NicknineTheEagle
b4a71cd5aa
RIFF: implemented looping info from CUE chunk
2018-09-21 14:31:56 +03:00
bxaimc
c7487d010e
Add .POS looping for .Ogg (SNK Heroines, Sonic Mania)
2018-09-20 15:16:07 -04:00
bnnm
5a9fec3580
Add ADX key [Bakumatsu Renka - Karyuu Kenshiden (PS2)]
2018-09-12 20:01:19 +02:00
bnnm
c045d41670
Fix EA-MT looping for all cases [SSX3 (PS2)]
2018-09-10 13:18:53 +02:00
bnnm
37d7fe83c4
Move NXA Opus to its own file, since it's not very standard
2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7
Remove custom FFmpeg, as custom IO streamfile can be used instead
2018-09-10 02:19:34 +02:00
bnnm
5ed95d07d4
Fix Opus interleave streamfile logical size and cleanup
2018-09-10 01:24:32 +02:00
bnnm
74536e0933
Swap custom FFmpeg OPUS for custom streamfile IO
2018-09-10 01:23:34 +02:00
bnnm
496d2ba534
Clean AIX meta a bit
2018-09-09 20:17:41 +02:00
bnnm
a273d9d9a2
Fix bitrate for layered/segemented layouts
2018-09-09 19:22:32 +02:00
bnnm
fd7d6f513d
Simplify get_vgmstream_average_bitrate a bit
...
removed get_vgmstream_average_bitrate_channel_streamfile since it
doesn't really matter if codec_data streamfiles are retested multiple
times (just like vgmstream streamfiles are)
2018-09-09 16:28:39 +02:00
bnnm
6bee2a6209
Add .utk [The Sims Online (PC), SimCity 4 (PC)]
2018-09-09 15:29:34 +02:00
bnnm
5662dca358
Fix missing layout (was autoselected)
2018-09-09 15:29:23 +02:00
bnnm
06ea6af303
Minor doc
2018-09-09 15:13:58 +02:00
bnnm
e3c5430597
Fix some EA SCHl .bnk
2018-09-09 15:04:23 +02:00
bnnm
210d365df1
Add .sod Ogg extension [Zone 4 (PC)]
2018-09-09 12:24:28 +02:00
bnnm
2b7cd654b2
Allow arbitrary frame sizes for G719 and cleanup
2018-09-09 12:24:08 +02:00
bnnm
a3f2231ba1
Update EA-MT API a bit
2018-09-09 00:51:35 +02:00
bnnm
47b5a189cf
Clean EA-MT code
2018-09-08 23:36:31 +02:00
bnnm
417cc59277
Fix EA-MT looping [SSX3 (PS2)]
2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6
Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
...
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7
Add ALP IMA decoder [Lego Racers (PC)]
2018-09-06 20:25:04 +02:00
bnnm
800ebfc007
Minor doc
2018-09-06 18:10:47 +02:00
bnnm
5e2283f51a
Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)]
2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70
Add DERF DPCM decoder [Stupid Invaders (PC)]
2018-09-06 17:45:34 +02:00
bnnm
00bec4bd70
Extra check when disabling looping
2018-09-06 16:44:42 +02:00
bnnm
131340882b
Add TXTP command #sN for subsong N (#N still works)
2018-09-04 23:53:25 +02:00
bnnm
59b303d753
Update libacm to 1.2 and add .WAVC sfx
2018-09-04 22:42:21 +02:00
bnnm
f70852095c
Tweak minor ACM stuff for opaqueness
2018-09-04 18:37:51 +02:00
bnnm
fcc5f59ffe
Add buffer size validations in custom Vorbis
2018-09-04 18:00:59 +02:00
bnnm
4652460aff
Add extra validation in vgmstream_open_stream
2018-09-04 17:51:34 +02:00
bnnm
7ad7d3d47b
Derive ADX keys automatically if only keystring/keycode is provided
2018-09-04 17:44:06 +02:00
bnnm
9d7d536da7
Add interleaved 2ch XBOX-IMA to TXTH/GENH
2018-09-04 17:11:08 +02:00
bnnm
fa472d4f70
Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules]
2018-09-04 17:10:41 +02:00
bnnm
3a64f8b0d2
Fix some BNSF [Taiko No Tatsujin: Drum Session! (PS4)]
2018-09-04 17:08:01 +02:00
bnnm
064990f6ff
Add extra validation
2018-09-04 17:07:38 +02:00
bnnm
ee7767815b
Add ADX key [Kashimashi! Girl Meets Girl (PS2)]
2018-09-04 17:07:24 +02:00
Christopher Snowhill
7b30d8bc9a
Merge pull request #292 from bnnm/hca-bcstm-metas-docs
...
