bnnm
16f2474a50
Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)]
2018-08-02 18:22:01 +02:00
bnnm
49331423e2
Add true multichannel XBOX-IMA
2018-03-23 21:21:44 +01:00
bnnm
79194a0178
Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)]
2018-03-17 19:57:54 +01:00
bnnm
ac8a94c2b9
Fix XBOX-IMA decoding, 4ch and tweak layout [Dynasty Warriors 4 (Xbox)]
...
Now writes header sample and skips last nibble, as seen in MS's XDK
code, and simplifies multichannel layouts and fixes some theoretical
configurations
2018-02-24 22:30:17 +01:00
bnnm
3579858ef4
Write header sample in FSB-IMA (now is byte-exact vs FMOD's tools)
2018-02-23 23:17:13 +01:00
bnnm
6eba6b7022
Tweak WWISE-IMA as interleave and use "MUL" nibble expansion
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Clarify it's just basically mono XBOX-IMA; "MUL" expansion apparently
used per decompilation (not really noticeable due to small headered
frames)
2018-02-23 23:01:44 +01:00
bnnm
7c41cb22bf
Add wwise_ima comment about alternate nibble expand
2018-02-17 19:44:18 +01:00
bnnm
05916bdf26
Fix REF-IMA ADPCM decoding/num_samples, as it's based on MS-IMA
2018-02-17 18:19:28 +01:00
bnnm
e73023d6e2
Fix MS-IMA ADPCM decoding/bytes_to_samples missing 1 sample per block
...
Now correctly follows Microsoft's spec and matches other players.
2018-02-17 17:23:52 +01:00
bnnm
9cf9416665
Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
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Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
ae71256c68
Fix ms_ima_bytes_to_samples when last block is shorter than frame
2017-12-26 18:18:41 +01:00
bnnm
bf31573204
Fix minor bytes-to-samples round error in some IMA formats
2017-12-24 01:31:43 +01:00
bnnm
3380451c80
Code cleanup (renames, comments, nitpicks)
2017-12-06 15:32:52 +01:00
bnnm
d0be7e0c36
Minor tweaks/comments/renames/etc
2017-11-25 00:43:18 +01:00
bnnm
b371f1de73
Reorder IMA code a bit so it's easier to simplify in the future
2017-11-24 21:23:01 +01:00
bnnm
8363e26b88
Unify IMA/IMA_int with standard IMA decoder + add stereo IMA
2017-11-19 03:32:21 +01:00
bnnm
ea634ad473
Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
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Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
8f6c76364c
Fix standard IMA segfault when external init is wrong
2017-11-18 02:06:51 +01:00
bnnm
4a2cf9dd91
Fuse EACS and DVI IMA decoder into a configurable IMA decoder
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EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
801383382d
Add util to open stream in the same dir
2017-11-05 17:05:39 +01:00
bnnm
e6cb6facbc
Fix coding_XBOX_int so it properly works with any interleave; comments
2017-10-27 18:56:34 +02:00
bnnm
41b22c2699
Add AWC PCM/IMA (non-encrypted only) [GTA5 (PC)]
2017-08-28 16:07:09 +02:00
bnnm
523daaf18d
Modify eacs_ima to not depend on get_high_nibble, document it's 2ch DVI
2017-07-23 17:08:10 +02:00
bnnm
a88cd8ca1b
Add ima_bytes_to_samples helper
2017-07-23 12:49:10 +02:00
bnnm
366e3fcb9c
Make XBOX_int write sample hist and skip last nibble to fix some files
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Fixes Gauntlet Dark Legacy (Xbox) scratchy sound and the output is now
byte-exact in EA SCHl streams
2017-07-23 04:31:09 +02:00
bnnm
1fb02da34d
Remove EA hack in XBOX decoder and modify XBOX_int (mono) for EA SCHl
2017-07-23 04:21:07 +02:00
bnnm
64500f025d
Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)]
2017-06-24 23:30:10 +02:00
bnnm
34999ddec9
Fixed bug when seeking in Wwise IMAs
2017-04-13 16:55:40 +02:00
bnnm
a468898855
Added Wwise IMA decoder; ms_ima_bytes_to_samples
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There are some minor issues with seeking in odd samples to be fixed
2017-04-11 19:59:29 +02:00
bnnm
1a0da46703
Some more IMA cleanup (no functional changes)
2017-03-10 18:08:12 +01:00
bnnm
b8a25dbc27
Some IMA cleanup (no functional changes)
2017-03-09 21:47:23 +01:00
bnnm
b7ee1f8f02
Add todo/note in XBOX IMAs
2017-02-04 19:37:00 +01:00
bnnm
6cd991ebf6
Added FSB multichannel IMA
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Variation of the XBOX IMA used in >2ch FSB (interleaved header)
2017-02-04 19:19:51 +01:00
bnnm
a809a7c628
Add Omikron: The Nomad Soul IMA ADPCM coding and meta
2017-01-25 20:25:39 +01:00
bnnm
1d95cfc138
Normalize coding style to understand IMAs better + highlight differences
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There are no functional differences, all IMAs give byte-exact results
compared to prev versions
2017-01-25 20:19:13 +01:00
soneek
a2af756764
hcs's update for IMA decoder
2014-06-01 20:19:05 -04:00
halleyscometsw
4e8688a9dd
fix snds channel order and sample rate
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@914 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 18:47:48 +00:00
halleyscometsw
bf8a32fefd
.snds from Incredibles PC
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@913 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 09:49:57 +00:00
halleyscometsw
94dca9a32b
P3D (Prototype)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@773 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 12:06:25 +00:00
halleyscometsw
5b0525fed5
.musx support for Dead Space: Extraction (rename from .sfx)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@718 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-16 06:12:53 +00:00
halleyscometsw
cc6912b2d5
RSD6RADP .rsd support, added "Radical ADPCM" decoder (IMA)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@698 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-12 04:51:39 +00:00
halleyscometsw
81d4cbf919
.caf (Apple Core Audio Format file), as seen on iPhone, using Apple's IMA
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@677 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-30 02:16:54 +00:00
fastelbja
ce7dd88f50
fixed xbox ADS format (used real interleave IMA)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@665 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-29 21:58:40 +00:00
halleyscometsw
8963ee3eed
Microsoft IMA for riff and genh
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@590 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-09 12:48:53 +00:00
fastelbja
591c60c6c9
some modifications on xbox decoder to handle multi channels streams
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@445 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-29 21:06:12 +00:00
fastelbja
7a12a632cf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@435 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-21 14:58:50 +00:00
fastelbja
306849ec81
fixing xbox mono files on ima_decoder.c
...
fixing ea_block.c for overdumped files and pc glitch
adding xbox xmu support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@412 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-18 17:51:22 +00:00
fastelbja
a32c10afca
added meta ims from matrix
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convert coding_xbox from interleave to none
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@403 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-10 20:08:03 +00:00
fastelbja
40b3a1e136
adding interleaved dvi format (SOTN)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@335 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 19:35:29 +00:00
halleyscometsw
1eba859222
some naming changes and such to make hcs happy, hopefully didn't break anything
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changed _noninterleaved functions to _int and changed related descriptions appropriately
added an _int version of SDX2 and reverted to pre-322 behavior for normal deocder
made the various get_high_nibble globals all be the same vgmstream->get_high_nibble for thread safety and code consolidation (this required some changes to make decode functions take VGMSTREAM rather than VGMSTREAMCHANNEL)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@323 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 20:42:49 +00:00