2010-12-29 13:33:33 +01:00
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#include "layout.h"
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#include "../vgmstream.h"
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2018-06-30 16:01:29 +02:00
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/* The Bouncer STRx blocks, one block per channel when stereo */
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2018-03-29 19:00:04 +02:00
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void block_update_ps2_strlr(off_t block_offset, VGMSTREAM * vgmstream) {
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2018-06-30 16:01:29 +02:00
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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2010-12-29 13:33:33 +01:00
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int i;
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2018-06-30 16:01:29 +02:00
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vgmstream->current_block_offset = block_offset;
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vgmstream->current_block_size = read_32bitLE(block_offset+0x04,streamFile); /* can be smaller than 0x800 */
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vgmstream->next_block_offset = block_offset + 0x800*vgmstream->channels;
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/* 0x08: number of remaning blocks, 0x10: some id/size? (shared in all blocks) */
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2010-12-29 13:33:33 +01:00
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2018-06-30 16:01:29 +02:00
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset = block_offset + 0x20 + 0x800*i;
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2010-12-29 13:33:33 +01:00
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}
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}
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