Commit Graph

2007 Commits

Author SHA1 Message Date
bnnm
6d80168879 Fix Homura (PS2) stereo and add .v0 2017-11-23 22:33:46 +01:00
bnnm
17da12f324 Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)] 2017-11-23 22:32:31 +01:00
Christopher Snowhill
bf41d53690
Merge pull request #142 from bnnm/ima-dvi-xa-pcm-eacs
IMA, DVI, XA, PCM, EACS
2017-11-18 20:21:47 -08:00
bnnm
689076c506 Add some extra dev info 2017-11-19 03:36:30 +01:00
bnnm
1c042b7784 Use IMA_int with mono files to clarify then IMA stereo is used
Both IMA and IMA_int work the same then channels = 1, so this is just to
signal when IMA stereo (nibble interleave) is actually used (ie. rarely)
2017-11-19 03:34:25 +01:00
bnnm
8363e26b88 Unify IMA/IMA_int with standard IMA decoder + add stereo IMA 2017-11-19 03:32:21 +01:00
bnnm
3ce9e2c8ab Fix 3DS IMA hist 2017-11-18 22:52:42 +01:00
bnnm
36d4f69420 Fix STRM FFTA2 using the wrong IMA, making output slightly incorrect 2017-11-18 22:49:18 +01:00
bnnm
bf043d4e5b Add 3DS IMA for BCWAV 2017-11-18 22:27:14 +01:00
bnnm
ea634ad473 Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
d37deb8d80 Rename ea_old.c to ea_1snh.c for consistency 2017-11-18 02:39:21 +01:00
bnnm
5ce20a710e Fix segfaults when blocks functions set wrong samples/sizes; cleanup 2017-11-18 02:22:57 +01:00
bnnm
79c5cfab49 Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping 2017-11-18 02:20:52 +01:00
bnnm
8f6c76364c Fix standard IMA segfault when external init is wrong 2017-11-18 02:06:51 +01:00
bnnm
624b4ead0e Move eacs_block_update to its own file 2017-11-17 20:46:51 +01:00
bnnm
1af4e37f6f Fix DVI .PCM channels being swapped [Castlevania SOTN (SAT)] 2017-11-17 19:12:28 +01:00
bnnm
304d39d80b Clean .idvi and add proper .DVI extension 2017-11-17 18:53:34 +01:00
bnnm
8ec00fb0ea Cleanup 2017-11-17 18:51:43 +01:00
bnnm
4a2cf9dd91 Fuse EACS and DVI IMA decoder into a configurable IMA decoder
EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
4dfbc3cf6a Improve CD-XA detection and RIFF-less support; minor XA code cleanup 2017-11-16 19:47:42 +01:00
bnnm
6d7d6dcd54 Update makefile for latest FFmpeg libs 2017-11-16 00:42:35 +01:00
bnnm
66a3e7ed88 Add some HCA keys 2017-11-16 00:42:09 +01:00
bnnm
2ad3d432f1 Rename pcm.c > scd_pcm.c (cleanup) 2017-11-16 00:41:06 +01:00
bnnm
0cf9600791 Clean/separate PS2 .PCM and fix looping in some cases 2017-11-16 00:32:22 +01:00
bnnm
a68e567fc2 Remove unneeded function 2017-11-16 00:26:05 +01:00
bnnm
6c141a6582 Clean .dvi/.kcey and add proper .PCM extension 2017-11-15 23:26:38 +01:00
Christopher Snowhill
fc5bb81ddc
Merge pull request #140 from bnnm/ac3-xwb-hevag
AC3, XWB, HEVAG
2017-11-11 20:21:36 -08:00
Christopher Snowhill
cfc17019cc Updated FFmpeg. 2017-11-11 20:09:33 -08:00
bnnm
2928958673 Add info about STREAMFILEs 2017-11-11 17:51:10 +01:00
bnnm
7bec0d368f Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it 2017-11-11 17:49:07 +01:00
bnnm
cc652293e3 Add Ubi SB PCM [Red Steel (Wii)] 2017-11-11 17:46:18 +01:00
bnnm
abe4244d11 Fix some Ubi SB [Prince of Persia: The Two Thrones (Xbox)] 2017-11-11 15:56:29 +01:00
bnnm
86641dc699 Fix log 2017-11-10 23:20:08 +01:00
bnnm
360004d868 Update regression testing script to test performance 2017-11-10 23:17:01 +01:00
bnnm
b2ab42673a Tweak FSB log 2017-11-10 22:36:54 +01:00
bnnm
6bc9c44a0f Change some tabs to spaces to fix mixed indention GCC warnings 2017-11-10 22:22:04 +01:00
bnnm
6f05777b8e Add compiler flag to enable Winamp unicode
MSVC seems to compile with the UNICODE Windows flag enabled, unlike GCC,
causing some problems when Winamp's unicode is enabled, so until they
are fixed it can be enabled conditionally to build with GCC
2017-11-10 21:01:29 +01:00
bnnm
82b1f235de Remove/simplify formats.h and move to vgmstream.h for simpler API 2017-11-10 20:26:44 +01:00
bnnm
1c373753b9 Move ADP OTNS to its own file for consistency 2017-11-10 19:51:14 +01:00
bnnm
c17db6f30e Add GENH AC3 and update code so it mirrors TXTH for easier sharing 2017-11-10 19:37:07 +01:00
bnnm
27ddf75a8b Add AC3 (.lac3) 2017-11-10 19:35:21 +01:00
bnnm
1a57ae8b85 Add TXTH AC3 (.lac3) for bytes_to_samples [Burnout (PS2)]; cleanup 2017-11-10 19:34:36 +01:00
bnnm
5ff3b5801f Fix some HEVAG 2017-11-10 19:32:33 +01:00
bnnm
764fcc0bca Add XWB OGG [Oddworld Stranger's Warth (iOS/Android)] 2017-11-10 19:31:54 +01:00
bnnm
d4ecd53a93 Update some Wwise comments 2017-11-10 19:30:25 +01:00
bnnm
918eb19218 Remove VS2010 test code as struct init seems to work ok 2017-11-10 19:30:08 +01:00
Christopher Snowhill
07f6d1dbef
Merge pull request #138 from bnnm/ubi-sb-misc
Ubi SB, misc
2017-11-07 02:00:26 -08:00
bnnm
5b863393b8 Fix some OPUS + looping [Ultra Street Fighter 2, Disgaea 5] 2017-11-05 18:12:28 +01:00
bnnm
56cb2a98bd Fix some multichannel MPEG FSB4 [Transformers: Fall of Cybertron (PC)] 2017-11-05 17:32:55 +01:00
bnnm
66be677f56 Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy] 2017-11-05 17:06:40 +01:00