Commit Graph

2419 Commits

Author SHA1 Message Date
bnnm
e49a688559 Add .xopus decoding [Angry Birds Transformers (Android)] 2018-10-13 21:01:58 +02:00
bnnm
cca676bb0f Add new HCA key derivation
Thanks to FZFalzar, Thealexbarney and hozuki for the key and algorithm
2018-10-13 19:53:25 +02:00
bnnm
ec0043bf6b Improve HCA key testing 2018-10-13 19:50:42 +02:00
Christopher Snowhill
1743cbdd35
Update ps2_va3.c
Clean up and reformat.
2018-10-09 15:51:25 -07:00
Christopher Snowhill
3d9ae0932c
Update vgmstream.h
Clean up formatting.
2018-10-09 15:49:04 -07:00
Christopher Snowhill
c99bc4cf4f
Update vgmstream.c
Clean up formatting.
2018-10-09 15:48:24 -07:00
Christopher Snowhill
f327e989a4
Update libvgmstream.vcxproj.filters
Clean up project filters file.
2018-10-09 15:47:23 -07:00
Christopher Snowhill
ec3ba70c48
Update libvgmstream.vcxproj
Clean up the project file.
2018-10-09 15:43:13 -07:00
Christopher Snowhill
85a1550fd8
Update formats.c
Fix formatting.
2018-10-09 15:42:17 -07:00
style_of_2001
50648c777f add the new file to the project BUT BEWARE I had to change toolset 2018-10-09 10:02:59 -05:00
style_of_2001
107f9a658e Add konami / sony VA3 support (fix crash in cli :P) 2018-10-09 09:53:10 -05:00
Christopher Snowhill
0e3b7c5539
Update formats.c
Add missing comma
2018-10-08 16:07:29 -07:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
34e6b0c7b6
one more extension added into formats.c 2018-10-08 16:29:02 -03:00
Christopher Snowhill
8d72756f45
Merge pull request #304 from bnnm/xwma-ffmpeg-lse-sps
xwma ffmpeg lse sps
2018-10-07 15:44:35 -07:00
bnnm
fc39012e17 Clean Nippon Ichi SPS/NLSD/PPP/DSP 2018-10-07 23:59:42 +02:00
bnnm
9e7cdfb9a1 Fix XWB buf/size differences 2018-10-07 23:28:01 +02:00
bnnm
80aad4f15a Add/fix XWMA start and num samples 2018-10-07 23:27:31 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0caea55067
update formats.c with two new extensions
these new extensions being "ADC" and "MVB"
2018-10-07 17:03:43 -03:00
bnnm
edd7226ee0 Fix EA XMA with actual looping [The Simpsons Game (X360)] 2018-10-07 21:18:46 +02:00
bnnm
4e45cbd571 Add FFmpeg encoder delay logs 2018-10-07 21:16:57 +02:00
bnnm
a63dd9eae0 Fix XWMA with buggy bit rates [Saints Row 2 (PC)] 2018-10-07 03:26:31 +02:00
bnnm
65aca53cb5 Fix some XWB + FFmpeg subsongs 2018-10-07 03:26:05 +02:00
bnnm
14ba35b70a Fix missing 1 sample in RIFF loops 2018-10-07 02:24:37 +02:00
bnnm
34676bbdc6 Prepare XMA adjusted loops 2018-10-07 02:23:05 +02:00
bnnm
9f6c1c4da2 Fix rare FFmpeg codecs decoding more samples after data EOF, cleanup 2018-10-06 22:39:34 +02:00
bnnm
f59faa0c07 Fix some .lse [Operation Abyss (PC), Operation Babel (PC)] 2018-10-04 20:43:23 +02:00
bnnm
a7e29c8be1 Fix some PDT [Mario Party 4 (GC)] 2018-10-04 19:48:13 +02:00
bnnm
1056092bf3 Fix Final Fantasy Tactics A2 IMA decoding 2018-10-04 19:43:37 +02:00
bnnm
af196a558c Add Sony .BNK v14 [Yakuza 6's Puyo Puyo (PS4)] 2018-09-28 19:17:05 +02:00
bnnm
2a5516fe7c Restore G719 max frame size as 2560 bits (0x140) is decoder max 2018-09-27 23:56:44 +02:00
bnnm
c0d484a715 Add .lse Ogg [Labyrinth of Refrain (PC)] 2018-09-27 23:41:26 +02:00
bnnm
5594f5068e Fix .wem Opus encoder delay/gapless [Mario Rabbids (Switch)] 2018-09-27 23:40:42 +02:00
bnnm
d2798c946a Simplify switch_opus_get_samples usage 2018-09-27 23:39:37 +02:00
bnnm
