bnnm
e49a688559
Add .xopus decoding [Angry Birds Transformers (Android)]
2018-10-13 21:01:58 +02:00
bnnm
cca676bb0f
Add new HCA key derivation
...
Thanks to FZFalzar, Thealexbarney and hozuki for the key and algorithm
2018-10-13 19:53:25 +02:00
bnnm
ec0043bf6b
Improve HCA key testing
2018-10-13 19:50:42 +02:00
Christopher Snowhill
1743cbdd35
Update ps2_va3.c
...
Clean up and reformat.
2018-10-09 15:51:25 -07:00
Christopher Snowhill
3d9ae0932c
Update vgmstream.h
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Clean up formatting.
2018-10-09 15:49:04 -07:00
Christopher Snowhill
c99bc4cf4f
Update vgmstream.c
...
Clean up formatting.
2018-10-09 15:48:24 -07:00
Christopher Snowhill
f327e989a4
Update libvgmstream.vcxproj.filters
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Clean up project filters file.
2018-10-09 15:47:23 -07:00
Christopher Snowhill
ec3ba70c48
Update libvgmstream.vcxproj
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Clean up the project file.
2018-10-09 15:43:13 -07:00
Christopher Snowhill
85a1550fd8
Update formats.c
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Fix formatting.
2018-10-09 15:42:17 -07:00
style_of_2001
50648c777f
add the new file to the project BUT BEWARE I had to change toolset
2018-10-09 10:02:59 -05:00
style_of_2001
107f9a658e
Add konami / sony VA3 support (fix crash in cli :P)
2018-10-09 09:53:10 -05:00
Christopher Snowhill
0e3b7c5539
Update formats.c
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Add missing comma
2018-10-08 16:07:29 -07:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
34e6b0c7b6
one more extension added into formats.c
2018-10-08 16:29:02 -03:00
Christopher Snowhill
8d72756f45
Merge pull request #304 from bnnm/xwma-ffmpeg-lse-sps
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xwma ffmpeg lse sps
2018-10-07 15:44:35 -07:00
bnnm
fc39012e17
Clean Nippon Ichi SPS/NLSD/PPP/DSP
2018-10-07 23:59:42 +02:00
bnnm
9e7cdfb9a1
Fix XWB buf/size differences
2018-10-07 23:28:01 +02:00
bnnm
80aad4f15a
Add/fix XWMA start and num samples
2018-10-07 23:27:31 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0caea55067
update formats.c with two new extensions
...
these new extensions being "ADC" and "MVB"
2018-10-07 17:03:43 -03:00
bnnm
edd7226ee0
Fix EA XMA with actual looping [The Simpsons Game (X360)]
2018-10-07 21:18:46 +02:00
bnnm
4e45cbd571
Add FFmpeg encoder delay logs
2018-10-07 21:16:57 +02:00
bnnm
a63dd9eae0
Fix XWMA with buggy bit rates [Saints Row 2 (PC)]
2018-10-07 03:26:31 +02:00
bnnm
65aca53cb5
Fix some XWB + FFmpeg subsongs
2018-10-07 03:26:05 +02:00
bnnm
14ba35b70a
Fix missing 1 sample in RIFF loops
2018-10-07 02:24:37 +02:00
bnnm
34676bbdc6
Prepare XMA adjusted loops
2018-10-07 02:23:05 +02:00
bnnm
9f6c1c4da2
Fix rare FFmpeg codecs decoding more samples after data EOF, cleanup
2018-10-06 22:39:34 +02:00
bnnm
f59faa0c07
Fix some .lse [Operation Abyss (PC), Operation Babel (PC)]
2018-10-04 20:43:23 +02:00
bnnm
a7e29c8be1
Fix some PDT [Mario Party 4 (GC)]
2018-10-04 19:48:13 +02:00
bnnm
1056092bf3
Fix Final Fantasy Tactics A2 IMA decoding
2018-10-04 19:43:37 +02:00
bnnm
af196a558c
Add Sony .BNK v14 [Yakuza 6's Puyo Puyo (PS4)]
2018-09-28 19:17:05 +02:00
bnnm
2a5516fe7c
Restore G719 max frame size as 2560 bits (0x140) is decoder max
2018-09-27 23:56:44 +02:00
bnnm
c0d484a715
Add .lse Ogg [Labyrinth of Refrain (PC)]
2018-09-27 23:41:26 +02:00
bnnm
5594f5068e
Fix .wem Opus encoder delay/gapless [Mario Rabbids (Switch)]
2018-09-27 23:40:42 +02:00
bnnm
d2798c946a
Simplify switch_opus_get_samples usage
2018-09-27 23:39:37 +02:00
bnnm
d7c5c3feaf
Improve UE4Opus/EAOpus encoder delay calculations
2018-09-27 23:31:03 +02:00
bnnm
3269649eec
Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)]
2018-09-27 23:10:01 +02:00
Christopher Snowhill
5b99d40cf3
Merge pull request #300 from bnnm/ue4opus-bnsf-csmp
...
