bnnm
b71739de5e
Fix XA missing num_samples at the end
2018-07-22 23:19:10 +02:00
bnnm
fd7ecbd393
Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)]
2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9
Handle XA ADPCM in a more standard way
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It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
5ee34e32ff
Fixed stream size for Atrac3+ in BNK
2018-07-22 21:40:46 +03:00
NicknineTheEagle
5b5f5036e0
Fixed Atrac3+ for BNK format
2018-07-22 20:20:04 +03:00
NicknineTheEagle
04debd021e
Merge remote-tracking branch 'origin/master' into ea-formats
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# Conflicts:
# src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d7dfa205ea
Added a missing ABK parameter
2018-07-22 05:17:33 +03:00
NicknineTheEagle
4f832266e3
Minor tweaks
2018-07-22 04:43:10 +03:00
Christopher Snowhill
8e16eb108c
Merge pull request #263 from bnnm/schl-txtp-psx
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SCHl, TXTP, PSX
2018-07-21 17:32:21 -07:00
bnnm
4439047fd1
Minor doc
2018-07-22 00:47:31 +02:00
bnnm
907a0af3df
Add missing nus3 OPUS .opus extension
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Also remove tabs to fix GCC warnings about mixing spaces and tabs
2018-07-22 00:47:00 +02:00
bnnm
57b8c6acd3
Add TXTP 'm' channel mapper/swapper
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Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
bnnm
099a4abc66
Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)]
2018-07-21 23:34:00 +02:00
NicknineTheEagle
0210489f83
Added support for newer EA ABK format
2018-07-22 00:18:12 +03:00
bnnm
d4ba9d9d57
Fix potential bugs
2018-07-21 23:05:20 +02:00
NicknineTheEagle
d5745c9d6e
EAAC tweaks
2018-07-21 23:09:44 +03:00
NicknineTheEagle
611aa5ed11
Fixed uninitialized local variable
2018-07-21 21:58:18 +03:00
NicknineTheEagle
b6080f6bdc
Added EA HDR/STH/DAT format support
2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27
Added EA IDX/BIG format support
2018-07-21 21:57:35 +03:00
bnnm
af70e95877
Tweak PS-ADPCM decoding [inFamous (PS3)]
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- Code now more verbose, but easier to understand (by me, at least)
- Unify normal and badflags code
- Fix hist1 not being properly clamped, though not noticeable
- Fix inFamous (PS3) which seemingly wasn't using the extended table but
hitting some compiler weirdness? (failed in foobar and worked in test)
- Use int math for PSX-cfg, which should be minimally more accurate
2018-07-21 20:15:07 +02:00
bnnm
1ec9463235
Fix VGM_ASSERT_ONCE
2018-07-21 20:12:40 +02:00
bnnm
dc4cee2daf
Clean .pos code [Ys I Complete (PC)]
2018-07-21 20:12:09 +02:00
bnnm
6823642302
Fix non-stereo Audacious files
2018-07-21 20:11:42 +02:00
Christopher Snowhill
a710d1015c
Merge pull request #262 from bxaimc/master
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Add looping for Air (Android) Oggs and .lflac ext for kicks
2018-07-20 15:53:18 -07:00
NicknineTheEagle
b954a87787
Added more missing BNK header tags
2018-07-20 10:17:25 +03:00
bxaimc
34fda0011a
Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos
2018-07-20 01:14:41 -04:00
Christopher Snowhill
60615e6dcd
Merge pull request #261 from NicknineTheEagle/ea-fixes
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EA Fixes
2018-07-19 17:29:22 -07:00
NicknineTheEagle
d85406511f
EA SCHl: fail if unknown header tag is encountered
2018-07-19 15:56:59 +03:00
NicknineTheEagle
d825b6ba4d
Added more missing BNK header tags
2018-07-19 15:55:51 +03:00
NicknineTheEagle
33048337c4
EA SCHl: fixes for Gamecube
2018-07-19 07:26:48 +03:00
Christopher Snowhill
6dc54d3456
Merge pull request #257 from NicknineTheEagle/patch-1
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EA support expansion
2018-07-18 15:39:08 -07:00
NicknineTheEagle
5d6fc0a9bc
Ignore duplicate entries in ABK files
2018-07-19 00:24:16 +03:00
NicknineTheEagle
496315bb91
Added even more missing BNK header tags
2018-07-18 22:42:35 +03:00
NicknineTheEagle
779eef0282
Adjust ADPCM hist detection in BNK files
2018-07-18 22:42:23 +03:00
NicknineTheEagle
79f672b7cb
Added more missing BNK header tags [NASCAR 06 (Xbox)]
2018-07-18 20:25:00 +03:00
NicknineTheEagle
be00f0a988
Added EA HDR/DAT format support
2018-07-18 19:32:33 +03:00
NicknineTheEagle
b48c31723c
EA ABK fix
2018-07-18 09:56:35 +03:00
NicknineTheEagle
dc1a98361f
Further work on EA ABK format
2018-07-18 08:54:32 +03:00
NicknineTheEagle
51146cd612
Merge remote-tracking branch 'origin/master' into patch-1
2018-07-18 05:18:35 +03:00
Christopher Snowhill
ee07eaeeaf
Merge pull request #258 from bnnm/asf-eaxma
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ASF, EA-XMA
2018-07-17 17:40:09 -07:00
NicknineTheEagle
5af027e5f9
Added streamed ABK version support (ABK/AST combo)
2018-07-18 02:39:47 +03:00
bnnm
2129afaf75
Fix some EA-XMA [Need for Speed: The Run (X360)]
2018-07-18 00:53:09 +02:00
bnnm
d6795b63c3
Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)]
2018-07-18 00:52:24 +02:00
bnnm
bbd50c78ee
Minor doc
2018-07-18 00:37:14 +02:00
NicknineTheEagle
2056155c6b
Indent fix
2018-07-18 00:19:47 +03:00
NicknineTheEagle
5d6b603055
Added EA ABK header support
2018-07-18 00:14:28 +03:00
NicknineTheEagle
5b27c21a0b
Handle dummy streams in EA BNK files
2018-07-17 23:57:08 +03:00
NicknineTheEagle
e2160f4e09
Added a helper function for auto-detecting value endianness
2018-07-17 23:54:24 +03:00
Christopher Snowhill
454488b56c
Merge pull request #254 from bxaimc/master
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Nihon Falcom NLSD Opus (Ys VIII: Lacrimosa of Dana [Switch])
2018-07-15 17:26:02 -07:00
bxaimc
69c2e9f07f
Add Falcom NLSD Opus (Ys VIII [Switch])
2018-07-15 03:49:33 -04:00