d7c5c3feaf Improve UE4Opus/EAOpus encoder delay calculations 2018-09-27 23:31:03 +02:00
bnnm
3269649eec Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)] 2018-09-27 23:10:01 +02:00
Christopher Snowhill
5b99d40cf3
Merge pull request #300 from bnnm/ue4opus-bnsf-csmp
ue4opus bnsf csmp
2018-09-25 15:15:23 -07:00
bnnm
c5b514b577 Improve UE4OPUS encoder delay and fix get_opus_samples_per_frame 2018-09-23 12:17:23 +02:00
bnnm
d717f21189 Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)] 2018-09-23 04:26:11 +02:00
bnnm
5f3ab0a5fc Rename *_utils_switch_opus.c to *_custom_opus.c for future changes 2018-09-23 04:22:16 +02:00
bnnm
70ba297606 Tweak comment 2018-09-23 03:09:46 +02:00
bnnm
7d91ef1432 Cast off_t to off64_t when printf'ing for future 4GB file support 2018-09-23 03:01:13 +02:00
Christopher Snowhill
f9c334cf91 Fix goto statement for compilation without libvorbis. 2018-09-22 17:35:48 -07:00
bnnm
f29012edb7 Add Capcom .adpcm [Resident Evil: Revelations (Switch)] 2018-09-22 17:45:02 +02:00
bnnm
0e4ee632b9 Remove standard G.722.1 (Siren7), since no game uses it
Siren14 wasn't affected by this
2018-09-22 16:32:21 +02:00
bnnm
1e9dbb851b Fix some FSB5 subsong offsets 2018-09-22 16:13:18 +02:00
bnnm
bcc1661491 Add fake RIFF IMA [MX vs. ATV Unleashed (PC)] 2018-09-22 16:12:36 +02:00
bnnm
eb4e871a05 Fix CSMP [DKC Tropical Freeze (Switch)] 2018-09-22 16:12:06 +02:00
bnnm
00370a813d Improve BNSF looping 2018-09-22 16:11:39 +02:00
bnnm
e411916a5e Add ADX key [Tensei Hakkenshi - Fuumaroku (PS2)] 2018-09-22 16:11:16 +02:00
Christopher Snowhill
25f82da164
Merge pull request #299 from NicknineTheEagle/cue-loop
RIFF: Looping info from CUE chunk
2018-09-21 17:38:02 -07:00
NicknineTheEagle
b4a71cd5aa RIFF: implemented looping info from CUE chunk 2018-09-21 14:31:56 +03:00
bxaimc
c7487d010e Add .POS looping for .Ogg (SNK Heroines, Sonic Mania) 2018-09-20 15:16:07 -04:00
bnnm
5a9fec3580 Add ADX key [Bakumatsu Renka - Karyuu Kenshiden (PS2)] 2018-09-12 20:01:19 +02:00
bnnm
c045d41670 Fix EA-MT looping for all cases [SSX3 (PS2)] 2018-09-10 13:18:53 +02:00
bnnm
37d7fe83c4 Move NXA Opus to its own file, since it's not very standard 2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7 Remove custom FFmpeg, as custom IO streamfile can be used instead 2018-09-10 02:19:34 +02:00
bnnm
5ed95d07d4 Fix Opus interleave streamfile logical size and cleanup 2018-09-10 01:24:32 +02:00
bnnm
74536e0933 Swap custom FFmpeg OPUS for custom streamfile IO 2018-09-10 01:23:34 +02:00
bnnm
496d2ba534 Clean AIX meta a bit 2018-09-09 20:17:41 +02:00
bnnm
a273d9d9a2 Fix bitrate for layered/segemented layouts 2018-09-09 19:22:32 +02:00
bnnm
fd7d6f513d Simplify get_vgmstream_average_bitrate a bit
removed get_vgmstream_average_bitrate_channel_streamfile since it
doesn't really matter if codec_data streamfiles are retested multiple
times (just like vgmstream streamfiles are)
2018-09-09 16:28:39 +02:00
bnnm
6bee2a6209 Add .utk [The Sims Online (PC), SimCity 4 (PC)] 2018-09-09 15:29:34 +02:00
bnnm
5662dca358 Fix missing layout (was autoselected) 2018-09-09 15:29:23 +02:00
bnnm
06ea6af303 Minor doc 2018-09-09 15:13:58 +02:00
bnnm
e3c5430597 Fix some EA SCHl .bnk 2018-09-09 15:04:23 +02:00
bnnm
210d365df1 Add .sod Ogg extension [Zone 4 (PC)] 2018-09-09 12:24:28 +02:00
bnnm
