bnnm
6d80168879
Fix Homura (PS2) stereo and add .v0
2017-11-23 22:33:46 +01:00
bnnm
17da12f324
Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)]
2017-11-23 22:32:31 +01:00
Christopher Snowhill
bf41d53690
Merge pull request #142 from bnnm/ima-dvi-xa-pcm-eacs
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IMA, DVI, XA, PCM, EACS
2017-11-18 20:21:47 -08:00
bnnm
689076c506
Add some extra dev info
2017-11-19 03:36:30 +01:00
bnnm
1c042b7784
Use IMA_int with mono files to clarify then IMA stereo is used
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Both IMA and IMA_int work the same then channels = 1, so this is just to
signal when IMA stereo (nibble interleave) is actually used (ie. rarely)
2017-11-19 03:34:25 +01:00
bnnm
8363e26b88
Unify IMA/IMA_int with standard IMA decoder + add stereo IMA
2017-11-19 03:32:21 +01:00
bnnm
3ce9e2c8ab
Fix 3DS IMA hist
2017-11-18 22:52:42 +01:00
bnnm
36d4f69420
Fix STRM FFTA2 using the wrong IMA, making output slightly incorrect
2017-11-18 22:49:18 +01:00
bnnm
bf043d4e5b
Add 3DS IMA for BCWAV
2017-11-18 22:27:14 +01:00
bnnm
ea634ad473
Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
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Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
d37deb8d80
Rename ea_old.c to ea_1snh.c for consistency
2017-11-18 02:39:21 +01:00
bnnm
5ce20a710e
Fix segfaults when blocks functions set wrong samples/sizes; cleanup
2017-11-18 02:22:57 +01:00
bnnm
79c5cfab49
Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping
2017-11-18 02:20:52 +01:00
bnnm
8f6c76364c
Fix standard IMA segfault when external init is wrong
2017-11-18 02:06:51 +01:00
bnnm
624b4ead0e
Move eacs_block_update to its own file
2017-11-17 20:46:51 +01:00
bnnm
1af4e37f6f
Fix DVI .PCM channels being swapped [Castlevania SOTN (SAT)]
2017-11-17 19:12:28 +01:00
bnnm
304d39d80b
Clean .idvi and add proper .DVI extension
2017-11-17 18:53:34 +01:00
bnnm
8ec00fb0ea
Cleanup
2017-11-17 18:51:43 +01:00
bnnm
4a2cf9dd91
Fuse EACS and DVI IMA decoder into a configurable IMA decoder
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EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
4dfbc3cf6a
Improve CD-XA detection and RIFF-less support; minor XA code cleanup
2017-11-16 19:47:42 +01:00
bnnm
6d7d6dcd54
Update makefile for latest FFmpeg libs
2017-11-16 00:42:35 +01:00
bnnm
66a3e7ed88
Add some HCA keys
2017-11-16 00:42:09 +01:00
bnnm
2ad3d432f1
Rename pcm.c > scd_pcm.c (cleanup)
2017-11-16 00:41:06 +01:00
bnnm
0cf9600791
Clean/separate PS2 .PCM and fix looping in some cases
2017-11-16 00:32:22 +01:00
bnnm
a68e567fc2
Remove unneeded function
2017-11-16 00:26:05 +01:00
bnnm
6c141a6582
Clean .dvi/.kcey and add proper .PCM extension
2017-11-15 23:26:38 +01:00
Christopher Snowhill
fc5bb81ddc
Merge pull request #140 from bnnm/ac3-xwb-hevag
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AC3, XWB, HEVAG
2017-11-11 20:21:36 -08:00
Christopher Snowhill
cfc17019cc
Updated FFmpeg.
2017-11-11 20:09:33 -08:00
bnnm
2928958673
Add info about STREAMFILEs
2017-11-11 17:51:10 +01:00
bnnm
7bec0d368f
Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it
2017-11-11 17:49:07 +01:00
bnnm
cc652293e3
Add Ubi SB PCM [Red Steel (Wii)]
2017-11-11 17:46:18 +01:00
bnnm
abe4244d11
Fix some Ubi SB [Prince of Persia: The Two Thrones (Xbox)]
2017-11-11 15:56:29 +01:00
bnnm
86641dc699
Fix log
2017-11-10 23:20:08 +01:00
bnnm
360004d868
Update regression testing script to test performance
2017-11-10 23:17:01 +01:00
bnnm
b2ab42673a
Tweak FSB log
2017-11-10 22:36:54 +01:00
bnnm
6bc9c44a0f
Change some tabs to spaces to fix mixed indention GCC warnings
2017-11-10 22:22:04 +01:00
bnnm
6f05777b8e
Add compiler flag to enable Winamp unicode
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MSVC seems to compile with the UNICODE Windows flag enabled, unlike GCC,
causing some problems when Winamp's unicode is enabled, so until they
are fixed it can be enabled conditionally to build with GCC
2017-11-10 21:01:29 +01:00
bnnm
82b1f235de
Remove/simplify formats.h and move to vgmstream.h for simpler API
2017-11-10 20:26:44 +01:00
bnnm
1c373753b9
Move ADP OTNS to its own file for consistency
2017-11-10 19:51:14 +01:00
bnnm
c17db6f30e
Add GENH AC3 and update code so it mirrors TXTH for easier sharing
2017-11-10 19:37:07 +01:00
bnnm
27ddf75a8b
Add AC3 (.lac3)
2017-11-10 19:35:21 +01:00
bnnm
1a57ae8b85
Add TXTH AC3 (.lac3) for bytes_to_samples [Burnout (PS2)]; cleanup
2017-11-10 19:34:36 +01:00
bnnm
5ff3b5801f
Fix some HEVAG
2017-11-10 19:32:33 +01:00
bnnm
764fcc0bca
Add XWB OGG [Oddworld Stranger's Warth (iOS/Android)]
2017-11-10 19:31:54 +01:00
bnnm
d4ecd53a93
Update some Wwise comments
2017-11-10 19:30:25 +01:00
bnnm
918eb19218
Remove VS2010 test code as struct init seems to work ok
2017-11-10 19:30:08 +01:00
Christopher Snowhill
07f6d1dbef
Merge pull request #138 from bnnm/ubi-sb-misc
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Ubi SB, misc
2017-11-07 02:00:26 -08:00
bnnm
5b863393b8
Fix some OPUS + looping [Ultra Street Fighter 2, Disgaea 5]
2017-11-05 18:12:28 +01:00
bnnm
56cb2a98bd
Fix some multichannel MPEG FSB4 [Transformers: Fall of Cybertron (PC)]
2017-11-05 17:32:55 +01:00
bnnm
66be677f56
Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy]
2017-11-05 17:06:40 +01:00