bnnm
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69c791656e
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Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
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2018-08-22 20:10:31 +02:00 |
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bnnm
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925916690a
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Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
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2018-08-22 19:26:19 +02:00 |
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bnnm
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75fb12eed4
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Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup
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2018-08-22 19:19:31 +02:00 |
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bnnm
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27038c9ec8
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Add .wavebatch PCM8 [Cars 2 (3DS)]
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2018-08-21 22:39:47 +02:00 |
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bnnm
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58b8b0c8df
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Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
Also cleanup and loop end was also off by 28 samples in several cases
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2018-08-21 22:16:56 +02:00 |
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bnnm
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fe3538520b
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Add ps_find_loop_offsets util to find loop point in PS-ADPCM data
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2018-08-21 22:14:55 +02:00 |
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bnnm
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cae82e9074
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Clean builds and enable VGM_USE_VORBIS/MPEG manually for consistency
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2018-08-20 20:08:24 +02:00 |
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bnnm
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2f0aaaf4fd
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Fix some compile ifdefs and warnings
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2018-08-20 20:05:44 +02:00 |
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bnnm
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bb07299dae
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Make libvorbis/libmpg123 optional in autotools
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2018-08-20 19:21:51 +02:00 |
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Christopher Snowhill
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1294f515f2
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Merge pull request #276 from Thealexbarney/msvc-fread-fix
Workaround MSVC fseek/fread bug
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2018-08-19 16:15:54 -07:00 |
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Christopher Snowhill
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0939328dc1
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Merge pull request #288 from bnnm/h4m-rws-sscf-etc
h4m, rws, sscf, etc
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2018-08-19 16:15:39 -07:00 |
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bnnm
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f6417c5430
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Use standard buffer size for all metas
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
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2018-08-19 22:51:14 +02:00 |
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bnnm
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a5656eaa2f
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Optimize buffer_streamfile EOF reads and fix get_offset behaviour
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2018-08-19 22:31:12 +02:00 |
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bnnm
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2e6f6c8176
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Remove unnecessary FFmpeg ifdef
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2018-08-19 19:09:37 +02:00 |
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bnnm
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485e5b9cf7
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Fix blocks hanging with broken files/incorrect offsets
Also removes unnecessary halpst case
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2018-08-19 19:02:22 +02:00 |
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bnnm
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ca04dbca70
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Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
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2018-08-19 16:42:39 +02:00 |
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bnnm
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b083042704
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Cleanup
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2018-08-19 10:07:27 +02:00 |
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bnnm
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e208e0c0ec
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Fix plugins sometimes not showing proper time with looping disabled
Also make sure loops are disabled properly, and remove loop_target refs
in foobar, since it's not set automatically anymore.
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2018-08-19 09:45:40 +02:00 |
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bnnm
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3b5be9d28a
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Fix disabling looping with layered layouts
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2018-08-19 00:43:06 +02:00 |
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bnnm
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c204127332
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Fix .rws subsong segments [Madagascar (PS2)]
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2018-08-19 00:40:01 +02:00 |
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bnnm
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d93a4b2c7a
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Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)]
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2018-08-19 00:38:08 +02:00 |
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bnnm
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93b66b2aa6
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Clean .rws code
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2018-08-17 22:47:33 +02:00 |
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Christopher Snowhill
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088a9d32fd
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Merge pull request #287 from bnnm/wavebatch-bnk-bfstm-nus3bank-etc
Wavebatch, bnk, bfstm, nus3bank, etc
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2018-08-16 16:41:02 -07:00 |
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bnnm
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b71d568acb
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Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)]
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2018-08-16 20:06:57 +02:00 |
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bnnm
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7734e4d87f
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Improve BFSTM region handling
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2018-08-16 20:06:38 +02:00 |
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bnnm
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2e90f4de57
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Reject EXST in .int meta and cleanup
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2018-08-16 20:06:14 +02:00 |
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bnnm
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611e556809
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Reject files with incorrect num_streams
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2018-08-16 20:05:53 +02:00 |
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bnnm
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8d7fb21c8f
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Check max filesize to avoid buggy reads
It was affecting some truncated Switch Opus that were reporting too many
samples
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2018-08-15 22:47:22 +02:00 |
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bnnm
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6eaf516b23
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Tweak FSB ifdefs
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2018-08-15 21:19:25 +02:00 |
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bnnm
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a3534d7d11
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Fix TXTH divide-by-zero with half_size and ch=0
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2018-08-15 21:19:12 +02:00 |
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bnnm
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9c8323122c
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Improve read/seek performance for blocked layouts
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2018-08-15 20:21:55 +02:00 |
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bnnm
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9e06652264
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Redo .nus3bank to parse as a bank with subsongs
Also removes hacky code from idsp, since it's now on its own file
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2018-08-15 19:59:10 +02:00 |
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bnnm
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1f6c384a48
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Fix EA EAAC looping for RAM assets
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2018-08-15 17:37:06 +02:00 |
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bnnm
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f4189f2482
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Minor debug stuff
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2018-08-15 17:36:20 +02:00 |
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bnnm
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e3b93755cc
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Add HCA key
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2018-08-15 17:34:36 +02:00 |
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bnnm
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79cad960ae
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Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)]
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2018-08-15 17:34:17 +02:00 |
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bnnm
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cab8605959
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Add atrac9_parse_config util
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2018-08-15 16:42:34 +02:00 |
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bnnm
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f9f93e74e7
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Fix segfault while reading some .xsb for .xwb
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2018-08-15 00:49:17 +02:00 |
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bnnm
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9333a22c16
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Remove some minor deprecated warnings
Tested with all major codecs we use for FFmpeg, all decode the same
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2018-08-15 00:18:05 +02:00 |
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bnnm
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2c917c0792
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Remove some minor unused warnings
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2018-08-15 00:16:54 +02:00 |
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bnnm
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65a69982b6
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Clean G719/G7221 a bit and remove innecessary use of stack_alloc
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2018-08-14 22:20:36 +02:00 |
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bnnm
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985a3aead6
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Clean .bfstm and add region debug code
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2018-08-14 20:25:17 +02:00 |
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bnnm
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12167c7318
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Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST)
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2018-08-14 16:35:50 +02:00 |
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bnnm
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d22ee3051a
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Clean FFmpeg skip samples parsing
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2018-08-14 16:35:17 +02:00 |
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bnnm
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cb1901eabe
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Merge branch 'master' of https://github.com/kode54/vgmstream into etc
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2018-08-14 00:28:35 +02:00 |
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bnnm
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b36646aacf
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Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)]
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2018-08-14 00:28:15 +02:00 |
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Christopher Snowhill
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7840d9df1f
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Merge pull request #279 from NicknineTheEagle/ea-fixes
EA formats
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2018-08-13 14:43:56 -07:00 |
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bnnm
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36c6168c27
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Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)]
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2018-08-13 23:03:39 +02:00 |
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bnnm
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c26ad84497
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Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels)
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2018-08-13 23:02:31 +02:00 |
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Christopher Snowhill
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6ba3b684fb
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Merge pull request #286 from bnnm/celt-dll
CELT DLLs
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2018-08-12 14:34:48 -07:00 |
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