Commit Graph

4760 Commits

Author SHA1 Message Date
bnnm
ce6877f1b8 Fix some Sony .bnk [Yu-Gi-Oh! GX, Ratchet & Clank (PS2)] 2020-04-05 22:08:03 +02:00
bnnm
41fe7ad27b Add .isb MPEG/XMA [Mass Effect (multi)] 2020-04-05 22:07:51 +02:00
bnnm
dc4556b0ec Fix some .vpk loop issues [Sly 2 (PS2)] 2020-04-05 13:09:05 +02:00
bnnm
6ec4f0d008 Add Ubi SB alt IMA [Splinter Cell: Essentials (PSP)] 2020-04-05 11:45:31 +02:00
bnnm
9a09d2cf11 Fix some .cstr [Donkey Konga (GC)] 2020-04-04 23:54:31 +02:00
bnnm
115c6363b8 Fix some Ubi .ckd [Rayman Origins (PS3/X360/PC)] 2020-04-04 22:44:28 +02:00
bnnm
2288370d8b Fix EAAC file leak 2020-04-04 22:32:11 +02:00
bnnm
a93e1d5c69 Missing def 2020-04-04 22:31:53 +02:00
bnnm
6de5cc32f6 Change vgmstream123 default buffer to 1kb for Pi Zero 2020-04-04 22:28:34 +02:00
bnnm
d556919895 Add Argonaut ASF to TXTH [Croc (SAT)] 2020-04-04 22:24:07 +02:00
bnnm
a2e99178e3 Fix some .mul [Tomb Raider 7 (PS3), Tomb Raider Legend (X360)] 2020-04-04 22:08:13 +02:00
bnnm
fd3b240015 CRLF to LF 2020-04-04 22:07:13 +02:00
bxaimc
cff06e3822
Merge pull request #585 from bxaimc/master
P5R ADX Key
2020-04-04 13:55:26 -04:00
bxaimc
17c44f2607 Add ADX key for Persona 5 Royal (PS4) 2020-04-04 13:47:42 -04:00
bnnm
44b700454a Add .snz extension [Killzone HD (PS3)] 2020-04-04 19:10:03 +02:00
bnnm
ccf58bd9e8 Fix some Ubi SB [Ghost Recon Advanced Warfighter (Xbox)] 2020-04-04 19:07:33 +02:00
bnnm
ce54c283f2 Add Wwise .bnk FX mini-format [Borderlands 2 (X360)] 2020-04-04 18:37:53 +02:00
bxaimc
e7da81ef4c
Merge pull request #581 from bxaimc/master
LoH:ToCS3 (Switch) Ogg Opus Looping
2020-03-21 00:22:04 -04:00
bxaimc
a20934458b Add looping for The Legend of Heroes: Trails of Cold Steel III (Switch) 2020-03-21 00:14:09 -04:00
bnnm
50cb942206
Merge pull request #577 from bnnm/txth
txth
2020-03-15 00:44:13 +01:00
bnnm
41dd45f455 Fix TXTH base_offset chaining and other edge cases
- allow name_table when setting body_file
- match paths in name_table (needs wildcard: *path/file.ext)
- always apply base_offset to coefs/hist/name_offset
2020-03-15 00:39:16 +01:00
bnnm
8d9dfaa9b0 Add .ssd extension [Zack & Wiki (Wii)] 2020-03-15 00:38:33 +01:00
bnnm
16a3670ba3
Merge pull request #576 from bnnm/mab
mab
2020-03-14 16:48:54 +01:00
bnnm
ac5f892ed1 Fix some SQEX .sab/mab names and cleanup 2020-03-14 16:36:07 +01:00
bnnm
52325cea7d Add .ams extension [Super Dragon Ball Z (PS2)] 2020-03-14 16:35:58 +01:00
bnnm
faf6def4fe Print BKHD wwise id as unsigned for clarity
printf'ing an unsigned value as signed (%i) still gives unsigned result,
as does a signed value as unsigned (%u), maybe implementation-defined
though
2020-03-14 16:35:44 +01:00
bnnm
5743f42e22
Merge pull request #572 from CyberBotX/CMake
Some CMake updates.
2020-03-13 17:06:28 +01:00
bnnm
126e3b4113
Merge pull request #573 from bnnm/xnb-xpcm-vid1
nnb xpcm vid1
2020-03-09 01:05:28 +01:00
bnnm
1ac69f90d4 Clean streamfile code 2020-03-09 00:58:50 +01:00
bnnm
86b252c7d5 CRLF to LF 2020-03-08 22:50:11 +01:00
bnnm
c226ad2835 Disable FDK-AAC/QAAC default compile flag 2020-03-08 22:26:19 +01:00
bnnm
7fc20cb49f Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)] 2020-03-08 22:15:06 +01:00
bnnm
e3727da3b7 CRLF to LF 2020-03-08 22:12:52 +01:00
bnnm
02e86cb17b Rename ngc_vid1.c to vid1.c 2020-03-08 22:05:07 +01:00
bnnm
1430f7dc7c CRLF to LF 2020-03-08 22:03:45 +01:00
bnnm
d67ead8afa Adjust .awc num_samples for multichannel of varying samples 2020-03-08 19:38:54 +01:00
bnnm
27bdf23fdd Fix some Ubi SB [Open Season (Wii), Surf's Up (Wii), SC:DA (Wii)] 2020-03-08 19:38:12 +01:00
bnnm
56978adb83 Fix some Cstr .dsp samples/looping issues and cleanup 2020-03-08 19:37:46 +01:00
bnnm
267bf6be87 Doc 2020-03-08 19:37:29 +01:00
bnnm
499731ef1c Fix truncated OPUS .wem 2020-03-08 19:35:50 +01:00
Naram Qashat
1441caccc5 Some CMake updates.
* Remove a couple TODO messages as they have already been done.
* Add check for parent directory to stop warning about there being no parent scope if building vgmstream directly.
* Remove the options for FDK-AAC and QAAC.
* Fix a few uses of CMAKE_CURRENT_SOURCE_DIR to use VGM_SOURCE_DIR (for consistency sake).
* Fix a few uses of CMAKE_BINARY_DIR to use VGM_BINARY_DIR.
* Add some conditionals for the install paths so they don't show if you aren't building something.
2020-03-07 22:25:31 -04:00
bnnm
241406c788 Fix Circus VQ filtering in some files 2020-03-08 00:34:20 +01:00
bnnm
a125d9c0fa Add .xpcm VQ + LZ/deflate codec [Eternal Fantasy (PC)] 2020-03-07 23:14:56 +01:00
bnnm
34b701693f CRLF to LF 2020-03-07 23:04:10 +01:00
bnnm
443bc2db7c Add Wwise .bnk for internal streams 2020-03-07 14:40:13 +01:00
bnnm
0da7ea6d76 Add LZ4-compressed .xnb [Square Heroes (PS4), Little Savior (PC)] 2020-03-07 10:43:12 +01:00
bnnm
7100e9099c CRLF to LF 2020-03-07 10:16:08 +01:00
bnnm
3419f2f6d9 Add IO streamfiles init/close callbacks 2020-03-07 10:15:02 +01:00
bnnm
6983b21b17 Add .M4A/M4V to 'known extensions' list 2020-03-07 10:11:09 +01:00
bnnm
8ee27218b5 Fix some XMA Ubi Lyn [Just Dance 4 (X360)] 2020-03-07 10:10:41 +01:00