vgmstream/src/meta/sdf.c

100 lines
3.3 KiB
C
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#include "meta.h"
#include "../coding/coding.h"
/* SDF - from Beyond Reality games */
VGMSTREAM * init_vgmstream_sdf(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t data_size;
int loop_flag, channel_count, sample_rate, interleave, coefs_offset;
/* checks */
if (!check_extensions(streamFile,"sdf"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x53444600) /* "SDF\0" */
goto fail;
if (read_32bitBE(0x04,streamFile) != 0x03000000) /* version? */
goto fail;
data_size = read_32bitLE(0x08,streamFile);
start_offset = get_streamfile_size(streamFile) - data_size;
switch(start_offset) {
case 0x18: /* Agent Hugo - Lemoon Twist (PS2)*/
sample_rate = read_32bitLE(0x0c,streamFile);
channel_count = read_32bitLE(0x10,streamFile);
interleave = read_32bitLE(0x14,streamFile);
break;
case 0x78: /* Gummy Bears Mini Golf (3DS) */
sample_rate = read_32bitLE(0x10,streamFile);
channel_count = read_32bitLE(0x14,streamFile);
interleave = read_32bitLE(0x18,streamFile);
coefs_offset = 0x1c;
break;
case 0x84: /* Mr. Bean's Wacky World (Wii) */
sample_rate = read_32bitLE(0x10,streamFile);
channel_count = read_32bitLE(0x14,streamFile);
interleave = read_32bitLE(0x18,streamFile);
data_size = read_32bitLE(0x20,streamFile); /* usable size */
coefs_offset = 0x28;
break;
default:
goto fail;
}
loop_flag = 1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_SDF;
vgmstream->sample_rate = sample_rate;
switch(start_offset) {
case 0x18:
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count);
break;
case 0x78:
case 0x84:
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
if (vgmstream->interleave_block_size == 0) /* Gummy Bears Mini Golf */
vgmstream->interleave_block_size = data_size / channel_count;
vgmstream->num_samples = dsp_bytes_to_samples(data_size,channel_count);
dsp_read_coefs_le(vgmstream, streamFile, coefs_offset+0x00,0x2e);
dsp_read_hist_le (vgmstream, streamFile, coefs_offset+0x24,0x2e);
break;
default:
goto fail;
}
/* most songs simply repeat; don't loop if too short (in seconds) */
if (vgmstream->num_samples > 10*sample_rate) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}