2b7cd654b2 Allow arbitrary frame sizes for G719 and cleanup 2018-09-09 12:24:08 +02:00
bnnm
a3f2231ba1 Update EA-MT API a bit 2018-09-09 00:51:35 +02:00
bnnm
47b5a189cf Clean EA-MT code 2018-09-08 23:36:31 +02:00
bnnm
417cc59277 Fix EA-MT looping [SSX3 (PS2)] 2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6 Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7 Add ALP IMA decoder [Lego Racers (PC)] 2018-09-06 20:25:04 +02:00
bnnm
800ebfc007 Minor doc 2018-09-06 18:10:47 +02:00
bnnm
5e2283f51a Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)] 2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70 Add DERF DPCM decoder [Stupid Invaders (PC)] 2018-09-06 17:45:34 +02:00
bnnm
00bec4bd70 Extra check when disabling looping 2018-09-06 16:44:42 +02:00
bnnm
131340882b Add TXTP command #sN for subsong N (#N still works) 2018-09-04 23:53:25 +02:00
bnnm
59b303d753 Update libacm to 1.2 and add .WAVC sfx 2018-09-04 22:42:21 +02:00
bnnm
f70852095c Tweak minor ACM stuff for opaqueness 2018-09-04 18:37:51 +02:00
bnnm
fcc5f59ffe Add buffer size validations in custom Vorbis 2018-09-04 18:00:59 +02:00
bnnm
4652460aff Add extra validation in vgmstream_open_stream 2018-09-04 17:51:34 +02:00
bnnm
7ad7d3d47b Derive ADX keys automatically if only keystring/keycode is provided 2018-09-04 17:44:06 +02:00
bnnm
9d7d536da7 Add interleaved 2ch XBOX-IMA to TXTH/GENH 2018-09-04 17:11:08 +02:00
bnnm
fa472d4f70 Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules] 2018-09-04 17:10:41 +02:00
bnnm
3a64f8b0d2 Fix some BNSF [Taiko No Tatsujin: Drum Session! (PS4)] 2018-09-04 17:08:01 +02:00
bnnm
064990f6ff Add extra validation 2018-09-04 17:07:38 +02:00
bnnm
ee7767815b Add ADX key [Kashimashi! Girl Meets Girl (PS2)] 2018-09-04 17:07:24 +02:00
Christopher Snowhill
7b30d8bc9a
Merge pull request #292 from bnnm/hca-bcstm-metas-docs
hca, bcstm, metas, docs
2018-09-02 15:12:49 -07:00
bnnm
d6a682fe8c Add ADX key [Girls Bravo: Romance 15's (PS2)] 2018-09-02 21:37:19 +02:00
bnnm
bf0d46a476 Rename decode_SASSC to lowercase for consistency 2018-09-02 21:11:15 +02:00
bnnm
c707a29639 Rename SASSC_decoder to lowercase for consistency 2018-09-02 21:09:15 +02:00
bnnm
aa4ea4bc3b Document ADX CINF header 2018-09-02 21:06:38 +02:00
bnnm
3113342a71 Minor tweaks 2018-09-02 21:06:15 +02:00
bnnm
bd374a01a7 Improve ATRAC9 loop performance and cleanup 2018-09-02 21:02:11 +02:00
bnnm
91c3fd6afc Fix some Sony .bnk 2018-09-02 16:40:11 +02:00
bnnm
9c0db7cae3 Improve HCA/clHCA key detection
- Only test keys when file is encrypted
- Add clHCA_TestBlock to test a frame with the current key
- Move some key detection code to hca_decoder.c and simplify hca.c
detection
- Decrease number of test frames due to increased accuracy of
clHCA_TestBlock
2018-09-02 16:00:58 +02:00
bnnm
fd52fe0e95 Clean clHCA lib 3 (API)
- rename clHCA_DecodeSamples16 to clHCA_ReadSamples16 since it isn't
really decoding
- divide clHCA_Decode into clHCA_DecodeHeader and clHCA_DecodeBlock to
clarify usage
- unify clHCA_IsOurFile0/1 since one would need to call
clHCA_DecodeHeader right after it anyway
- add clHCA_SetKey for easier key handling
- adapt vgmstream wrapper
2018-09-01 20:28:00 +02:00
Nathan Benichou
9d94fdb033
Update rfrm.c
Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e Export extra sample values in clHCA_getInfo 2018-08-29 20:48:35 +02:00