Link
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4963e97216
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Fairy Fencer F: Advent Dark Force Looping OGG support added.
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2017-02-18 08:04:16 +01:00 |
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bnnm
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d26c813cbd
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Fix some rare AKB2 [Mobius FF SFX]
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2017-02-12 15:43:57 +01:00 |
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bnnm
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b661996313
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Relax loop validation [ESPN 2002]
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2017-02-12 15:00:10 +01:00 |
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bnnm
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b3ca092b6a
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Add AKB support for OGG/alt AAC [SQEX iOS: Dragon Quest 2-6, FF6, TWEWY]
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2017-02-12 14:42:02 +01:00 |
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bnnm
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9317ce9cc2
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Add ffmpeg_set_skip_samples to manually fix encoder delay in some cases
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2017-02-12 13:17:01 +01:00 |
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bnnm
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8d973f4eb9
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Allow negative start time in init_seek (for Ogg)
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2017-02-12 12:18:44 +01:00 |
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bnnm
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5040b4746e
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Fix minor bugs; cleanup
- loop flag parsed from the spec [TTT HD]
- add joint stereo ATRAC3 [Silent Hill HD]
- fix MSFv1 ATRAC3 sample rate [Digi World SP]
- use "fake RIFF" ATRAC3 for flexibility (sample rate fix)
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2017-02-04 23:26:13 +01:00 |
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bnnm
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3d9ce4c15e
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Fixed FSB5 sample rate and channels, multichannel IMA ADPCM; cleanup
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2017-02-04 23:20:11 +01:00 |
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bnnm
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b44cd87a7b
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Fix multichannel IMA FSB
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2017-02-04 19:37:48 +01:00 |
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bnnm
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13bec0d5be
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Add check in free_ffmpeg to avoid segfault if data is NULL
free() accepts NULL so free_ffmpeg should too, I guess
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2017-02-04 17:54:43 +01:00 |
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bnnm
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2aa025f245
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Added BIK/BIKa 1/2 [various game movies]
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2017-02-04 13:00:13 +01:00 |
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bnnm
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bc49757f20
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Added/finished looping MP4 (.lmp4) [FFDimensions, Tales of Hearts R iOS]
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2017-02-04 11:10:02 +01:00 |
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bnnm
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d8df47e080
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Simplify SGXD code
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2017-01-28 00:41:51 +01:00 |
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bnnm
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a468e9b1b1
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Fix stream and interleave sizes in some cases
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2017-01-27 23:39:52 +01:00 |
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bnnm
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c3490f99d9
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Fix a rare FFmpeg bug when reading "fake" filesizes
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2017-01-27 23:16:00 +01:00 |
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bnnm
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685c7bafad
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Fix MSA sample count [Psyvariar (PS2)]
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2017-01-27 19:32:40 +01:00 |
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bnnm
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7e106d6a33
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Add basic multistream FSB support
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2017-01-27 18:01:40 +01:00 |
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bnnm
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45bd8a37cb
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Allow looping in IDSPs with loop_end over num_samples
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2017-01-27 16:19:08 +01:00 |
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bnnm
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802e414bdc
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Fix mono Xbox decoding, mono DSP start_offset; code cleanup
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2017-01-26 23:31:02 +01:00 |
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bnnm
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35a3d44c89
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Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
The CRI .adx code is now like before it was added (44075c4 )
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2017-01-25 22:28:15 +01:00 |
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bnnm
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195958b20a
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Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
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2017-01-25 22:23:45 +01:00 |
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bnnm
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9ae63e470b
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Add .str extension for Ben 10: Galactic Racing
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2017-01-25 20:36:57 +01:00 |
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bnnm
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a809a7c628
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Add Omikron: The Nomad Soul IMA ADPCM coding and meta
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2017-01-25 20:25:39 +01:00 |
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bnnm
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28dc316f95
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Add NPS extension (Beautiful Katamari)
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2017-01-22 11:40:01 +01:00 |
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bnnm
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b726349ece
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Fix multistream count offset [Dragon Quest X SFX]
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2017-01-19 00:33:12 +01:00 |
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bnnm