ue4opus bnsf csmp
2018-09-25 15:15:23 -07:00
bnnm
c5b514b577
Improve UE4OPUS encoder delay and fix get_opus_samples_per_frame
2018-09-23 12:17:23 +02:00
bnnm
d717f21189
Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)]
2018-09-23 04:26:11 +02:00
bnnm
5f3ab0a5fc
Rename *_utils_switch_opus.c to *_custom_opus.c for future changes
2018-09-23 04:22:16 +02:00
bnnm
70ba297606
Tweak comment
2018-09-23 03:09:46 +02:00
bnnm
7d91ef1432
Cast off_t to off64_t when printf'ing for future 4GB file support
2018-09-23 03:01:13 +02:00
Christopher Snowhill
f9c334cf91
Fix goto statement for compilation without libvorbis.
2018-09-22 17:35:48 -07:00
bnnm
f29012edb7
Add Capcom .adpcm [Resident Evil: Revelations (Switch)]
2018-09-22 17:45:02 +02:00
bnnm
0e4ee632b9
Remove standard G.722.1 (Siren7), since no game uses it
...
Siren14 wasn't affected by this
2018-09-22 16:32:21 +02:00
bnnm
1e9dbb851b
Fix some FSB5 subsong offsets
2018-09-22 16:13:18 +02:00
bnnm
bcc1661491
Add fake RIFF IMA [MX vs. ATV Unleashed (PC)]
2018-09-22 16:12:36 +02:00
bnnm
eb4e871a05
Fix CSMP [DKC Tropical Freeze (Switch)]
2018-09-22 16:12:06 +02:00
bnnm
00370a813d
Improve BNSF looping
2018-09-22 16:11:39 +02:00
bnnm
e411916a5e
Add ADX key [Tensei Hakkenshi - Fuumaroku (PS2)]
2018-09-22 16:11:16 +02:00
Christopher Snowhill
25f82da164
Merge pull request #299 from NicknineTheEagle/cue-loop
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RIFF: Looping info from CUE chunk
2018-09-21 17:38:02 -07:00
NicknineTheEagle
b4a71cd5aa
RIFF: implemented looping info from CUE chunk
2018-09-21 14:31:56 +03:00
bxaimc
c7487d010e
Add .POS looping for .Ogg (SNK Heroines, Sonic Mania)
2018-09-20 15:16:07 -04:00
bnnm
5a9fec3580
Add ADX key [Bakumatsu Renka - Karyuu Kenshiden (PS2)]
2018-09-12 20:01:19 +02:00
bnnm
c045d41670
Fix EA-MT looping for all cases [SSX3 (PS2)]
2018-09-10 13:18:53 +02:00
bnnm
37d7fe83c4
Move NXA Opus to its own file, since it's not very standard
2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7
Remove custom FFmpeg, as custom IO streamfile can be used instead
2018-09-10 02:19:34 +02:00
bnnm
5ed95d07d4
Fix Opus interleave streamfile logical size and cleanup
2018-09-10 01:24:32 +02:00
bnnm
74536e0933
Swap custom FFmpeg OPUS for custom streamfile IO
2018-09-10 01:23:34 +02:00
bnnm
496d2ba534
Clean AIX meta a bit
2018-09-09 20:17:41 +02:00
bnnm
a273d9d9a2
Fix bitrate for layered/segemented layouts
2018-09-09 19:22:32 +02:00
bnnm
fd7d6f513d
Simplify get_vgmstream_average_bitrate a bit
...
removed get_vgmstream_average_bitrate_channel_streamfile since it
doesn't really matter if codec_data streamfiles are retested multiple
times (just like vgmstream streamfiles are)
2018-09-09 16:28:39 +02:00
bnnm
6bee2a6209
Add .utk [The Sims Online (PC), SimCity 4 (PC)]
2018-09-09 15:29:34 +02:00
bnnm
5662dca358
Fix missing layout (was autoselected)
2018-09-09 15:29:23 +02:00
bnnm
06ea6af303
Minor doc
2018-09-09 15:13:58 +02:00
bnnm
e3c5430597
Fix some EA SCHl .bnk
2018-09-09 15:04:23 +02:00
bnnm
210d365df1
Add .sod Ogg extension [Zone 4 (PC)]
2018-09-09 12:24:28 +02:00
bnnm
2b7cd654b2
Allow arbitrary frame sizes for G719 and cleanup
2018-09-09 12:24:08 +02:00
bnnm
a3f2231ba1
Update EA-MT API a bit
2018-09-09 00:51:35 +02:00
bnnm
47b5a189cf
Clean EA-MT code
2018-09-08 23:36:31 +02:00
bnnm
417cc59277
Fix EA-MT looping [SSX3 (PS2)]
2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6
Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
...