hca, bcstm, metas, docs
2018-09-02 15:12:49 -07:00
bnnm
d6a682fe8c
Add ADX key [Girls Bravo: Romance 15's (PS2)]
2018-09-02 21:37:19 +02:00
bnnm
bf0d46a476
Rename decode_SASSC to lowercase for consistency
2018-09-02 21:11:15 +02:00
bnnm
c707a29639
Rename SASSC_decoder to lowercase for consistency
2018-09-02 21:09:15 +02:00
bnnm
aa4ea4bc3b
Document ADX CINF header
2018-09-02 21:06:38 +02:00
bnnm
3113342a71
Minor tweaks
2018-09-02 21:06:15 +02:00
bnnm
bd374a01a7
Improve ATRAC9 loop performance and cleanup
2018-09-02 21:02:11 +02:00
bnnm
91c3fd6afc
Fix some Sony .bnk
2018-09-02 16:40:11 +02:00
bnnm
9c0db7cae3
Improve HCA/clHCA key detection
...
- Only test keys when file is encrypted
- Add clHCA_TestBlock to test a frame with the current key
- Move some key detection code to hca_decoder.c and simplify hca.c
detection
- Decrease number of test frames due to increased accuracy of
clHCA_TestBlock
2018-09-02 16:00:58 +02:00
bnnm
fd52fe0e95
Clean clHCA lib 3 (API)
...
- rename clHCA_DecodeSamples16 to clHCA_ReadSamples16 since it isn't
really decoding
- divide clHCA_Decode into clHCA_DecodeHeader and clHCA_DecodeBlock to
clarify usage
- unify clHCA_IsOurFile0/1 since one would need to call
clHCA_DecodeHeader right after it anyway
- add clHCA_SetKey for easier key handling
- adapt vgmstream wrapper
2018-09-01 20:28:00 +02:00
Nathan Benichou
9d94fdb033
Update rfrm.c
...
Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d
Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
...
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e
Export extra sample values in clHCA_getInfo
2018-08-29 20:48:35 +02:00
bnnm
411fa498bb
Clean HCA meta/decoder for future changes
2018-08-29 20:05:31 +02:00
bnnm
5afd33d62a
Split idsp.c into idsp_ie.c and nub_idsp.c
2018-08-28 20:40:02 +02:00
bnnm
f7c26a493d
Clean IDSPs
2018-08-28 20:35:07 +02:00
bnnm
c6a9396b67
Fix IDSP segfault
2018-08-28 20:34:55 +02:00
bnnm
9720384fbe
Fix bcstm 3DS-IMA last interleave and cleanup
2018-08-28 19:43:12 +02:00
bnnm
d5a11d58e8
Add various metas
...
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
f71e98a5ba
Fix missing MSVC dependencies
2018-08-26 22:56:31 +02:00
bnnm
bee3adc95b
Document SQEX SCD looping issues in MPEG
2018-08-26 22:37:04 +02:00
bnnm
0231d635ed
Fix Next Level IDSP last interleave/jingles [Mario Strikers Charged]
2018-08-26 22:36:36 +02:00
bnnm
751d5c5f0f
Clean DSP meta once again
2018-08-26 20:05:38 +02:00
bnnm
cc537270c1
Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)]
2018-08-26 19:16:24 +02:00
bnnm
ce6722181a
Move csmp to its own file, since it's not very standard either
2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f
Move wsi to its own file, since it's not very standard
2018-08-26 17:40:40 +02:00
bnnm
d94485e89e
Minor decode_vgmstream cleanup
2018-08-26 17:07:33 +02:00
bnnm
4ee39206c3
Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup
2018-08-26 16:36:08 +02:00
bnnm
5aad45ab87
Clean AST meta
2018-08-26 13:48:14 +02:00
bnnm
bc62a689c0
Don't call block_update_x manually when using vgmstream_open_stream
2018-08-26 13:47:48 +02:00
bnnm
c2a0311584
Random tweaks
2018-08-26 13:47:02 +02:00
bnnm
92f35029bb
Make generic block_update and auto-call in vgmstream_open_stream
2018-08-26 13:46:07 +02:00
bnnm
b02eeeff04
Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)]
2018-08-26 02:26:38 +02:00
bnnm
88f50985de
Optimize segmented layout decode samples
2018-08-26 01:05:07 +02:00
bnnm
ee03726bbc
Find loop_segment automatically in segmented_layout + remove from metas
2018-08-26 00:59:31 +02:00
bnnm
c9dc0917ff
Fix interleave layout hanging when no interleave size set
2018-08-25 21:15:10 +02:00
bnnm
3130eebf0c
Minor layout cleanup + doc
2018-08-25 20:46:54 +02:00
bnnm
3765831dbe
Remove usage of atrac9_parse_config
2018-08-25 18:03:58 +02:00
bnnm
a734e9c5cb
Remove custom ATRAC9 in favor of custom IO
...
