4226 Commits

Author SHA1 Message Date
bnnm
9216971505 Make segmented/layered loop/behave a bit more standard for seeking 2020-08-01 00:48:15 +02:00
bnnm
ef64005418 Improve Level 5 0x555 codec performance 2020-07-31 17:13:22 +02:00
bnnm
7073d8997d Merge branch 'master' of https://github.com/kode54/vgmstream into cleanup 2020-07-31 17:08:56 +02:00
bnnm
9b4b40d3c8 Remove old bitreader code 2020-07-31 16:54:30 +02:00
bnnm
78ea507e0e Improve EALayer performance a bit by using static bitreader 2020-07-31 16:49:07 +02:00
bnnm
f7526e3735 Use newer bitreader 2020-07-31 16:44:45 +02:00
bnnm
3901393aa3 Minor cleanup 2020-07-31 16:44:31 +02:00
bnnm
d900718a5b Cleanup 2020-07-31 16:44:19 +02:00
bnnm
30eef7ed43 Minor renames 2020-07-30 23:50:56 +02:00
bnnm
5daf36fbc8 Clean Wwise Vorbis and improve IO performance slightly 2020-07-30 23:49:52 +02:00
bnnm
2e9d35b207 Improve Wwise Vorbis bitreader performance 2020-07-30 20:17:14 +02:00
NicknineTheEagle
0ef5b4d40e
Merge branch 'master' into riff 2020-07-30 19:51:43 +03:00
NicknineTheEagle
cc530b3973 RIFF: Fixed mono .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)] 2020-07-30 19:22:12 +03:00
bnnm
3bce06ea61 Cleanup 2020-07-29 22:28:49 +02:00
bnnm
5a311f4746 Improve seeking speed 2020-07-29 19:34:55 +02:00
bnnm
dfcb6145cd Merge branch 'master' of https://github.com/kode54/vgmstream into settings 2020-07-26 20:36:09 +02:00
bnnm
c017eed7a5 Ignore incorrectly ripped FSB5 2020-07-26 20:16:12 +02:00
bnnm
579b734083 Cleanup 2020-07-26 20:15:26 +02:00
bnnm
4ec6acb4a6 Add internal simple seeking 2020-07-26 20:15:13 +02:00
bnnm
079218dca8 Update VS files 2020-07-26 20:13:12 +02:00
bnnm
16a056437d Separate part of vgmstream.c to decode.c and render.c 2020-07-26 18:36:47 +02:00
bnnm
32fd4651df use play position in mixing for curves 2020-07-26 17:19:01 +02:00
bnnm
57053ee348 Add pad end + don't emmit garbage samples past file end 2020-07-26 17:16:46 +02:00
bnnm
a017033ba8 Handle config in segments/layouts 2020-07-26 11:19:52 +02:00
Andrew Gunnerson
1f2132ac3f
meta/brstm.c: Parse ADPCM header offset for each channel instead of skipping a fixed distance
The parser previously computed the offset of the coefficients field of
channel 0's ADPCM header and then skipped 0x38 bytes to get to the
coefficients field of the next channel's ADPCM header. This breaks for
some files because they have larger 0x3a byte ACPCM headers.

This commit updates the logic to compute the offset of each channel's
ADPCM header. Immediately after the HEAD part 3 header, there's an
8-byte table for each channel, where the second field indicates the
offset of that channel's ADPCM header. With this information, it's just
a matter of adding 0x08 to get the coefficients field.

Fixes: #674

Signed-off-by: Andrew Gunnerson <chillermillerlong@hotmail.com>
2020-07-24 21:36:04 -04:00
NicknineTheEagle
74a4aaa8b4 Removed fake .khv extension 2020-07-23 23:02:13 +03:00
bnnm
e2e1a3b20c Read TXTP play settings for trims/pads/body 2020-07-23 21:11:24 +02:00
bnnm
d0f1b85d59 Adjust some settings 2020-07-23 21:10:55 +02:00
bnnm
48a9836828 Add begin trim/padding to main render 2020-07-22 23:29:38 +02:00
NicknineTheEagle
2ecf8c44b2 Added .wlv extension [ToeJam & Earl III: Mission to Earth (DC)] 2020-07-22 00:52:20 +03:00
bnnm
845e6112e1 Add put_uXXbe alias 2020-07-21 19:46:27 +02:00
bnnm
1421bde34a Move plugin parts to internal vgmstream code to simplify plugin code 2020-07-21 19:22:17 +02:00
bnnm
20018c0db7 Cleanup 2020-07-21 19:19:30 +02:00
bnnm
479e6b8889 Move plugin parts to internal vgmstream code to simplify plugin code 2020-07-21 19:18:53 +02:00
NicknineTheEagle
595d541f06 RIFF: Fixed .mvw again [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)] 2020-07-19 18:06:27 +03:00
NicknineTheEagle
c35c093131 RIFF: Fixed size check for .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)] 2020-07-18 20:24:32 +03:00
NicknineTheEagle
a646178441 Moved .dat to common extensions list 2020-07-18 20:14:20 +03:00
bnnm
c728301989 Cleanup 2020-07-18 00:27:53 +02:00
bnnm
5ecf1136a3 Cleanup 2020-07-18 00:12:44 +02:00
bnnm
036748f584 CRLF to LF 2020-07-17 22:35:59 +02:00
bnnm
4879c74ddd Cleanup 2020-07-17 22:35:32 +02:00
bnnm
45d64c07d1 CRLF to LF 2020-07-17 19:44:20 +02:00
bnnm
729e13ebb0 mpeg decoder cleanup 2020-07-17 19:42:05 +02:00
bnnm
73db56f327 NWA cleanup and improve performance 2020-07-17 19:15:35 +02:00
bnnm
7592e72bae Make get_xx functions const 2020-07-17 19:09:47 +02:00
bnnm
396bfd630a Minor cleanup 2020-07-16 23:16:52 +02:00
bnnm
09b254006a Add Konami Viper .adp [ParaParaParadise 2ndMIX] 2020-07-16 22:51:58 +02:00
bnnm
b7888bca33 Rename ps2_svag.c to svag_kcet.c / ps2_svag_snk.c to svag_snk.c 2020-07-16 22:08:46 +02:00
bnnm
7f0f1ef9b0 Clean SNK SVAG 2020-07-16 22:07:20 +02:00
bnnm
a4331eb04e Fix SVAG detection bug [Silent Scope 2 (PS2)] 2020-07-16 21:47:50 +02:00