2894 Commits

Author SHA1 Message Date
bnnm
dfcb6145cd Merge branch 'master' of https://github.com/kode54/vgmstream into settings 2020-07-26 20:36:09 +02:00
bnnm
c017eed7a5 Ignore incorrectly ripped FSB5 2020-07-26 20:16:12 +02:00
bnnm
579b734083 Cleanup 2020-07-26 20:15:26 +02:00
bnnm
a017033ba8 Handle config in segments/layouts 2020-07-26 11:19:52 +02:00
Andrew Gunnerson
1f2132ac3f
meta/brstm.c: Parse ADPCM header offset for each channel instead of skipping a fixed distance
The parser previously computed the offset of the coefficients field of
channel 0's ADPCM header and then skipped 0x38 bytes to get to the
coefficients field of the next channel's ADPCM header. This breaks for
some files because they have larger 0x3a byte ACPCM headers.

This commit updates the logic to compute the offset of each channel's
ADPCM header. Immediately after the HEAD part 3 header, there's an
8-byte table for each channel, where the second field indicates the
offset of that channel's ADPCM header. With this information, it's just
a matter of adding 0x08 to get the coefficients field.

Fixes: #674

Signed-off-by: Andrew Gunnerson <chillermillerlong@hotmail.com>
2020-07-24 21:36:04 -04:00
NicknineTheEagle
74a4aaa8b4 Removed fake .khv extension 2020-07-23 23:02:13 +03:00
bnnm
e2e1a3b20c Read TXTP play settings for trims/pads/body 2020-07-23 21:11:24 +02:00
bnnm
20018c0db7 Cleanup 2020-07-21 19:19:30 +02:00
NicknineTheEagle
595d541f06 RIFF: Fixed .mvw again [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)] 2020-07-19 18:06:27 +03:00
NicknineTheEagle
c35c093131 RIFF: Fixed size check for .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)] 2020-07-18 20:24:32 +03:00
bnnm
729e13ebb0 mpeg decoder cleanup 2020-07-17 19:42:05 +02:00
bnnm
73db56f327 NWA cleanup and improve performance 2020-07-17 19:15:35 +02:00
bnnm
7592e72bae Make get_xx functions const 2020-07-17 19:09:47 +02:00
bnnm
396bfd630a Minor cleanup 2020-07-16 23:16:52 +02:00
bnnm
09b254006a Add Konami Viper .adp [ParaParaParadise 2ndMIX] 2020-07-16 22:51:58 +02:00
bnnm
b7888bca33 Rename ps2_svag.c to svag_kcet.c / ps2_svag_snk.c to svag_snk.c 2020-07-16 22:08:46 +02:00
bnnm
7f0f1ef9b0 Clean SNK SVAG 2020-07-16 22:07:20 +02:00
bnnm
a4331eb04e Fix SVAG detection bug [Silent Scope 2 (PS2)] 2020-07-16 21:47:50 +02:00
bnnm
3091930a1d Fix TXTP edge case when trimming samples 2020-07-16 21:44:34 +02:00
bnnm
27bcba48a9 Codec internal cleanup and moved out of vgmstream.h 2020-07-16 21:43:01 +02:00
bnnm
477666a4f7 Add KTSC [Atelier Ryza (PC)] 2020-07-11 21:25:12 +02:00
bxaimc
b21c4c2193 Add HCA key for Digimon Story: Cyber Sleuth (PC); Add RSP ext. for The Simpsons: Road Rage (PS2) 2020-07-08 18:43:33 -04:00
bnnm
4efd09c454 Fix some Ubi SB [Surf's Up (GC)] 2020-07-05 21:22:31 +02:00
bnnm
cfc2558d9c Ignore .wmid subsongs in BKHD .bnk [Ninjala (Switch)] 2020-07-05 21:07:44 +02:00
bnnm
581c44119f Fix .mul IMA glitches [Tomb Raider Underworld (PC), TR Anniversary (PC)] 2020-07-05 21:04:48 +02:00
bxaimc
a25c731b4c formatting, ugh 2020-07-04 01:23:59 -04:00
bxaimc
692ad47cf0 Add HCA key for Cardcaptor Sakura: Happiness Memories (Android) 2020-07-04 01:17:45 -04:00
bnnm
8fdbaaa155 Make RIFF size more strict 2020-06-30 23:41:25 +02:00
bnnm
b9ec090488 Fix some .wav, once again [Asphalt 6 (iOS)] 2020-06-30 23:32:55 +02:00
bnnm
dc83e6dbcc Cleanup 2020-06-30 23:20:36 +02:00
bxaimc
41381b70cf Add looping for Duke Nukem 3D: 20th Anniversary World Tour 2020-06-25 21:47:49 -04:00
bnnm
1963eb2a9c Fix some .wav, again [Asphalt 6 (iOS)] 2020-06-21 13:15:09 +02:00
bnnm
053e570d97 Rename 2020-06-21 01:21:28 +02:00
bnnm
2a3f17cfa5 Fix SWAV .adpcm [Merlin: A Servant of Two Masters (DS)] 2020-06-21 01:17:19 +02:00
bnnm
e619ad7831 Doc 2020-06-21 00:35:34 +02:00
bnnm
2810fa4915 Fix some .wav [Asphalt 6 (iOS)] 2020-06-21 00:35:09 +02:00
bnnm
a906d3f065 Fix some FSB5 .bank [Transistor (iOS)] 2020-06-21 00:34:48 +02:00
bnnm
cb38467380 Add TXTP e/L options to alter loop config, tweak priority/consistency 2020-06-21 00:33:21 +02:00
bnnm
5aa09d45e0 Doc 2020-06-14 15:50:50 +02:00
bnnm
3164eaa2ae Add TXTH loop_behavior=inverted where 0 is loop [Bloody Roar 4] 2020-06-14 15:50:09 +02:00
bnnm
fe1b76922a Fix some .ikm [Legend of Galactic Heroes (PC)] 2020-06-14 15:49:15 +02:00
bnnm
4413d7b20f Cleanup 2020-06-14 15:27:55 +02:00
NicknineTheEagle
8313a91830 XMA: Added .wav extension [Super Meat Boy (X360)] 2020-06-13 22:09:10 +03:00
NicknineTheEagle
11bba7f22a Ubi SB: Fixed project file check 2020-06-13 22:08:51 +03:00
NicknineTheEagle
1d8216561f Ubi SB: Added sequence configs [Splinter Cell: Double Agent (PC/X360)] 2020-06-11 00:32:34 +03:00
NicknineTheEagle
01291013cc Ubi BAO: Fixed layers with varying sample rate 2020-06-10 21:52:15 +03:00
NicknineTheEagle
b456cb84c6 TXTH: Added EA-XA support 2020-06-09 21:32:18 +03:00
NicknineTheEagle
062ce3efed Ubi DAT: Fixed data size for raw PCM 2020-06-09 21:13:57 +03:00
NicknineTheEagle
382bd4ba4e Ubi SB: Unified checking for project files 2020-06-08 23:10:51 +03:00
NicknineTheEagle
0af464c10f Ubi SB: Fixed external RAM sounds 2020-06-06 18:00:31 +03:00