bnnm
|
9062541aa2
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Fix GCA being off by one sample in some cases, cleanup [BlowOut (GC)]
|
2018-03-11 20:30:32 +01:00 |
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bnnm
|
f525b46d20
|
Add Ogg .rof extension [The Rhythm of Fighters (Mobile)]
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2018-03-11 19:47:57 +01:00 |
|
bnnm
|
de94edb34b
|
Clean segmented layout setup
|
2018-03-11 19:43:26 +01:00 |
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bnnm
|
3eeddcc41e
|
Add WayForward single/segmented .wave [Shantae and the Pirate's Curse]
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2018-03-11 19:24:06 +01:00 |
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bnnm
|
78f4d5eb7d
|
Fix some .ADM glitches [Dragon Quest V (PS2)]
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2018-03-11 01:06:31 +01:00 |
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bnnm
|
5cebfc49db
|
Rename aax_layout.c to segmented.c
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2018-03-10 20:28:23 +01:00 |
|
bnnm
|
15f221af7c
|
Rename aax layout to segmented layout, as now can be used for others
|
2018-03-10 20:25:57 +01:00 |
|
bnnm
|
619fbf17c5
|
Fix some MUSX v5 [Predator: Concrete Jungle (Xbox/PS2)]
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2018-03-10 18:51:57 +01:00 |
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bnnm
|
1c7a944633
|
Remove AAX copying ADPCM history between segments
ADX already have history in the header (resulting output is slightly
different but probably more accurate).
|
2018-03-10 17:39:32 +01:00 |
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bnnm
|
453801e899
|
Remove unused aax_streamfile.h
|
2018-03-10 17:35:25 +01:00 |
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bnnm
|
66c9a06351
|
Add AAX HCA [Binary Domain (PS3)]
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2018-03-10 17:33:48 +01:00 |
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bnnm
|
3ad6261208
|
Add check when calling free/seek/reset codec
It's possible to set a "coding" that triggers calls to the above while
codec_data is still null, when using special layouts like AAX
|
2018-03-10 16:59:00 +01:00 |
|
bnnm
|
693fbf8e3b
|
Clean AAX layout (rename parts, move code around, etc)
|
2018-03-10 12:19:30 +01:00 |
|
bnnm
|
f90ab79596
|
Move AAX UTF table reading to its own file for clarity
|
2018-03-10 00:27:06 +01:00 |
|
bnnm
|
a7870c5339
|
Rename coding_ogg_vorbis to coding_OGG_VORBIS for consistency
|
2018-03-08 23:32:58 +01:00 |
|
bnnm
|
22063cf0d8
|
Rename caf files for consistency
|
2018-03-08 23:31:07 +01:00 |
|
bnnm
|
c0906d1b0f
|
Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)]
|
2018-03-08 23:26:10 +01:00 |
|
bnnm
|
79080d34f3
|
Add DTK .wav/lwav extension [Alien Hominid (GC)]
|
2018-03-08 22:56:06 +01:00 |
|
bnnm
|
67a2f29f75
|
Minor FADPCM cleanup
|
2018-03-08 22:55:50 +01:00 |
|
bnnm
|
b8641db34c
|
Fix PCM SAB/MAB [Chrono Trigger (PC)]
Also rename post_meta/subheader to "extradata" as seen in debug strings
from the exes
|
2018-03-08 22:53:24 +01:00 |
|
bnnm
|
51aa1660f2
|
Fix compact XWB [NFL Fever 2004 demo from Amped 2 (Xbox)]
|
2018-03-08 22:51:50 +01:00 |
|
Christopher Snowhill
|
6fccb2a529
|
Merge pull request #202 from bnnm/waf-atsl
WAF, ATSL
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2018-03-03 17:35:03 -08:00 |
|
bnnm
|
95239dca62
|
Fix dependencies dir, again
|
2018-03-04 01:12:31 +01:00 |
|
bnnm
|
92b315b24a
|
Fix dependencies dir
|
2018-03-04 00:32:05 +01:00 |
|
bnnm
|
61bfcb18c8
|
Add Rebellion .MIC extension [Rogue Trooper (PS2)]
|
2018-03-04 00:17:58 +01:00 |
|
bnnm
|
710e5e11cd
|
Minor comments
|
2018-03-04 00:16:49 +01:00 |
|
Christopher Snowhill
|
9a476124cf
|
Merge pull request #201 from kapodamy/libatrac9
libatrac9 (dependency)
|
2018-03-03 13:47:39 -08:00 |
|
kapodamy
|
e468dffee4
|
libatrac9 (dependency)
add libatrac9.dll to dependency list
|
2018-03-03 16:56:38 -03:00 |
|
bnnm
|
4ddecd424f
|
Add back VS/foobar command line info
It's useful when the build script fails due to dependencies and I do use
it for reference.
