bnnm
a809a7c628
Add Omikron: The Nomad Soul IMA ADPCM coding and meta
2017-01-25 20:25:39 +01:00
bnnm
11968a5593
Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12]
2017-01-18 21:28:14 +01:00
bnnm
7f02c9951d
Fixed 6ch "multi" IDSP [Tekken Tag Tournament 2 (Wii U)]
2017-01-14 21:21:39 +01:00
bnnm
c68608149c
Moved check_extensions/open_stream to streamfile.c/vgmstream.c
2017-01-14 00:59:54 +01:00
bnnm
747ee30992
Add missing meta description
2017-01-14 00:13:50 +01:00
bnnm
2467f9afdc
Added CXS [Eternal Sonata (Xbox 360)]
2017-01-08 14:19:32 +01:00
bnnm
01981a6686
Added PS2 VDS/VDM [Graffiti Kingdom]
2017-01-08 12:59:04 +01:00
bnnm
86ba7a6a23
Remove some old DEBUG code
2017-01-08 02:58:52 +01:00
bnnm
c7c1564d9f
Minor cleanups (no functionality changes)
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- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
3e4299b373
Added ATRAC3/XMA in VAWX (.xwv) [Moon Diver, No More Heroes X360]
2017-01-07 17:04:21 +01:00
bnnm
8913ccdd47
Add SCD OGG v3 decryption (FF XIV Heavensward)
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Original code by ShadowRoze and algorithm by Ioncannon.
2017-01-03 19:03:08 +01:00
bnnm
ee5a40224d
Added PS ADPCM of configurable frame size (FF XI, Blur, Afrika)
...
This fuses the FF XI/BSF/Short VAG decoder variants into a single one
(FF XI alone has 4 possible frame sizes); also fixed FF XI sample rate
and some cleanup.
2016-12-29 23:34:21 +01:00
bnnm
6c82a508ef
Redone FSB1-4: improved XMA/MPEG, bugs, looping
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Now parses FMOD's flags correctly and should work for all versions.
There are still some problems with IMA ADPCM which also happened before.
2016-12-29 14:06:57 +01:00
bnnm
ea7b8d2570
Added short VAG variation (SGXD type 5 found in PS3 Afrika)
2016-12-21 23:00:34 +01:00
bnnm
0b3050cf0a
Added PSVita HEVAG (original algorithm by daemon1)
2016-12-21 20:44:16 +01:00
bnnm
cdfd47eb7b
FFmpeg: expose block/frame size, rename totalFrames for clarity
2016-12-10 15:53:29 +01:00
bnnm
2ac3db4d03
SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code
2016-12-04 23:10:18 +01:00
bnnm
0faa3286aa
Don't manually check framesRead and rely on FFmpeg's EOFs
...
FFmpeg's duration isn't always reliable (ie. bad headers) and the
decoder detects EOFs already, extra decoding attempts should be ignored.
This way vgmstream can use other values without modifying
ffmpeg_codec_data's state.
2016-12-03 11:42:38 +01:00
bnnm
b9db20283d
FFmpeg: keep block size constant (for edge loops), don't write on EOF
2016-11-29 20:22:20 +01:00
bnnm
900390d153
add flag to disable MPEG
2016-11-27 16:14:40 +01:00
bnnm
75dd0d0d8b
FFmpeg fixes
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- add samplesPerBlock to FFmpeg struct (for clarity)
- delete functions defs already in meta.h
- comments as I tried to understand the code better
2016-11-26 13:43:59 +01:00
bnnm
b5a9db8ae2
support for PS2 SNK SVAG
2016-10-27 23:21:12 +02:00
Christopher Snowhill
42c00f304b
Add rollback to FFmpeg loop seeking, since FFmpeg doesn't seem to institute any rollback of its own.
2016-08-14 15:18:34 -07:00
Chris Moeller
cbe9bc3d6b
Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder.
2016-07-16 23:02:27 -07:00
Chris Moeller
33563f4e7c
Add HCA support.
2016-06-28 00:20:37 -07:00
Joseph Gibbs
51dfc3339a
Added support for Xenoblade Chronicles 3D adx
2015-05-16 15:30:15 -07:00
Chris Moeller
2c5e8a1421
Implemented function for querying the average bitrate of all stream files associated with a VGMSTREAM instance
2015-02-08 19:01:26 -08:00
Chris Moeller
1ad884287b
Added G.719 decoding support to BNSF input
2015-01-24 21:08:25 -08:00
soneek
46f21d977b
Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw
2015-01-21 19:28:43 -05:00
soneek
76062dbbdc
Add Hyrule Warriors G1L
2014-10-19 17:10:31 -04:00
soneek
52d3f06162
First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support
2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2
CSMP for Metroid Prime 3 and DKCR, from Antidote
2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236
IDSP as in SSB4 3DS
2014-09-16 16:31:59 -07:00
Chris Moeller
c37a9cc3dd
Soneek forgot a comma
2014-08-02 20:39:52 -07:00
soneek
b1e5a3a9e3
Added experimental support for bfwav
2014-08-02 19:10:45 -04:00
manakoat
96301376cc
FSB5 added, only MPEG support now
2014-04-23 21:31:04 -07:00
Chris Moeller
1ab759bd19
Added soneek's experimental CSTM meta for BCSTM support (3DS)
2014-02-25 22:31:28 -08:00
Chris Moeller
9fc46bd877
Added OTM support for Otomedius (Arcade)
2014-02-25 22:25:02 -08:00
Chris Moeller
dc4b7f553c
Add PS2 VBK meta.
2013-09-03 11:27:36 -07:00
Chris Moeller
aa1d39a19e
Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e.
2013-09-03 11:14:14 -07:00
Chris Moeller
ae4863b0bf
Clarified AT3plus as such
2013-06-26 04:36:57 -07:00
Chris Moeller
98e90f8a25
Implemented ATRAC3plus support
2013-06-26 02:54:15 -07:00
Chris Moeller
634845b1ce
Added preprocessor blocking around MP4/AAC parts
2013-06-13 17:42:24 -07:00
Chris Moeller
142cfc971d
Raised path length limit to 32767 characters, controlled by a global enum definition
2013-05-26 20:55:50 -07:00
Chris Moeller
29bcc68bde
Removed unnecessary reinitialization
2012-09-05 03:28:19 +00:00
Chris Moeller
e1dc9ba487
Implemented MP4 AAC support for iOS AKB format
2012-09-05 03:28:18 +00:00
halleyscometsw
55b50601b4
Psychic software's obfucsated ogg as seen in Darkwind: War on Wheels (untested)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@998 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:12:58 +00:00
bxaimc
26f6e3208c
Added RSD6OOGV support for Scarface: The World is Yours (PC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@996 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-31 05:12:04 +00:00
halleyscometsw
bed971faf8
CWAV for 3DS, added as a modification to Wii RWAV/RWAR/RWSD
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@993 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:08:46 +00:00
halleyscometsw
a4bb71f17d
DSP SCD support for DQX.
...
Not completely happy with how this turned out (see TODOs), but it works.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 17:36:40 +00:00