bnnm
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c4b259f5d8
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Clean MSADPCM frame size and add extra check
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2019-10-20 16:35:52 +02:00 |
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bnnm
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adae35ae3a
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Add PCM .akb [Mobius Final Fantasy (Mobile)]
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2019-03-30 02:14:18 +01:00 |
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bnnm
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74faa28da8
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Fix some AKB AAC issues, add doc (from lib)
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2018-11-17 15:50:20 +01:00 |
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bnnm
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2c917c0792
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Remove some minor unused warnings
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2018-08-15 00:16:54 +02:00 |
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bnnm
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6c10b3136a
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Fix comment
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2018-03-24 15:40:41 +01:00 |
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bnnm
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af639fc92e
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Use libvorbis over FFmpeg for AKB Ogg
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2018-03-24 15:40:01 +01:00 |
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bnnm
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8534006035
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Fix AKB2 subsongs [Mobius Final Fantasy (PC)]
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2018-03-24 14:22:37 +01:00 |
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bnnm
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4263533ba9
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Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency
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2017-05-19 17:21:22 +02:00 |
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bnnm
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af2b5d4e76
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Fix AKB MSADPCM loop samples
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2017-04-29 16:54:13 +02:00 |
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bnnm
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d364cf5a8d
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Add AKB MSADPCM [various SFX]; improve AKB header parsing
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2017-04-28 20:10:18 +02:00 |
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nine
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3d5a83dddb
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Added akb2 msadpcm support
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2017-04-21 04:21:51 +09:00 |
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bnnm
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d26c813cbd
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Fix some rare AKB2 [Mobius FF SFX]
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2017-02-12 15:43:57 +01:00 |
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bnnm
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b3ca092b6a
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Add AKB support for OGG/alt AAC [SQEX iOS: Dragon Quest 2-6, FF6, TWEWY]
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2017-02-12 14:42:02 +01:00 |
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Chris Moeller
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634845b1ce
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Added preprocessor blocking around MP4/AAC parts
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2013-06-13 17:42:24 -07:00 |
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Chris Moeller
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460aeceb6f
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Implemented MP4 AAC support for iOS AKB format
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2012-08-30 05:35:12 -07:00 |
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