSX;
if (loop_flag) {
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, vgmstream->channels);
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, vgmstream->channels);
}
break;
}
#ifdef VGM_USE_MPEG
case 0x08: { /* MPEG: The Last of Us, Uncharted 3, Medieval Moves */
mpeg_custom_config cfg = {0};
/* "mpin": mpeg info */
/* 0x00/04: mpeg version/layer? other: unknown or repeats of "fmat" */
if (!find_chunk(streamFile, 0x6D70696E,first_offset,0, &chunk_offset,NULL, big_endian, 1)) /*"mpin"*/
goto fail;
cfg.chunk_size = read_32bit(chunk_offset+0x1c,streamFile); /* fixed frame size */
cfg.interleave = cfg.chunk_size * multiplier;
vgmstream->codec_data = init_mpeg_custom_codec_data(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_XVAG, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
break;
}
#endif
#ifdef VGM_USE_ATRAC9
case 0x09: { /* ATRAC9: Sly Cooper and the Thievius Raccoonus, The Last of Us Remastered */
atrac9_config cfg = {0};
/* "a9in": ATRAC9 info */
/* 0x00: block align, 0x04: samples per block, 0x0c: fact num_samples (no change), 0x10: encoder delay1 */
if (!find_chunk(streamFile, 0x6139696E,first_offset,0, &chunk_offset,NULL, big_endian, 1)) /*"a9in"*/
goto fail;
cfg.channels = vgmstream->channels;
cfg.config_data = read_32bitBE(chunk_offset+0x08,streamFile);
cfg.encoder_delay = read_32bit(chunk_offset+0x14,streamFile);
/* Sly Cooper interleaves 'multiplier' superframes per subsong (all share config_data) */
cfg.interleave_skip = read_32bit(chunk_offset+0x00,streamFile) * multiplier;
cfg.subsong_skip = total_subsongs;
start_offset += (target_subsong-1) * cfg.interleave_skip * (cfg.subsong_skip-1);
/* The Last of Us Remastered has an AT9 RIFF header inside (same values, can be ignored) */
if (read_32bitBE(start_offset+0x00, streamFile) == 0x00000000 &&
read_32bitBE(start_offset+0x9c, streamFile) == 0x52494646) { /*"RIFF"*/
if (!find_chunk(streamFile, 0x64617461,start_offset+0x9c+0x0c,0, &start_offset,NULL, big_endian, 0)) /*"data"*/
goto fail;
}
vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none;
break;
}
#endif
default:
goto fail;
}
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end) {
uint8_t testBuffer[0x10];
int loopStartPointsCount=0;
int loopEndPointsCount=0;
off_t readOffset = 0;
off_t loopStartPoints[0x10];
off_t loopEndPoints[0x10];
off_t loopStart = 0;
off_t loopEnd = 0;
off_t fileLength;
int loop_flag = 0;
readOffset=start_offset;
fileLength = get_streamfile_size(streamFile);
// get the loops the same way we get on .MIB
do {
readOffset+=(off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile);
// Loop Start ...
if(testBuffer[0x01]==0x06) {
if(loopStartPointsCount<0x10) {
loopStartPoints[loopStartPointsCount] = readOffset-0x10;
loopStartPointsCount++;
}
}
// Loop End ...
if(((testBuffer[0x01]==0x03) && (testBuffer[0x03]!=0x77)) || (testBuffer[0x01]==0x01)) {
if(loopEndPointsCount<0x10) {
loopEndPoints[loopEndPointsCount] = readOffset; //-0x10;
loopEndPointsCount++;
}
}
} while (readOffset<((int32_t)fileLength));
// Calc Loop Points & Interleave ...
if(loopStartPointsCount>=channel_count) {
// can't get more then 0x10 loop point !
if((loopStartPointsCount<=0x0F) && (loopStartPointsCount>=2)) {
// Always took the first 2 loop points
loopStart=loopStartPoints[1]-start_offset;
loop_flag=1;
} else {
loopStart=0;
}
}
if(loopEndPointsCount>=channel_count) {
// can't get more then 0x10 loop point !
if((loopEndPointsCount<=0x0F) && (loopEndPointsCount>=2)) {
loop_flag=1;
loopEnd=loopEndPoints[loopEndPointsCount-1]-start_offset;
} else {
loopEnd=0;
}
}
// as i can get on the header if a song is looped or not
// if try to take the loop marker on the file
// if the last byte of the file is = 00 is assume that the song is not looped
// i know that i can cover 95% of the file, but can't work on some of them
if(read_8bit((fileLength-1),streamFile)==0)
loop_flag=0;
if (loop_flag) {
*loop_start = loopStart;
*loop_end = loopEnd;
}
return loop_flag;
}