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78349c3c8f
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Move "skip chunks" to OGG, only FFXIV needs it and breaks some DQ10 DSPs
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2017-01-19 00:29:55 +01:00 |
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bnnm
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11968a5593
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Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12]
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2017-01-18 21:28:14 +01:00 |
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bnnm
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ef44b5b5cc
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SCD DSP: validate size/offset and don't crash when failing to open
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2017-01-18 21:19:43 +01:00 |
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bnnm
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85e63743b7
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Added SCD DSP Wii U [Dragon Quest X (Wii U)]
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2017-01-15 20:42:26 +01:00 |
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Christopher Snowhill
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efdbf8c331
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Merge pull request #61 from bnnm/formats-stuff
Formats and stuff
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2017-01-14 14:16:16 -08:00 |
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bnnm
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72f252327f
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Added SCD ATRAC3plus [Lord of Arcana (PSP)]
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2017-01-14 23:00:19 +01:00 |
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bnnm
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07c179e51c
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Remove unused init_ffmpeg_faux_riff
Superseded by init_ffmpeg_header_offset and various ffmpeg_make_riff_x
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2017-01-14 22:29:47 +01:00 |
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bnnm
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d3ba419aa9
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Fixed SCD XMA [Final Fantasy XIII (X360)]
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2017-01-14 22:27:52 +01:00 |
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bnnm
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376b4acbb2
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Minor func rename (ffmpeg_make_riff_xma2_from_fmt)
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2017-01-14 22:25:15 +01:00 |
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bnnm
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7f02c9951d
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Fixed 6ch "multi" IDSP [Tekken Tag Tournament 2 (Wii U)]
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2017-01-14 21:21:39 +01:00 |
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bnnm
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a1f8407ab1
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Fixed GSP+GSB DSP total samples [Super Swing Golf GC]
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2017-01-14 03:05:07 +01:00 |
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bnnm
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b96e7d7bbf
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Added ATRAC3/XMA in GSP/GSB [Quantum Theory PS3/X360]
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2017-01-14 01:39:21 +01:00 |
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bnnm
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c68608149c
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Moved check_extensions/open_stream to streamfile.c/vgmstream.c
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2017-01-14 00:59:54 +01:00 |
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bnnm
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14d2363670
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Moved dsp_read_coefs_be to ngc_dsp_decoder.c
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2017-01-13 23:56:48 +01:00 |
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bnnm
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f5750ba2cc
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Moved make_riff_x to ffmpeg_decoder.c (only actually used by FFmpeg)
Also added make_riff_xma2_from_fmt_be
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2017-01-13 23:47:52 +01:00 |
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Christopher Snowhill
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72f3e3555b
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Added sanity check to MCA decoder, fixes some odd rips I've just encountered.
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2017-01-09 09:29:08 -08:00 |
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bnnm
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2467f9afdc
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Added CXS [Eternal Sonata (Xbox 360)]
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2017-01-08 14:19:32 +01:00 |
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bnnm
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01981a6686
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Added PS2 VDS/VDM [Graffiti Kingdom]
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2017-01-08 12:59:04 +01:00 |
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bnnm
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4e6ce8747d
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Added .swag [Frantix PSP]
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2017-01-08 12:03:31 +01:00 |
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bnnm
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86ba7a6a23
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Remove some old DEBUG code
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2017-01-08 02:58:52 +01:00 |
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bnnm
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c7c1564d9f
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Minor cleanups (no functionality changes)
- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
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2017-01-08 01:09:20 +01:00 |
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bnnm
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3e4299b373
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Added ATRAC3/XMA in VAWX (.xwv) [Moon Diver, No More Heroes X360]
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2017-01-07 17:04:21 +01:00 |
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bnnm
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2557074ceb
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Added .nps extension [Venus & Braves PS2]
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2017-01-07 14:33:10 +01:00 |
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bnnm
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8b8a9ecd4e
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Basic support for multi-stream SCD (FF XIV sfx)
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2017-01-03 21:13:36 +01:00 |
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bnnm
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8913ccdd47
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Add SCD OGG v3 decryption (FF XIV Heavensward)
Original code by ShadowRoze and algorithm by Ioncannon.
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2017-01-03 19:03:08 +01:00 |
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