Commit Graph

4452 Commits

Author SHA1 Message Date
bnnm
bcc60c3b64 Added buffer logging debug util 2017-02-04 11:06:35 +01:00
Christopher Snowhill
16d2532c6f Added Release2015 target to projects. 2017-02-03 22:01:21 -08:00
Christopher Snowhill
b5578639f1 Update foobar2000 preferences dialog. 2017-02-03 20:40:34 -08:00
Christopher Snowhill
c7ec14e01d Merge branch 'master' of github.com:kode54/vgmstream 2017-02-03 16:53:37 -08:00
Christopher Snowhill
d43fd8e0ec Merge pull request #66 from bnnm/otns-ima-and-fixes
OTNS IMA and fixes
2017-02-03 16:53:17 -08:00
Christopher Snowhill
e4739be725 Updated FFmpeg. 2017-01-28 13:58:48 -08:00
bnnm
d8df47e080 Simplify SGXD code 2017-01-28 00:41:51 +01:00
bnnm
a468e9b1b1 Fix stream and interleave sizes in some cases 2017-01-27 23:39:52 +01:00
bnnm
c3490f99d9 Fix a rare FFmpeg bug when reading "fake" filesizes 2017-01-27 23:16:00 +01:00
bnnm
685c7bafad Fix MSA sample count [Psyvariar (PS2)] 2017-01-27 19:32:40 +01:00
bnnm
7e106d6a33 Add basic multistream FSB support 2017-01-27 18:01:40 +01:00
bnnm
45bd8a37cb Allow looping in IDSPs with loop_end over num_samples 2017-01-27 16:19:08 +01:00
Christopher Snowhill
53e3af6684 Updated FFmpeg, including enabling the XMA parser. 2017-01-26 17:39:32 -08:00
bnnm
802e414bdc Fix mono Xbox decoding, mono DSP start_offset; code cleanup 2017-01-26 23:31:02 +01:00
bnnm
dfa9edea76 Remove unneeded/buggy stream-closing code in vgmstream_open_stream 2017-01-25 22:31:28 +01:00
bnnm
35a3d44c89 Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
The CRI .adx code is now like before it was added (44075c4)
2017-01-25 22:28:15 +01:00
bnnm
195958b20a Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup) 2017-01-25 22:23:45 +01:00
bnnm
068284ff09 Add dsp_read_coefs_le 2017-01-25 22:20:01 +01:00
bnnm
9ae63e470b Add .str extension for Ben 10: Galactic Racing 2017-01-25 20:36:57 +01:00
bnnm
a809a7c628 Add Omikron: The Nomad Soul IMA ADPCM coding and meta 2017-01-25 20:25:39 +01:00
bnnm
1d95cfc138 Normalize coding style to understand IMAs better + highlight differences
There are no functional differences, all IMAs give byte-exact results
compared to prev versions
2017-01-25 20:19:13 +01:00
Christopher Snowhill
f70b9177a7 Updated FFmpeg. 2017-01-22 22:58:15 -08:00
Christopher Snowhill
919c2d3f63 Merge pull request #65 from bnnm/master
Minor fixes
2017-01-22 22:50:24 -08:00
bnnm
99d6c8200b Visual Studio command line notes 2017-01-22 12:29:29 +01:00
bnnm
79b2621688 Update XMPlay .vcxproj with FFmpeg and add it to root .sln 2017-01-22 12:28:19 +01:00
bnnm
28dc316f95 Add NPS extension (Beautiful Katamari) 2017-01-22 11:40:01 +01:00
bnnm
b726349ece Fix multistream count offset [Dragon Quest X SFX] 2017-01-19 00:33:12 +01:00
bnnm
78349c3c8f Move "skip chunks" to OGG, only FFXIV needs it and breaks some DQ10 DSPs 2017-01-19 00:29:55 +01:00
bnnm
11968a5593 Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12] 2017-01-18 21:28:14 +01:00
bnnm
ef44b5b5cc SCD DSP: validate size/offset and don't crash when failing to open 2017-01-18 21:19:43 +01:00
Christopher Snowhill
f47fabab9a Fix another regression caused by ee5a40224d deleting return statements that other switch cases fell into. 2017-01-17 10:37:47 -08:00
Christopher Snowhill
05a33eee1e And this fixes that broken decoder in the event of starting on odd samples. 2017-01-16 22:26:08 -08:00
Christopher Snowhill
c226522283 Remove unnecessary seeking and decoding alignment, as there is only one broken decoder. 2017-01-16 22:25:41 -08:00
Christopher Snowhill
b5e6808afc This should fix playback of many formats. 2017-01-16 11:07:19 -08:00
Christopher Snowhill
8365af7455 Hopefully fix the seeking issue correctly. 2017-01-15 16:22:12 -08:00
Christopher Snowhill
1b8eae012c Merge pull request #63 from bnnm/vsbuild-io-fixes
VS builds, I/O & fixes
2017-01-15 16:08:23 -08:00
bnnm
ac45616ecb Fix garbled sounds after seeking for multi channel too 2017-01-16 00:11:31 +01:00
bnnm
d6df316bb7 Add newer Visual Studio solution file 2017-01-15 23:10:43 +01:00
bnnm
2c9acb9cf2 Move version.bat/h to root and use it for all Visual Studio modules 2017-01-15 23:09:37 +01:00
bnnm
b44e3ec617 Use v100 by default 2017-01-15 22:25:28 +01:00
bnnm
9cea79eedc Adjust minor vgmstream_open_stream condition 2017-01-15 22:16:28 +01:00
bnnm
95ac35fff9 Update test/winamp VS project files so they are similar to foobar's 2017-01-15 21:12:43 +01:00
bnnm
4459ba3619 Use internal (ext_libs) FFmpeg .libs for simpler builds 2017-01-15 21:05:49 +01:00
bnnm
295fcf1b8a Improve buffer usage in some cases when using vgmstream_open_stream 2017-01-15 21:02:01 +01:00
bnnm
782c5927f6 Cache filesize and check when reading over filesize
Improves performance especially for buggy metas (before it would try to
fread every streamfile.read call when offset > filesize)
2017-01-15 20:58:47 +01:00
bnnm
a2aee820af Fixed garbled sounds after seeking in rare cases 2017-01-15 20:50:07 +01:00
bnnm
30ec4d7c41 Increase default I/O buffer to improve performance 2017-01-15 20:48:00 +01:00
bnnm
cba1d28ae2 Fixed regression in Xbox codecs 2017-01-15 20:44:52 +01:00
bnnm
85e63743b7 Added SCD DSP Wii U [Dragon Quest X (Wii U)] 2017-01-15 20:42:26 +01:00
Christopher Snowhill
efdbf8c331 Merge pull request #61 from bnnm/formats-stuff
Formats and stuff
2017-01-14 14:16:16 -08:00