Commit Graph

4547 Commits

Author SHA1 Message Date
NicknineTheEagle
b6080f6bdc Added EA HDR/STH/DAT format support 2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27 Added EA IDX/BIG format support 2018-07-21 21:57:35 +03:00
bnnm
af70e95877 Tweak PS-ADPCM decoding [inFamous (PS3)]
- Code now more verbose, but easier to understand (by me, at least)
- Unify normal and badflags code
- Fix hist1 not being properly clamped, though not noticeable
- Fix inFamous (PS3) which seemingly wasn't using the extended table but
hitting some compiler weirdness? (failed in foobar and worked in test)
- Use int math for PSX-cfg, which should be minimally more accurate
2018-07-21 20:15:07 +02:00
bnnm
1ec9463235 Fix VGM_ASSERT_ONCE 2018-07-21 20:12:40 +02:00
bnnm
dc4cee2daf Clean .pos code [Ys I Complete (PC)] 2018-07-21 20:12:09 +02:00
bnnm
6823642302 Fix non-stereo Audacious files 2018-07-21 20:11:42 +02:00
Christopher Snowhill
a710d1015c
Merge pull request #262 from bxaimc/master
Add looping for Air (Android) Oggs and .lflac ext for kicks
2018-07-20 15:53:18 -07:00
NicknineTheEagle
b954a87787 Added more missing BNK header tags 2018-07-20 10:17:25 +03:00
bxaimc
34fda0011a Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos 2018-07-20 01:14:41 -04:00
Christopher Snowhill
60615e6dcd
Merge pull request #261 from NicknineTheEagle/ea-fixes
EA Fixes
2018-07-19 17:29:22 -07:00
NicknineTheEagle
d85406511f EA SCHl: fail if unknown header tag is encountered 2018-07-19 15:56:59 +03:00
NicknineTheEagle
d825b6ba4d Added more missing BNK header tags 2018-07-19 15:55:51 +03:00
NicknineTheEagle
33048337c4 EA SCHl: fixes for Gamecube 2018-07-19 07:26:48 +03:00
Christopher Snowhill
6dc54d3456
Merge pull request #257 from NicknineTheEagle/patch-1
EA support expansion
2018-07-18 15:39:08 -07:00
NicknineTheEagle
5d6fc0a9bc Ignore duplicate entries in ABK files 2018-07-19 00:24:16 +03:00
NicknineTheEagle
496315bb91 Added even more missing BNK header tags 2018-07-18 22:42:35 +03:00
NicknineTheEagle
779eef0282 Adjust ADPCM hist detection in BNK files 2018-07-18 22:42:23 +03:00
NicknineTheEagle
79f672b7cb Added more missing BNK header tags [NASCAR 06 (Xbox)] 2018-07-18 20:25:00 +03:00
NicknineTheEagle
be00f0a988 Added EA HDR/DAT format support 2018-07-18 19:32:33 +03:00
NicknineTheEagle
b48c31723c EA ABK fix 2018-07-18 09:56:35 +03:00
NicknineTheEagle
dc1a98361f Further work on EA ABK format 2018-07-18 08:54:32 +03:00
NicknineTheEagle
51146cd612 Merge remote-tracking branch 'origin/master' into patch-1 2018-07-18 05:18:35 +03:00
Christopher Snowhill
ee07eaeeaf
Merge pull request #258 from bnnm/asf-eaxma
ASF, EA-XMA
2018-07-17 17:40:09 -07:00
NicknineTheEagle
5af027e5f9 Added streamed ABK version support (ABK/AST combo) 2018-07-18 02:39:47 +03:00
bnnm
2129afaf75 Fix some EA-XMA [Need for Speed: The Run (X360)] 2018-07-18 00:53:09 +02:00
bnnm
d6795b63c3 Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] 2018-07-18 00:52:24 +02:00
bnnm
bbd50c78ee Minor doc 2018-07-18 00:37:14 +02:00
NicknineTheEagle
2056155c6b Indent fix 2018-07-18 00:19:47 +03:00
NicknineTheEagle
5d6b603055 Added EA ABK header support 2018-07-18 00:14:28 +03:00
NicknineTheEagle
5b27c21a0b Handle dummy streams in EA BNK files 2018-07-17 23:57:08 +03:00
NicknineTheEagle
e2160f4e09 Added a helper function for auto-detecting value endianness 2018-07-17 23:54:24 +03:00
Christopher Snowhill
454488b56c
Merge pull request #254 from bxaimc/master
Nihon Falcom NLSD Opus (Ys VIII: Lacrimosa of Dana [Switch])
2018-07-15 17:26:02 -07:00
bxaimc
69c2e9f07f Add Falcom NLSD Opus (Ys VIII [Switch]) 2018-07-15 03:49:33 -04:00
Christopher Snowhill
bf8534aef4
Merge pull request #253 from bxaimc/master
Bandai Namco Opus
2018-07-14 23:49:36 -07:00
bxaimc
5b3a001082 Add Bandai Namco Opus found in NUS3Banks (Taiko no Tatsujin and future games) 2018-07-15 02:37:15 -04:00
Christopher Snowhill
4ed16da31f
Merge pull request #251 from bnnm/sns-fixes
SNS, fixes
2018-07-14 17:51:31 -07:00
bnnm
4b621a455f Fix missing end samples in foobar 2018-07-15 01:15:08 +02:00
bnnm
62bd5140c5 Cleanup 2018-07-15 00:20:42 +02:00
bnnm
c9f091fb6e Fix PS3 EA SCHl [Need for Speed: Carbon (PS3)] 2018-07-14 23:08:45 +02:00
bnnm
572cd6a621 XA code cleanup
Decoding is still the same (byte-exact)
2018-07-14 23:08:07 +02:00
bnnm
2c6091fab3 Fix some .wem PCM [Limbo (PC)] 2018-07-14 23:04:17 +02:00
bnnm
deea00d566 Fix compiler warning 2018-07-14 23:04:04 +02:00
bnnm
2dc2ed474d Add debug log 2018-07-14 23:03:48 +02:00
bnnm
3eed8c418d Add SVG extension [Hunter: The Reckoning - Wayward (PS2)] 2018-07-14 23:03:28 +02:00
bnnm
cbcacda6e4 Fix some EA SNS end samples [Need for Speed Undercover (PS3)]
SNS flag was being read as a signed value, returning a smaller file size
2018-07-14 23:02:40 +02:00
bnnm
7c84391c26 Fix some Frostbite SPS [Need for Speed: The Run (X360)] 2018-07-14 23:00:02 +02:00
Christopher Snowhill
b5353846e3
Merge pull request #245 from AnonBaiter/patch-1
vgmstream fix number 1
2018-07-10 23:47:07 -07:00
Christopher Snowhill
f5551f7415
Update ps2_vpk.c
Fix channels variable references.
2018-07-10 17:23:04 -07:00
AnonBaiter
dd88a38f8c
Adjust VPK code to fix some oddities
this is my first time at coding so see if there's some big goof-up i made up here
2018-07-10 18:20:05 -03:00
Christopher Snowhill
8b6bc7fb52
Merge pull request #243 from bnnm/ivaud-ea
IVAUD, EA
2018-07-07 15:09:20 -07:00