3630 Commits

Author SHA1 Message Date
bnnm
0f529ea1a7 Remove BMDX decoder and use decryption streamfile instead
The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
15206915d1 Tweak VDS/VDM num_samples 2018-03-27 22:20:20 +02:00
Christopher Snowhill
16423580a2
Merge pull request #207 from bnnm/yamaha-layouts-fixes
Yamaha, layouts, fixes
2018-03-25 15:48:45 -07:00
bnnm
2f4f73e67a Add XWB internal name reading (rare) 2018-03-25 20:01:45 +02:00
bnnm
382ce74821 Minor filename reading cleanup 2018-03-25 20:01:28 +02:00
bnnm
69da9d5f4d Clean iadp and add missing .adp extension 2018-03-25 20:00:57 +02:00
bnnm
848238a1c6 Fix reading .ATX filename in plugins 2018-03-25 19:59:12 +02:00
bnnm
c72ff8dd46 Clean ngc_bo2
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
Christopher Snowhill
3ff69d191d
Update rsd.c
Fix failure case for compiling without FFmpeg.
2018-03-24 16:22:52 -07:00
bnnm
1d656026e5 Add .L/R extension [Crash Nitro Kart (PS2)] 2018-03-24 19:43:17 +01:00
bnnm
eca9b83208 Simplify last block interleave
Remove layout_interleave_shortblock for clarity as the value is enough
to signal its use. Also fix .snd last block calculation, and clean some
metas since I was testing changes anyway.
2018-03-24 19:27:24 +01:00
bnnm
91e62e1a43 Remove tabs 2018-03-24 16:58:43 +01:00
bnnm
6c10b3136a Fix comment 2018-03-24 15:40:41 +01:00
bnnm
af639fc92e Use libvorbis over FFmpeg for AKB Ogg 2018-03-24 15:40:01 +01:00
bnnm
8534006035 Fix AKB2 subsongs [Mobius Final Fantasy (PC)] 2018-03-24 14:22:37 +01:00
bnnm
f132c11764 Add .aac ADPCM [Star Ocean Ananmesis v1, Heaven x Inferno (Mobile)] 2018-03-24 12:17:04 +01:00
bnnm
6a5ef288ff Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)] 2018-03-24 12:13:40 +01:00
bnnm
13a5322e26 Add .smv [Cho Aniki Zero (PSP)] 2018-03-23 22:41:42 +01:00
bnnm
08875e9a95 Fix true multichannel RSD6XADP [Scarface (Xbox)] 2018-03-23 21:21:56 +01:00
bnnm
a53712d495 Add RSD6WMA [Scarface (Xbox)] 2018-03-23 18:54:20 +01:00
bnnm
8bb9fa5f4a Clean .WSI 2018-03-23 18:34:37 +01:00
bnnm
7b1fed0720 Move dsp_str to its own file for clarity (not using standard DSP header) 2018-03-23 17:34:40 +01:00
bnnm
6145cd3ddc Fix repeated subsongs in ATSL 2018-03-23 17:20:24 +01:00
bnnm
e2a3590158 Remove layout_ogg and cleanup
Layout was not actually needed, remove to simplify. Rename
vgm_vorbis_info_t to ogg_vorbis_meta_info_t to clarify it's only for
meta, also don't pass filename to init ogg (not useful even as an
optimization since getting the name is a minuscule part in parsing a
meta)
2018-03-23 16:34:48 +01:00
bnnm
ea72cb6f7b Fix some .wem [UFC Undisputed 2009 (PS3)] 2018-03-23 16:00:23 +01:00
bnnm
ca169e75ae Fix .caf regression 2018-03-23 15:59:39 +01:00
bxaimc
ceaa776f83 Add -official- VSV extension to PSH meta. Modified channe_count flag in VSF for test files found in FFXII:TZA (PS4). 2018-03-19 15:19:30 -04:00
bnnm
79194a0178 Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)] 2018-03-17 19:57:54 +01:00
bnnm
522ea6ab2b Add MUSX .sfx extension [Batman Begins (GC)] 2018-03-16 22:57:46 +01:00
bnnm
1c78daa82a Add .MSD extension [UNO (iOS)] 2018-03-16 18:51:21 +01:00
bnnm
71d642574b Unify coding_NWAx in a single coding_NWA to simplify 2018-03-16 18:35:21 +01:00
bnnm
05dc3df6e0 Simplify mus_acm_codec_data into acm_codec_data 2018-03-16 18:02:17 +01:00
bnnm
98aa30a38e Add MUS ACM Ogg [Planescape: Torment Enhanced Edition (PC)] 2018-03-16 17:43:51 +01:00
bnnm
97a2c76d96 Replace mus_acm layout with segmented layout
They did basically do the same thing, though segmented needs a bit more
memory, but in order to simplify the layout code and support MUS+Ogg
this was needed.
2018-03-16 15:58:29 +01:00
bnnm
58c00577cf Clean MUS ACM meta (move parse code to its own function) 2018-03-16 15:42:54 +01:00
bnnm
ce9a69aad1 Clean ACM init/free/reset 2018-03-16 15:42:01 +01:00
bnnm
8d4974033c Allow ACM to play as regular (single file) layout and remove layout_acm 2018-03-16 13:03:39 +01:00
bnnm
8328814a2f Add RSD6AT3+ [Crash of the Titans (PSP)] 2018-03-11 21:03:48 +01:00
bnnm
9062541aa2 Fix GCA being off by one sample in some cases, cleanup [BlowOut (GC)] 2018-03-11 20:30:32 +01:00
bnnm
f525b46d20 Add Ogg .rof extension [The Rhythm of Fighters (Mobile)] 2018-03-11 19:47:57 +01:00
bnnm
de94edb34b Clean segmented layout setup 2018-03-11 19:43:26 +01:00
bnnm
3eeddcc41e Add WayForward single/segmented .wave [Shantae and the Pirate's Curse] 2018-03-11 19:24:06 +01:00
bnnm
15f221af7c Rename aax layout to segmented layout, as now can be used for others 2018-03-10 20:25:57 +01:00
bnnm
619fbf17c5 Fix some MUSX v5 [Predator: Concrete Jungle (Xbox/PS2)] 2018-03-10 18:51:57 +01:00
bnnm
453801e899 Remove unused aax_streamfile.h 2018-03-10 17:35:25 +01:00
bnnm
66c9a06351 Add AAX HCA [Binary Domain (PS3)] 2018-03-10 17:33:48 +01:00
bnnm
693fbf8e3b Clean AAX layout (rename parts, move code around, etc) 2018-03-10 12:19:30 +01:00
bnnm
f90ab79596 Move AAX UTF table reading to its own file for clarity 2018-03-10 00:27:06 +01:00
bnnm
a7870c5339 Rename coding_ogg_vorbis to coding_OGG_VORBIS for consistency 2018-03-08 23:32:58 +01:00
bnnm
22063cf0d8 Rename caf files for consistency 2018-03-08 23:31:07 +01:00