bnnm
d94485e89e
Minor decode_vgmstream cleanup
2018-08-26 17:07:33 +02:00
bnnm
4ee39206c3
Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup
2018-08-26 16:36:08 +02:00
bnnm
3765831dbe
Remove usage of atrac9_parse_config
2018-08-25 18:03:58 +02:00
bnnm
9e54efe6d8
Remove FFMPEG_EA_XMA as it's now done with custom IO + layers
2018-08-25 13:22:57 +02:00
bnnm
fe3538520b
Add ps_find_loop_offsets util to find loop point in PS-ADPCM data
2018-08-21 22:14:55 +02:00
bnnm
d93a4b2c7a
Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)]
2018-08-19 00:38:08 +02:00
bnnm
cab8605959
Add atrac9_parse_config util
2018-08-15 16:42:34 +02:00
bnnm
d22ee3051a
Clean FFmpeg skip samples parsing
2018-08-14 16:35:17 +02:00
bnnm
07bb40071a
Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
...
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
16f2474a50
Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)]
2018-08-02 18:22:01 +02:00
bnnm
a4f67bf077
Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
...
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bnnm
61034484ab
Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox)
2018-07-27 17:11:11 +02:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
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More EA formats
2018-07-23 19:08:02 -07:00
bnnm
0dc2c81ab9
Handle XA ADPCM in a more standard way
...
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
04debd021e
Merge remote-tracking branch 'origin/master' into ea-formats
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# Conflicts:
# src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d5745c9d6e
EAAC tweaks
2018-07-21 23:09:44 +03:00
bnnm
af70e95877
Tweak PS-ADPCM decoding [inFamous (PS3)]
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- Code now more verbose, but easier to understand (by me, at least)
- Unify normal and badflags code
- Fix hist1 not being properly clamped, though not noticeable
- Fix inFamous (PS3) which seemingly wasn't using the extended table but
hitting some compiler weirdness? (failed in foobar and worked in test)
- Use int math for PSX-cfg, which should be minimally more accurate
2018-07-21 20:15:07 +02:00
bnnm
d6795b63c3
Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)]
2018-07-18 00:52:24 +02:00
bnnm
6f4388045e
Add ps_cfg_bytes_to_samples for clarity
2018-04-12 23:21:53 +02:00
bnnm
ad755b85c6
Fix mono/interleave/PCM16 .spsd [Giga Wing 2, Virtua Tennis 2 (Naomi)]
2018-03-28 22:58:25 +02:00
bnnm
eb52b3fb57
Add stereo AICA to GENH/TXTH (no interleave) [SF3 Double Impact (DC)]
2018-03-28 00:30:59 +02:00
bnnm
1708dcaf63
Remove PCM16-XOR decoder and use decryption streamfile instead
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The encryption is built on top of the data, so this way mimics the
actual setup and removes another superfluous decoder
2018-03-27 23:24:24 +02:00
bnnm
0f529ea1a7
Remove BMDX decoder and use decryption streamfile instead
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The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
fbd8e94e41
Add Yamaha/NXAP ADPCM decoder
2018-03-24 12:08:16 +01:00
bnnm
49331423e2
Add true multichannel XBOX-IMA
2018-03-23 21:21:44 +01:00
bnnm
79194a0178
Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)]
2018-03-17 19:57:54 +01:00
bnnm
05dc3df6e0
Simplify mus_acm_codec_data into acm_codec_data
2018-03-16 18:02:17 +01:00
bnnm
ce9a69aad1
Clean ACM init/free/reset
2018-03-16 15:42:01 +01:00
bnnm
5e50819778
Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)]
2018-02-25 10:05:28 +01:00
bnnm
9cf9416665
Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
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Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
ef4ef28ace
Simplify xa_init_get_high_nibble call
2018-01-04 23:59:30 +01:00
bnnm
757e4cde69
Rename init_x_codec_data to init_x for consistency
2018-01-04 23:22:03 +01:00
bnnm
8789c5918e
Prepare ATRAC9 decoder hooks (disabled, not usable at the moment)
2017-12-29 00:29:33 +01:00
bnnm
8538aa1a75
Rename at3_decoder.c to at3plus_decoder.c and add init function
2017-12-27 01:02:24 +01:00
bnnm
2f9c16ae9b
Add mu-Law with internal interleave decoder
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This is needed for blocked layout, as it can't do normal interleave.
Probably could be fixed in the future to remove several superfluous
_int/block decoders
2017-12-24 01:39:24 +01:00
bnnm
765af1994a
Move bitstream reader to coding_utils
2017-12-09 17:06:21 +01:00
bnnm
666d47ef84
Remove layout_interleave_byte as NGC_DSP_subint is used instead
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The layout was designed to do subframe deinterleave (when
less-than-a-frame bytes of each channel are interleaved) in an array and
pass it to "mem" decoders.
In practice this only happens in a handful of formats, was only used
with DSP, and since making "mem" decoders is required it's simpler to
make normal decoders handling the byte layout directly.
In an effort to simplify vgmstream's layouts, code, and other esoteric
features I changed the old decode_ngc_dsp_mem for decode_ngc_dsp_subint;
results are byte-exact.
2017-12-06 21:12:42 +01:00
bnnm
98b4f8c5b1
Add NGC DSP subinterleave decoder
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Meant to replace layout_interleave_byte
2017-12-06 21:04:04 +01:00
bnnm
48795333e1
Fix mpeg_bytes_to_samples in newer libmpg123, by saving initial info
2017-12-03 17:24:32 +01:00
bnnm
6072d17f50
Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices]
2017-12-03 13:44:55 +01:00
bnnm
8363e26b88
Unify IMA/IMA_int with standard IMA decoder + add stereo IMA
2017-11-19 03:32:21 +01:00
bnnm
ea634ad473
Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
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Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
4a2cf9dd91
Fuse EACS and DVI IMA decoder into a configurable IMA decoder
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EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
4dfbc3cf6a
Improve CD-XA detection and RIFF-less support; minor XA code cleanup
2017-11-16 19:47:42 +01:00
bnnm
66be677f56
Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy]
2017-11-05 17:06:40 +01:00
bnnm
e6cb6facbc
Fix coding_XBOX_int so it properly works with any interleave; comments
2017-10-27 18:56:34 +02:00
bnnm
229783f5f0
Make decoder init functions for G722.1/G719
2017-10-14 12:41:59 +02:00
bnnm
c770490b3d
Add AL2 meta + A-law decoder [Conquest of Elysium 3 (PC)]
2017-10-08 17:51:54 +02:00
bnnm
874694bd0a
Tweak XMA1 and Wwise XWMA sample counts, XMA2 looping, XMA1 channels
2017-10-08 17:34:07 +02:00
bnnm
16786b78d4
Add .opus [Lego City Undercover]
2017-09-30 01:27:47 +02:00