bnnm
1810d3ced6
Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
...
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
decc160632
Clean CLI some more
2018-09-07 00:21:17 +02:00
bnnm
b55bc5a9d6
Reorganize CLI code a bit for future changes
2018-09-06 23:32:22 +02:00
bnnm
19f69e14b7
Add ALP IMA decoder [Lego Racers (PC)]
2018-09-06 20:25:04 +02:00
bnnm
800ebfc007
Minor doc
2018-09-06 18:10:47 +02:00
bnnm
5e2283f51a
Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)]
2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70
Add DERF DPCM decoder [Stupid Invaders (PC)]
2018-09-06 17:45:34 +02:00
bnnm
00bec4bd70
Extra check when disabling looping
2018-09-06 16:44:42 +02:00
bnnm
131340882b
Add TXTP command #sN for subsong N (#N still works)
2018-09-04 23:53:25 +02:00
bnnm
59b303d753
Update libacm to 1.2 and add .WAVC sfx
2018-09-04 22:42:21 +02:00
bnnm
f70852095c
Tweak minor ACM stuff for opaqueness
2018-09-04 18:37:51 +02:00
bnnm
fcc5f59ffe
Add buffer size validations in custom Vorbis
2018-09-04 18:00:59 +02:00
bnnm
4652460aff
Add extra validation in vgmstream_open_stream
2018-09-04 17:51:34 +02:00
bnnm
7ad7d3d47b
Derive ADX keys automatically if only keystring/keycode is provided
2018-09-04 17:44:06 +02:00
bnnm
9d7d536da7
Add interleaved 2ch XBOX-IMA to TXTH/GENH
2018-09-04 17:11:08 +02:00
bnnm
fa472d4f70
Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules]
2018-09-04 17:10:41 +02:00
bnnm
3a64f8b0d2
Fix some BNSF [Taiko No Tatsujin: Drum Session! (PS4)]
2018-09-04 17:08:01 +02:00
bnnm
064990f6ff
Add extra validation
2018-09-04 17:07:38 +02:00
bnnm
ee7767815b
Add ADX key [Kashimashi! Girl Meets Girl (PS2)]
2018-09-04 17:07:24 +02:00
Christopher Snowhill
7b30d8bc9a
Merge pull request #292 from bnnm/hca-bcstm-metas-docs
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hca, bcstm, metas, docs
2018-09-02 15:12:49 -07:00
Christopher Snowhill
9bef6a7416
Merge pull request #290 from BenNatNB/patch-1
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Update rfrm.c
2018-09-02 14:35:07 -07:00
bnnm
3fb94479d0
Fix test.exe actually being renamed in vcxproj
2018-09-02 22:31:19 +02:00
bnnm
d6a682fe8c
Add ADX key [Girls Bravo: Romance 15's (PS2)]
2018-09-02 21:37:19 +02:00
bnnm
07cdc5d62e
Rename test.vcxproj to vgmstream_cli.vcxproj (test.exe wasn't renamed)
2018-09-02 21:36:41 +02:00
bnnm
bf0d46a476
Rename decode_SASSC to lowercase for consistency
2018-09-02 21:11:15 +02:00
bnnm
c707a29639
Rename SASSC_decoder to lowercase for consistency
2018-09-02 21:09:15 +02:00
bnnm
aa4ea4bc3b
Document ADX CINF header
2018-09-02 21:06:38 +02:00
bnnm
3113342a71
Minor tweaks
2018-09-02 21:06:15 +02:00
bnnm
bd374a01a7
Improve ATRAC9 loop performance and cleanup
2018-09-02 21:02:11 +02:00
bnnm
488daca056
Divide BUILD.md into DEV.md and add GENH/TXTH/TXTP.md doc
2018-09-02 18:38:22 +02:00
bnnm
7a7bb3b12a
Move BUILD.md to doc/BUILD.md, since root is getting cluttered
2018-09-02 17:43:05 +02:00
bnnm
91c3fd6afc
Fix some Sony .bnk
2018-09-02 16:40:11 +02:00
bnnm
77e1b597a2
Fix clHCA lib v1.1 ATH scaling [El Shaddai (PS3)]
2018-09-02 16:07:59 +02:00
bnnm
9c0db7cae3
Improve HCA/clHCA key detection
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- Only test keys when file is encrypted
- Add clHCA_TestBlock to test a frame with the current key
- Move some key detection code to hca_decoder.c and simplify hca.c
detection
- Decrease number of test frames due to increased accuracy of
clHCA_TestBlock
2018-09-02 16:00:58 +02:00
bnnm
fd52fe0e95
Clean clHCA lib 3 (API)
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- rename clHCA_DecodeSamples16 to clHCA_ReadSamples16 since it isn't
really decoding
- divide clHCA_Decode into clHCA_DecodeHeader and clHCA_DecodeBlock to
clarify usage
- unify clHCA_IsOurFile0/1 since one would need to call
clHCA_DecodeHeader right after it anyway
- add clHCA_SetKey for easier key handling
- adapt vgmstream wrapper
2018-09-01 20:28:00 +02:00
bnnm
a38e3a4878
Clean clHCA lib 2 (cleanup)
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- Removed some overdone optimizations for clarity (don't seem to save
any substantial time when decoding +150 files)
- Remove unnecessary structs
- Treat keycode as a single 64b value
- Lib info and other tweaks
2018-09-01 17:37:07 +02:00
bnnm
98636e5f2a
Clean clHCA lib (comments, renames, api, code)
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- Properly identify variables/functions/etc, all thanks to
Thealexbarney's excellent decoder analysis in VGAudio
- Simplify code to standard C, rather than asm-style decompilation
- Rename/tweak functions to be more C-like
- Minor fixes (pointer tests, incorrect values, etc)
- All was carefully tested, decoded files should be byte-identical to
previous versions
2018-09-01 16:09:59 +02:00
Nathan Benichou
9d94fdb033
Update rfrm.c
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Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d
Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
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Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e
Export extra sample values in clHCA_getInfo
2018-08-29 20:48:35 +02:00
bnnm
411fa498bb
Clean HCA meta/decoder for future changes
2018-08-29 20:05:31 +02:00
bnnm
5afd33d62a
Split idsp.c into idsp_ie.c and nub_idsp.c
2018-08-28 20:40:02 +02:00
bnnm
f7c26a493d
Clean IDSPs
2018-08-28 20:35:07 +02:00
bnnm
c6a9396b67
Fix IDSP segfault
2018-08-28 20:34:55 +02:00
bnnm
9720384fbe
Fix bcstm 3DS-IMA last interleave and cleanup
2018-08-28 19:43:12 +02:00
bnnm
d5a11d58e8
Add various metas
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- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
Christopher Snowhill
72d0b7a3b0
Merge pull request #289 from bnnm/cleanup-eaxma-xvag-psh-vag-mib-etc
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cleanup, eaxma, xvag, psh, vag, mib, etc
2018-08-26 20:40:30 -07:00
bnnm
f71e98a5ba
Fix missing MSVC dependencies
2018-08-26 22:56:31 +02:00
bnnm
bee3adc95b
Document SQEX SCD looping issues in MPEG
2018-08-26 22:37:04 +02:00
bnnm
0231d635ed
Fix Next Level IDSP last interleave/jingles [Mario Strikers Charged]
2018-08-26 22:36:36 +02:00