2123 Commits

Author SHA1 Message Date
bnnm
13fcb28b3c Add KID .WAF [Ever 17 (PC)] 2018-03-03 18:49:11 +01:00
bnnm
789ca26e8a Add KID .WAF [Ever 17 (PC)] 2018-03-03 18:46:12 +01:00
bnnm
50354e404c Clean some DSP metas 2018-03-03 18:44:02 +01:00
bnnm
36ff981ef9 Rename atsl3.c to atsl.c for consistency 2018-03-03 02:05:14 +01:00
bnnm
ce568fb6a3 Add .ATSL for PS4/Vita/PC [Warriors All-Stars (PC)] 2018-03-03 02:03:53 +01:00
bnnm
7fc5c6e582 Add RIFF/OGG .ADX extension [Remember 11 (PC)] 2018-03-03 01:10:39 +01:00
bnnm
e9b2751064 Add XBOX mono/int to GENH/TXTH (as codec_mode 1) [Manhunt (Xbox)] 2018-03-03 01:09:44 +01:00
bnnm
c44b7ef264 Rename some blocked layouts for clarity 2018-02-25 16:52:57 +01:00
bnnm
3b59acbf8a Add .adm looping (requires exe in the same dir) [Dragon Quest V (PS2)] 2018-02-25 16:28:15 +01:00
bnnm
494dfb8194 Fix .adm [Dragon Quest V (PS2)] 2018-02-25 15:04:29 +01:00
bnnm
4331fb7685 Add .e4x [Driver 3 (PC)] 2018-02-25 12:17:35 +01:00
bnnm
5e50819778 Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)] 2018-02-25 10:05:28 +01:00
bnnm
3a11728846 Remove xbox_xwav.c as riff.c now should produce identical files 2018-02-24 22:37:17 +01:00
bnnm
bae7eb0fd1 Add .xwav to riff.c, now .lwav and .xwav decode the same 2018-02-24 22:32:13 +01:00
bnnm
ac8a94c2b9 Fix XBOX-IMA decoding, 4ch and tweak layout [Dynasty Warriors 4 (Xbox)]
Now writes header sample and skips last nibble, as seen in MS's XDK
code, and simplifies multichannel layouts and fixes some theoretical
configurations
2018-02-24 22:30:17 +01:00
bnnm
2966185f26 Add FSB key 2018-02-23 23:31:08 +01:00
bnnm
aca3dc5f2d Parse "wsmp" loop chunk, rarely found in Xbox games [Dynasty Warriors 5] 2018-02-23 23:30:55 +01:00
bnnm
6eba6b7022 Tweak WWISE-IMA as interleave and use "MUL" nibble expansion
Clarify it's just basically mono XBOX-IMA; "MUL" expansion apparently
used per decompilation (not really noticeable due to small headered
frames)
2018-02-23 23:01:44 +01:00
bnnm
2992287e3f Fix XBOX_IMA missing layout_none 2018-02-17 22:16:41 +01:00
bnnm
2f05cfa2e9 Rename psx_mgav to ea_swvr 2018-02-17 21:19:55 +01:00
bnnm
216ecf04b2 Rename psx_mgav to ea_swvr and clean for future changes 2018-02-17 21:15:21 +01:00
bnnm
317fe4f7d3 Use xbox_ima_bytes_to_samples, WWISE-IMA follows XBOX-IMA and not MS-IMA
This can be seen comparing games of different platform, ex. Resogun PS3
(WWISE-IMA) vs Vita (ATRAC9)
2018-02-17 19:46:15 +01:00
bnnm
47bdada1e8 Rename ps2_aus.c to aus.c for consistency 2018-02-17 19:05:13 +01:00
bnnm
a0fa4422ca Tweak minor debug stuff 2018-02-17 18:53:37 +01:00
bnnm
830f904afb Use fact_samples if possible and add .snd [Layton Brothers (iOS)]
fact_samples can be specified with non-PCM codecs, per spec.
2018-02-17 17:32:58 +01:00
bnnm
9cf9416665 Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
d969c85bc8 Remove unneeded loop fix 2018-02-17 03:29:58 +01:00
bnnm
67269eaf8a Add L2SD Ogg [Lineage II Chronicle 4 (PC)] 2018-02-17 02:23:45 +01:00
bnnm
cc5d8c4c9c Add comment 2018-02-17 02:09:48 +01:00
bnnm
72bb3f21ee Add Ubi RAKI PCM/Opus [Just Dance 2017, Raiman Legends (Switch)] 2018-02-17 02:09:30 +01:00
bnnm
6f28316317 Fix rare segfault in mdsp 2018-02-17 02:08:38 +01:00
bnnm
8a935c8c12 Add some Ubi SB0 [Surf's Up (PC)] 2018-02-17 02:07:43 +01:00
Christopher Snowhill
73933aae95
Merge pull request #187 from Thealexbarney/opus-fixes-switch
Fixes for Switch Opus reading
2018-02-15 16:37:19 -08:00
Alex Barney
90f09ac562 Skip initial padding in Switch Opus streams 2018-02-10 17:39:00 -06:00
bnnm
dfe3b1f607 Fix SXD with internal+external data [The Last Guardian (PS4)] 2018-02-10 17:51:55 +01:00
bnnm
3faae6fe6e Remove debug crap 2018-02-10 17:50:25 +01:00
bnnm
def9ebd7cb Fix some MSS DSP [TimeSplitters 2 (GC)] 2018-02-10 17:46:22 +01:00
bnnm
e41df10893 Add XNB XMA (uncompressed) [Terraria (X360)] 2018-02-10 17:45:33 +01:00
bnnm
ec052385a0 Fix SABs with long descriptors [Final Fantasy XV Benchmark sfx (PC)] 2018-02-03 19:26:57 +01:00
bnnm
c3b637a199 Add EA SNS/SPS DSP [Need for Speed Nitro sfx (Wii)] 2018-02-03 17:19:38 +01:00
bnnm
9a279c35b5 Remove debug crap 2018-02-03 15:40:43 +01:00
bnnm
87ccbb0eaa Add SAB OGG Vorbis [Final Fantasy XV Benchmark sfx (PC)] 2018-02-03 15:39:21 +01:00
bnnm
b885ef13ee Add MAB encrypted HCA [Final Fantasy XII TZA (PS4/PC)] 2018-02-03 01:27:57 +01:00
bnnm
fd21da2c61 Add SCD v4 ATRAC9 [Kingdom Hearts 2.8 (PS4)] 2018-02-03 01:27:35 +01:00
bnnm
20ca3fc30d Add HCA key 2018-01-28 00:48:57 +01:00
bnnm
2da7cf0647 Add ADX keystring 2018-01-28 00:48:44 +01:00
bnnm
86ce73d181 Rename Wwise Vorbis enums with prefix for clarity 2018-01-28 00:47:06 +01:00
bnnm
528b5c3197 Fix bitrate for subsongs and rename streams > subsongs 2018-01-28 00:41:25 +01:00
bnnm
a0a5143daa Fix some FSB IMA [Dead to Rights 2 (Xbox)] 2018-01-27 23:00:27 +01:00
bnnm
2ef0663d79 Add SQEX SAB/MAB (MPEG/ATRAC9/HCA/MSADPCM) [DQ Builders, FF XV (PS4)] 2018-01-27 22:34:48 +01:00