Formats using custom layouts tend to be weird enough that it's a pain to
add support directly in the decoder.
Instead should use custom layouts and I/O streamfiles that, though a bit
wordy and unwieldy at the moment, are a lot more flexible.
2018-08-25 17:48:01 +02:00
bnnm
f86c90c5f9
Use KMA9 custom IO instead of custom ATRAC9
2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc
Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)]
2018-08-25 17:25:02 +02:00
bnnm
1ba2637256
Clean XVAG meta for future changes
2018-08-25 16:23:15 +02:00
bnnm
9e54efe6d8
Remove FFMPEG_EA_XMA as it's now done with custom IO + layers
2018-08-25 13:22:57 +02:00
bnnm
e3255344cf
Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)]
2018-08-25 12:48:55 +02:00
bnnm
d8758f0cb5
Fix describe_vgmstream with layered_layout + FFmpeg
2018-08-25 12:22:40 +02:00
bnnm
8cf27cc15e
Add .xna XWB [Touhou Makukasai ~ Fantastic Danmaku Festival (PC)]
2018-08-25 12:21:21 +02:00
bnnm
8a57cf4729
Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)]
2018-08-25 12:20:55 +02:00
bnnm
07ad3250f6
Clean EAAC streamfile and prepare for EA-XMA
2018-08-25 09:57:46 +02:00
bnnm
6654e44517
Improve/fix AWC XMA streamfile for certain cases
...
It was assuming reads were sequential, though they can skip to offset
(in practice rarely affected), and adjusted packet skip to improve a few
songs.
2018-08-25 09:57:20 +02:00
bnnm
b17719f69c
Rename render_vgmstream_nolayout to _flat for clarity/consistency
...
But not layout_none to layout_flat, since it's used everywhere
2018-08-24 19:37:02 +02:00
bnnm
f576d9568c
Rename nolayout.c to flat.c for consistency/clarity
2018-08-24 19:29:39 +02:00
bnnm
b4884522d8
Optimize STDIO/FOO streamfiles slightly
...
Tries to simplify code, and buffer is not emptied unless we really read
more data (useful for edge reads). get_offset is now reliable (though
never used).
2018-08-24 18:48:42 +02:00
bnnm
6c553882f3
Rename codec_version to codec_config to clarify
2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c
Set dual stereo as a meta flag rather than a static list
...
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
9ad2f578e6
Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
2018-08-23 17:13:46 +02:00
bnnm
d7c2249358
Simplify XVAG looping code
2018-08-23 17:00:52 +02:00
bnnm
41281aa4e9
Tweak .snds priority again
2018-08-22 21:16:25 +02:00
bnnm
6b4f54df92
Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points
2018-08-22 21:04:16 +02:00
bnnm
06c8ab1b3f
Remove bik2a/bk2a fake extensions since they aren't used
2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b
Lower parse priority of raw metas so TXTH has a chance to go first
2018-08-22 20:39:31 +02:00
bnnm
785741e7e1
Rename ps2_mib.c to ps_headerless,c
2018-08-22 20:29:29 +02:00
bnnm
69c791656e
Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
2018-08-22 20:10:31 +02:00
bnnm
925916690a
Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4
Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup
2018-08-22 19:19:31 +02:00
bnnm
27038c9ec8
Add .wavebatch PCM8 [Cars 2 (3DS)]
2018-08-21 22:39:47 +02:00
bnnm
58b8b0c8df
Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
...
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
fe3538520b
Add ps_find_loop_offsets util to find loop point in PS-ADPCM data
2018-08-21 22:14:55 +02:00
bnnm
cae82e9074
Clean builds and enable VGM_USE_VORBIS/MPEG manually for consistency
2018-08-20 20:08:24 +02:00
bnnm
2f0aaaf4fd
Fix some compile ifdefs and warnings
2018-08-20 20:05:44 +02:00
bnnm
bb07299dae
Make libvorbis/libmpg123 optional in autotools
2018-08-20 19:21:51 +02:00
Christopher Snowhill
1294f515f2
Merge pull request #276 from Thealexbarney/msvc-fread-fix
...
Workaround MSVC fseek/fread bug
2018-08-19 16:15:54 -07:00
bnnm
f6417c5430
Use standard buffer size for all metas
...