|
2018-03-03 20:46:44 +01:00 |
|
bnnm
|
d21793bf22
|
Add UserMacro to make changing dependencies easier
|
2018-03-03 20:45:32 +01:00 |
|
bnnm
|
b97fc632be
|
Fix minor compiler warnings
|
2018-03-03 19:07:59 +01:00 |
|
bnnm
|
13fcb28b3c
|
Add KID .WAF [Ever 17 (PC)]
|
2018-03-03 18:49:11 +01:00 |
|
bnnm
|
789ca26e8a
|
Add KID .WAF [Ever 17 (PC)]
|
2018-03-03 18:46:12 +01:00 |
|
bnnm
|
50354e404c
|
Clean some DSP metas
|
2018-03-03 18:44:02 +01:00 |
|
bnnm
|
36ff981ef9
|
Rename atsl3.c to atsl.c for consistency
|
2018-03-03 02:05:14 +01:00 |
|
bnnm
|
ce568fb6a3
|
Add .ATSL for PS4/Vita/PC [Warriors All-Stars (PC)]
|
2018-03-03 02:03:53 +01:00 |
|
bnnm
|
7fc5c6e582
|
Add RIFF/OGG .ADX extension [Remember 11 (PC)]
|
2018-03-03 01:10:39 +01:00 |
|
bnnm
|
e9b2751064
|
Add XBOX mono/int to GENH/TXTH (as codec_mode 1) [Manhunt (Xbox)]
|
2018-03-03 01:09:44 +01:00 |
|
Christopher Snowhill
|
c3d3aaeeee
|
Update appveyor.yml
Workaround for Github requiring strong crypto.
|
2018-02-25 15:21:31 -08:00 |
|
Christopher Snowhill
|
a24b02f5cc
|
Merge pull request #198 from bnnm/fadpcm-ima-adm
FADPCM, IMA, ADM
|
2018-02-25 15:16:12 -08:00 |
|
bnnm
|
e7b564462f
|
Rename some blocked layouts files for clarity
|
2018-02-25 16:58:21 +01:00 |
|
bnnm
|
c44b7ef264
|
Rename some blocked layouts for clarity
|
2018-02-25 16:52:57 +01:00 |
|
bnnm
|
c7173a6df5
|
Remove debug
|
2018-02-25 16:49:17 +01:00 |
|
bnnm
|
3b59acbf8a
|
Add .adm looping (requires exe in the same dir) [Dragon Quest V (PS2)]
|
2018-02-25 16:28:15 +01:00 |
|
bnnm
|
15ca185052
|
Add util to get base filename without path
|
2018-02-25 16:27:48 +01:00 |
|
bnnm
|
494dfb8194
|
Fix .adm [Dragon Quest V (PS2)]
|
2018-02-25 15:04:29 +01:00 |
|
bnnm
|
3c1d4ee825
|
Validate max channels on allocation
|
2018-02-25 12:17:51 +01:00 |
|
bnnm
|
4331fb7685
|
Add .e4x [Driver 3 (PC)]
|
2018-02-25 12:17:35 +01:00 |
|
bnnm
|
5e50819778
|
Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)]
|
2018-02-25 10:05:28 +01:00 |
|
bnnm
|
3a11728846
|
Remove xbox_xwav.c as riff.c now should produce identical files
|
2018-02-24 22:37:17 +01:00 |
|