bnnm
27c69687d5
Fix some RWS num_samples [Burnout 2 (Xbox)]
2017-08-26 02:35:14 +02:00
bnnm
be5a0371f5
Fix division by zero in some cases
2017-08-25 23:27:23 +02:00
bnnm
a04b83b206
Add PCM8, fix subsongs for large files
2017-08-25 22:43:33 +02:00
Christopher Snowhill
95057a1561
Merge pull request #118 from bnnm/subsongs-pcmfloat-bik-snu
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Subsongs, PCMFLOAT, BIK, SNU
2017-08-19 17:41:24 -07:00
bnnm
adb225c180
Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2]
2017-08-20 02:18:48 +02:00
bnnm
c953685c80
Rename ea_decoder to ea_xa_decoder
2017-08-20 02:12:15 +02:00
bnnm
86b7b45c89
Minor rename
2017-08-19 15:59:29 +02:00
bnnm
1ffe7b71d5
Enable subsongs for foobar and add config option to disable them
2017-08-19 12:35:38 +02:00
bnnm
1cfb9bfb9d
Enable subsongs for Winamp and add config option to disable them
2017-08-19 11:05:01 +02:00
bnnm
0103f449d0
Pass stream_index to FFmpeg manually for flexibility
2017-08-19 10:28:28 +02:00
bnnm
3d90731c2c
Add Winamp subsong handling (disabled)
2017-08-19 10:26:21 +02:00
bnnm
3c14d3fdb4
Parse loop_target manually (get_vgmstream_play_samples is just a helper)
2017-08-18 19:32:51 +02:00
bnnm
d9fb118412
Add BINK multi-stream support and v2 header
2017-08-18 19:24:19 +02:00
bnnm
5cddab629d
Add FFmpeg audio stream selection
2017-08-18 18:56:43 +02:00
bnnm
6642607d0e
Add FSB5 PCMFLOAT + decoder [Anima Gate of Memories (PC)]
2017-08-18 18:54:21 +02:00
Christopher Snowhill
4d127df129
Reset loop target, as we handle loops ourselves.
2017-08-15 20:06:58 -07:00
Christopher Snowhill
a3b3615fba
Fix compilation error.
2017-08-15 20:06:03 -07:00
Christopher Snowhill
c6e2577169
Change dynamic info call to return false to indicate no change.
2017-08-14 12:59:39 -07:00
Christopher Snowhill
001b1b9d57
Merge pull request #117 from bnnm/streams-plugins
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Streams, plugins
2017-08-13 21:38:30 -07:00
bnnm
1c73a56bc5
Add subsongs (disabled), cleanup, optimize (reuse vgmstream on info)
2017-08-13 22:26:40 +02:00
bnnm
e1a79b68dc
Add unicode support for dual files (via WINAMP_STREAMFILE)
2017-08-13 19:58:28 +02:00
bnnm
f4f920482a
Unify open_stdio usage and add opening by FILE
2017-08-13 19:58:01 +02:00
bnnm
88c8bd4916
Add some disabled (unstable) subsong handling
2017-08-13 13:02:52 +02:00
bnnm
68d3f43868
plugin cleanup in preparation of future changes; fix FILE handle leaks
2017-08-13 11:53:44 +02:00
bnnm
321c617bfa
plugin cleanup in preparation of future changes
2017-08-12 21:17:44 +02:00
bnnm
706a7fbd33
Simplify filetype declarations
2017-08-12 21:09:56 +02:00
bnnm
24021514ed
plugin cleanup in preparation of future changes
2017-08-12 19:24:18 +02:00
bnnm
8175f6186f
Update info
2017-08-12 18:48:13 +02:00
bnnm
cbf9506be0
test.exe: Add stream selector flag "-s N"
2017-08-12 18:43:00 +02:00
bnnm
ade662e023
Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
2017-08-12 18:42:38 +02:00
bnnm
272b55cb3e
Add DSP hist utils
2017-08-12 18:39:56 +02:00
bnnm
d219804b99
Add stream selection and/or stream name reading for some formats
2017-08-12 11:46:28 +02:00
bnnm
b7c807a85c
Add stream name string, for metas than can use it
2017-08-12 11:27:10 +02:00
bnnm
a3146ed2f6
Add stream index selection, to use in metas if supported by the format
...
Not ideal here, but it's the simplest way to pass to all
init_vgmstream_x functions without having to change all functions to
pass extra params or use globals. The value can be set externally by
plugins and metas can use to play the selected stream, or just ignore
it.
2017-08-12 11:23:09 +02:00
bnnm
c5dbece5ac
Add string reader util
2017-08-12 11:14:16 +02:00
bnnm
561048e613
Fix again TXTH LINE_MAX, even VS2015 was complaining
2017-08-12 11:11:08 +02:00
Christopher Snowhill
11950459a8
Merge pull request #115 from bnnm/ealayer3-ahxkey
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Ealayer3 ahxkey
2017-08-05 14:29:45 -07:00
bnnm
90aef437ea
comments
2017-08-05 17:59:35 +02:00
bnnm
efdcd16ac1
Fix some EA BNK [Medal of Honor Heroes 2 PSP]
2017-08-05 17:55:49 +02:00
bnnm
aaa2613802
Add EALayer3 v1 decoder for SCHl [EA games for PS2/Wii/X360/PS3]
2017-08-05 17:54:50 +02:00
bnnm
fadb999207
Add AHX type 0x08 decryption, with .ahxkey files (16b*3, start/mult/add)
2017-08-04 21:48:55 +02:00
bnnm
66219f6b37
Use sample buffers per stream in MPEG custom decoder
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Simplifies the code somewhat and allows more flexibility for new custom
modes (like EALayer3, that can output PCM blocks before decoding
anything)
2017-08-04 21:29:58 +02:00
Christopher Snowhill
9d0c3ed86d
Add sk_aud.c to MSVC project files.
2017-07-30 18:57:17 -07:00
Christopher Snowhill
f9e561e08a
Merge pull request #114 from bnnm/custom-vorbis-mpeg
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Custom Vorbis/MPEG
2017-07-29 18:15:26 -07:00
bnnm
cb05313b13
Add P3D MPEG decoder [Prototype 1/2 (PS3)], fix debug crap
2017-07-29 23:53:45 +02:00
bnnm
3e947b5e9d
Remove meta_AHX from MPEG ifdefs
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I feel parsing a header/meta isn't tied to the ability to init the
codec, which could be swapped if one wanted to use another lib
2017-07-29 23:21:32 +02:00
bnnm
474ca0be94
Use AHX mpeg-custom, add type 0x10, detect encryption, fix encoder delay
2017-07-29 23:16:30 +02:00
bnnm
d54492cb95
Update MPEG "interleaved" decoder: now "custom", restructured, added AHX
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To support future MPEGs of uncertain layout and frame variations (namely
EALayer3) the code has been restructured: mpeg_decoder does stream
procesing and decoding, while mpeg_custom_utils_x does init and parsing
(write to data buffer + update offsets), per MPEG subtype. Internals
have changed but still gives byte-exact results.
AHX has been adapted to this format as a test. Some modes
(P3D/EALayer3/LyN/AWC) are defined for later development but will fail
on init ATM.
2017-07-29 23:14:04 +02:00
bnnm
6308818b77
Simplify MPEG coding/layouts to allow blocked layouts and future changes
2017-07-29 13:05:23 +02:00
bnnm
54ef2b5190
Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)]
2017-07-29 11:46:53 +02:00