bnnm
561c3fa8c1
Add Nippon Ichi SPS subfiles [ClaDun (PSP)]
2018-01-27 12:21:25 +01:00
bnnm
861e1ea796
Add Koei Tecmo ATL3 subfiles [One Piece Pirate Warriors (PS3)]
2018-01-27 11:53:15 +01:00
bnnm
a0e97683e4
Add Starbreeze XWC [Riddick Dark Athena, Syndicate]
2018-01-27 11:00:21 +01:00
bnnm
ed29f694ed
Add FSB decryption, keys and optional .fsbkey
2018-01-21 01:46:33 +01:00
bnnm
cbe4b19b92
Add .KM9 [Nobunaga no Yabou - Souzou (Vita)]
2018-01-13 17:47:40 +01:00
bnnm
3236676d5d
Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)]
2018-01-13 11:36:35 +01:00
bnnm
adf9bc84a5
Remove tabs for consistency
2018-01-04 23:38:22 +01:00
Christopher Snowhill
c2cc114bbe
Merge pull request #166 from bnnm/atrac9pre-etc
...
ATRAC9pre, etc
2017-12-28 16:30:32 -08:00
bnnm
8789c5918e
Prepare ATRAC9 decoder hooks (disabled, not usable at the moment)
2017-12-29 00:29:33 +01:00
soneek
160a13dff9
Support for tri-Ace mobile vorbis AAC, support for KTSS
2017-12-27 00:14:50 -05:00
bnnm
331bc187fa
Move XNB from riff.c to xnb.c (cleanup)
2017-12-26 18:17:59 +01:00
bnnm
2f9c16ae9b
Add mu-Law with internal interleave decoder
...
This is needed for blocked layout, as it can't do normal interleave.
Probably could be fixed in the future to remove several superfluous
_int/block decoders
2017-12-24 01:39:24 +01:00
bnnm
a3b991ac3f
Modify SCD/P3D/FSB/XVAG interleave and fix short last interleave
...
Previously, the streams' offsets needed to be pre-adjusted with the
interleave; now assumes all streams start in the same offset (first
stream).
This simplifies short last interleaves (SCD/P3D) and makes
layout_mpeg_custom unnecessary (also allows theoretical variable-sized
interleaves).
2017-12-17 19:25:10 +01:00
bxaimc
0db009b3e6
Add Harmonix Music Systems MOGG Vorbis
2017-12-10 20:30:00 -05:00
bnnm
cc8256d178
Fix some VAWX multichannel files
2017-12-09 19:01:36 +01:00
bnnm
666d47ef84
Remove layout_interleave_byte as NGC_DSP_subint is used instead
...
The layout was designed to do subframe deinterleave (when
less-than-a-frame bytes of each channel are interleaved) in an array and
pass it to "mem" decoders.
In practice this only happens in a handful of formats, was only used
with DSP, and since making "mem" decoders is required it's simpler to
make normal decoders handling the byte layout directly.
In an effort to simplify vgmstream's layouts, code, and other esoteric
features I changed the old decode_ngc_dsp_mem for decode_ngc_dsp_subint;
results are byte-exact.
2017-12-06 21:12:42 +01:00
bnnm
98b4f8c5b1
Add NGC DSP subinterleave decoder
...
Meant to replace layout_interleave_byte
2017-12-06 21:04:04 +01:00
bnnm
53698db7c3
Add vgmstream_force_loop, comments (API cleanup)
2017-12-06 16:55:41 +01:00
bnnm
3380451c80
Code cleanup (renames, comments, nitpicks)
2017-12-06 15:32:52 +01:00
bnnm
6072d17f50
Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices]
2017-12-03 13:44:55 +01:00
bnnm
e3de403c9f
Add Ultima IX .FLX (EA-XA/PCM)
2017-12-03 01:41:25 +01:00
bnnm
94de52ec2d
Clean EA-XA and fix some subsongs (don't use channel_start_offset)
...