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7
Add ALP IMA decoder [Lego Racers (PC)]
2018-09-06 20:25:04 +02:00
bnnm
800ebfc007
Minor doc
2018-09-06 18:10:47 +02:00
bnnm
5e2283f51a
Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)]
2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70
Add DERF DPCM decoder [Stupid Invaders (PC)]
2018-09-06 17:45:34 +02:00
bnnm
00bec4bd70
Extra check when disabling looping
2018-09-06 16:44:42 +02:00
bnnm
131340882b
Add TXTP command #sN for subsong N (#N still works)
2018-09-04 23:53:25 +02:00
bnnm
59b303d753
Update libacm to 1.2 and add .WAVC sfx
2018-09-04 22:42:21 +02:00
bnnm
f70852095c
Tweak minor ACM stuff for opaqueness
2018-09-04 18:37:51 +02:00
bnnm
fcc5f59ffe
Add buffer size validations in custom Vorbis
2018-09-04 18:00:59 +02:00
bnnm
4652460aff
Add extra validation in vgmstream_open_stream
2018-09-04 17:51:34 +02:00
bnnm
7ad7d3d47b
Derive ADX keys automatically if only keystring/keycode is provided
2018-09-04 17:44:06 +02:00
bnnm
9d7d536da7
Add interleaved 2ch XBOX-IMA to TXTH/GENH
2018-09-04 17:11:08 +02:00
bnnm
fa472d4f70
Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules]
2018-09-04 17:10:41 +02:00
bnnm
3a64f8b0d2
Fix some BNSF [Taiko No Tatsujin: Drum Session! (PS4)]
2018-09-04 17:08:01 +02:00
bnnm
064990f6ff
Add extra validation
2018-09-04 17:07:38 +02:00
bnnm
ee7767815b
Add ADX key [Kashimashi! Girl Meets Girl (PS2)]
2018-09-04 17:07:24 +02:00
Christopher Snowhill
7b30d8bc9a
Merge pull request #292 from bnnm/hca-bcstm-metas-docs
...
hca, bcstm, metas, docs
2018-09-02 15:12:49 -07:00
bnnm
d6a682fe8c
Add ADX key [Girls Bravo: Romance 15's (PS2)]
2018-09-02 21:37:19 +02:00
bnnm
bf0d46a476
Rename decode_SASSC to lowercase for consistency
2018-09-02 21:11:15 +02:00
bnnm
c707a29639
Rename SASSC_decoder to lowercase for consistency
2018-09-02 21:09:15 +02:00
bnnm
aa4ea4bc3b
Document ADX CINF header
2018-09-02 21:06:38 +02:00
bnnm
3113342a71
Minor tweaks
2018-09-02 21:06:15 +02:00
bnnm
bd374a01a7
Improve ATRAC9 loop performance and cleanup
2018-09-02 21:02:11 +02:00
bnnm
91c3fd6afc
Fix some Sony .bnk
2018-09-02 16:40:11 +02:00
bnnm
9c0db7cae3
Improve HCA/clHCA key detection
...
- Only test keys when file is encrypted
- Add clHCA_TestBlock to test a frame with the current key
- Move some key detection code to hca_decoder.c and simplify hca.c
detection
- Decrease number of test frames due to increased accuracy of
clHCA_TestBlock
2018-09-02 16:00:58 +02:00
bnnm
fd52fe0e95
Clean clHCA lib 3 (API)
...
- rename clHCA_DecodeSamples16 to clHCA_ReadSamples16 since it isn't
really decoding
- divide clHCA_Decode into clHCA_DecodeHeader and clHCA_DecodeBlock to
clarify usage
- unify clHCA_IsOurFile0/1 since one would need to call
clHCA_DecodeHeader right after it anyway
- add clHCA_SetKey for easier key handling
- adapt vgmstream wrapper
2018-09-01 20:28:00 +02:00
Nathan Benichou
9d94fdb033
Update rfrm.c
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Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d
Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
...
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e
Export extra sample values in clHCA_getInfo
2018-08-29 20:48:35 +02:00