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
2018-08-19 22:51:14 +02:00
bnnm
a5656eaa2f
Optimize buffer_streamfile EOF reads and fix get_offset behaviour
2018-08-19 22:31:12 +02:00
bnnm
2e6f6c8176
Remove unnecessary FFmpeg ifdef
2018-08-19 19:09:37 +02:00
bnnm
485e5b9cf7
Fix blocks hanging with broken files/incorrect offsets
...
Also removes unnecessary halpst case
2018-08-19 19:02:22 +02:00
bnnm
ca04dbca70
Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
2018-08-19 16:42:39 +02:00
bnnm
b083042704
Cleanup
2018-08-19 10:07:27 +02:00
bnnm
3b5be9d28a
Fix disabling looping with layered layouts
2018-08-19 00:43:06 +02:00
bnnm
c204127332
Fix .rws subsong segments [Madagascar (PS2)]
2018-08-19 00:40:01 +02:00
bnnm
d93a4b2c7a
Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)]
2018-08-19 00:38:08 +02:00
bnnm
93b66b2aa6
Clean .rws code
2018-08-17 22:47:33 +02:00
bnnm
b71d568acb
Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)]
2018-08-16 20:06:57 +02:00
bnnm
7734e4d87f
Improve BFSTM region handling
2018-08-16 20:06:38 +02:00
bnnm
2e90f4de57
Reject EXST in .int meta and cleanup
2018-08-16 20:06:14 +02:00
bnnm
611e556809
Reject files with incorrect num_streams
2018-08-16 20:05:53 +02:00
bnnm
8d7fb21c8f
Check max filesize to avoid buggy reads
...
It was affecting some truncated Switch Opus that were reporting too many
samples
2018-08-15 22:47:22 +02:00
bnnm
6eaf516b23
Tweak FSB ifdefs
2018-08-15 21:19:25 +02:00
bnnm
a3534d7d11
Fix TXTH divide-by-zero with half_size and ch=0
2018-08-15 21:19:12 +02:00
bnnm
9c8323122c
Improve read/seek performance for blocked layouts
2018-08-15 20:21:55 +02:00
bnnm
9e06652264
Redo .nus3bank to parse as a bank with subsongs
...
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
1f6c384a48
Fix EA EAAC looping for RAM assets
2018-08-15 17:37:06 +02:00
bnnm
f4189f2482
Minor debug stuff
2018-08-15 17:36:20 +02:00
bnnm
e3b93755cc
Add HCA key
2018-08-15 17:34:36 +02:00
bnnm
79cad960ae
Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)]
2018-08-15 17:34:17 +02:00
bnnm
cab8605959
Add atrac9_parse_config util
2018-08-15 16:42:34 +02:00
bnnm
f9f93e74e7
Fix segfault while reading some .xsb for .xwb
2018-08-15 00:49:17 +02:00
bnnm
9333a22c16
Remove some minor deprecated warnings
...
Tested with all major codecs we use for FFmpeg, all decode the same
2018-08-15 00:18:05 +02:00
bnnm
2c917c0792
Remove some minor unused warnings
2018-08-15 00:16:54 +02:00
bnnm
65a69982b6
Clean G719/G7221 a bit and remove innecessary use of stack_alloc
2018-08-14 22:20:36 +02:00
bnnm
985a3aead6
Clean .bfstm and add region debug code
2018-08-14 20:25:17 +02:00
bnnm
12167c7318
Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST)
2018-08-14 16:35:50 +02:00
bnnm
d22ee3051a
Clean FFmpeg skip samples parsing
2018-08-14 16:35:17 +02:00
bnnm
cb1901eabe
Merge branch 'master' of https://github.com/kode54/vgmstream into etc
2018-08-14 00:28:35 +02:00
bnnm
b36646aacf
Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)]
2018-08-14 00:28:15 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
...
EA formats
2018-08-13 14:43:56 -07:00
bnnm
36c6168c27
Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)]
2018-08-13 23:03:39 +02:00
bnnm
c26ad84497
Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels)
2018-08-13 23:02:31 +02:00
bnnm
fa848c2ccd
Fix FSB with CELT disabled
2018-08-12 23:12:09 +02:00
bnnm
c1e7e3b1f9
Enable CELT for MSVC project files
2018-08-12 23:00:28 +02:00
bnnm
2e4b8d6c31
Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)]
2018-08-12 22:56:41 +02:00
bnnm
5720278d2d
IDSP cleanup
2018-08-12 18:04:19 +02:00
bnnm
efb01a921c
Add .wua IDSP and cleanup [Lego Dimensions (Wii U)]
2018-08-12 17:13:51 +02:00
bnnm
c7f9a47fcd
Fix rare EALayer3 with proper loops [Need for Speed: World (PC)]
2018-08-12 14:03:04 +02:00