Also fix 'sample' type shadowing and Maxis-XA skipping a frame in mono
2017-12-03 01:37:56 +01:00
bnnm
b9c3bd9a01
Add Neversoft .OGG [Gun (GC)]
2017-12-02 16:33:43 +01:00
bnnm
e2c059bc31
Add EA .SNS+SNR / .SPS [Burnout Crash, NFS Hot Pursuit PS3]
2017-12-01 17:27:49 +01:00
bnnm
77b849a024
Add Gameloft .VXN [Mobile games]
2017-11-27 20:22:10 +01:00
Christopher Snowhill
3bdd5616df
Merge branch 'master' into master
2017-11-25 17:34:45 -08:00
bnnm
770a27d0b4
Add dual extension in try_dual_file_stereo for Homura (PS2)
2017-11-26 01:54:33 +01:00
bnnm
2889765c5c
Fix EA SNU looping not properly saving block state
2017-11-26 01:25:27 +01:00
bnnm
db3af4d407
Rename some blocked layouts for clarity (hopefully)
2017-11-25 01:18:27 +01:00
bnnm
d0be7e0c36
Minor tweaks/comments/renames/etc
2017-11-25 00:43:18 +01:00
bnnm
084c3075e4
Improve try_dual_file_stereo and cleanup
...
To test dual stereo it was trying all metas, but only the meta that
opened the first file can be accepted (as validated), so pass its
function pointer and try only that instead.
2017-11-24 20:15:23 +01:00
bnnm
e1bb468bd5
Remove unnecessary check_sample_rate
2017-11-23 23:11:11 +01:00
bnnm
7c7af0bf18
Rename *_DE2 to _*DEC for consistency and since it was first
2017-11-23 22:48:11 +01:00
bnnm
17da12f324
Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)]
2017-11-23 22:32:31 +01:00
bxaimc
ed36ae44a3
Add EZW for EZ2DJ (Arcade)
2017-11-21 21:30:48 -05:00
bnnm
8363e26b88
Unify IMA/IMA_int with standard IMA decoder + add stereo IMA
2017-11-19 03:32:21 +01:00
bnnm
36d4f69420
Fix STRM FFTA2 using the wrong IMA, making output slightly incorrect
2017-11-18 22:49:18 +01:00
bnnm
ea634ad473
Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
...
Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
79c5cfab49
Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping
2017-11-18 02:20:52 +01:00
bnnm
4a2cf9dd91
Fuse EACS and DVI IMA decoder into a configurable IMA decoder
...
EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
2ad3d432f1
Rename pcm.c > scd_pcm.c (cleanup)
2017-11-16 00:41:06 +01:00
bnnm
6c141a6582
Clean .dvi/.kcey and add proper .PCM extension
2017-11-15 23:26:38 +01:00
bnnm
7bec0d368f
Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it
2017-11-11 17:49:07 +01:00
bnnm
82b1f235de
Remove/simplify formats.h and move to vgmstream.h for simpler API
2017-11-10 20:26:44 +01:00
bnnm
66be677f56
Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy]
2017-11-05 17:06:40 +01:00
Christopher Snowhill
b316b0ec33
Merge pull request #136 from bnnm/bgw-sab-etc
...
BGW, SAB, etc
2017-10-28 18:22:12 -07:00
bnnm
1ff0cecca8
Fix minor compiler warnings (missing const/static/case defaults/etc)
2017-10-28 01:34:32 +02:00
bnnm
e6cb6facbc
Fix coding_XBOX_int so it properly works with any interleave; comments
2017-10-27 18:56:34 +02:00
bxaimc
0d440dbecd
Added AST (ASTL) variant for Dead Rising (PC). Looping is disabled due to being non-trivial; it will need to be fixed eventually.
2017-10-20 21:06:49 -04:00
bnnm
6b57005c07
Fix some S14/SSS (Korogashi Puzzle Katamari Damacy)
2017-10-14 13:42:59 +02:00