bnnm
b7ffd11fca
Add/use atrac3_bytes_to_samples
2017-04-07 21:18:07 +02:00
bnnm
3619b14f8e
Add Wwise XWMA [Halo 4 X360]; update xma_get_samples to read WMAPRO
...
Also ffmpeg_make_riff_xwma doesn't actually need num_samples and use
x_bytes_to_samples in Wwise
2017-04-07 20:21:55 +02:00
bnnm
2086426175
Fix mono/full-interleave CKD [Rayman Origins Wii SFX]; cleanup
2017-04-07 19:10:16 +02:00
bnnm
3dafb0eb73
Remove unused stuff
2017-04-07 18:17:24 +02:00
bnnm
5f3adbbf9f
Fix Ubisoft RAKI MSADPCM
2017-04-07 18:12:23 +02:00
bnnm
a33a77575a
Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)]
2017-04-07 18:01:04 +02:00
bnnm
4d69aed0da
Fix some Wwise PSVita HEVAGs
2017-04-02 15:22:03 +02:00
bnnm
98bc4851af
Remove Wwise DSP parsing as it's now handled in wwise.c
2017-04-02 12:30:21 +02:00
bnnm
4f73cfc18d
Add partial Wwise support (PCM/DSP/AAC/HEVAG)
2017-04-02 12:27:21 +02:00
bnnm
2ec41eb054
Add option to set if zero-sized chunks stop find_chunk (for XVAG)
2017-04-02 12:23:42 +02:00
bnnm
84cac5e934
Fix some MCA v4 and relax looping checks [MH3U (3DS)]
2017-03-31 22:38:45 +02:00
bnnm
9c06c103e2
Add FSB5 HEVAG [PSVita sfx]
2017-03-31 20:57:26 +02:00
bnnm
003e48e88c
Add FSB4 celt comment
2017-03-25 19:05:08 +01:00
bnnm
a05a11a618
Add FSB5 vorbis decoder
2017-03-25 14:58:34 +01:00
bnnm
5260314bc7
Minor check
2017-03-24 16:39:57 +01:00
bnnm
aeb2c597b6
Improved FSB5 num_samples parsing; comments
2017-03-24 16:39:19 +01:00
bnnm
4bc254d67c
Allow FSBs with encryption flag set [Double Fine games]
2017-03-24 16:37:56 +01:00
bnnm
cbd4e4e726
Fixed some MSF looping [Castlevania HoD (PS3)]
2017-03-24 16:37:14 +01:00
bnnm
1a069dd5fa
Fix compiling errors without FFmpeg enabled
2017-03-19 19:38:15 +01:00
bnnm
3a98c9e7d5
Add Capcom .AST [Dead Rising X360]
2017-03-19 00:44:58 +01:00
bnnm
bcf93deecd
Extend ffmpeg's make_riff_xma_from_fmt/fmt_chunk_swap_endian for XMA1
2017-03-19 00:43:31 +01:00
bnnm
e021cff626
Add some XMA meta descriptions
2017-03-18 19:26:39 +01:00
bnnm
891baff263
More minor file renames (cleanup)
2017-03-18 18:40:46 +01:00
bnnm
2d8ae43fa7
Rename nub to nub_vag and some cleanup
2017-03-18 18:30:22 +01:00
bnnm
fe54a36b93
Rename ps3_sgh_sgb to sgxd (cleanup)
2017-03-18 17:55:35 +01:00
bnnm
e5b384ea40
Rename ps3_vawx to vawx (cleanup)
2017-03-18 17:53:19 +01:00
bnnm
a8fea8f35c
Fix Malicious PS3 looping
2017-03-18 17:41:45 +01:00
bnnm
a4327c3529
Improve total_streams check
2017-03-18 17:17:24 +01:00
bnnm
d6ce0f0ae3
Fix SGXD typo (SGDX to SGXD)
2017-03-18 15:07:58 +01:00
bnnm
14d4cd8651
Add XWB size check; Techland's ATRAC3 [Nail'd, Sniper Ghost Warrior PS3]
2017-03-18 00:22:20 +01:00
bnnm
1a2083ad6f
Added Ukiyo no Roushi vag variation
2017-03-18 00:19:35 +01:00
bnnm
d13d03e573
Add little endian BFSTM [Blaster Master Zero (3DS)]
2017-03-13 21:19:38 +01:00
bnnm
de523dc6a3
Do some cleanup while we are testing BFSTMs
2017-03-13 21:14:14 +01:00
bnnm
0c55e49a63
More FSB5 flags comments
2017-03-13 20:43:47 +01:00
bnnm
0cf5d4fb00
Add FSB5 XMA; use interleaved MPEGs; fix mono MPEG total samples
2017-03-13 20:08:35 +01:00
bnnm
5763a1a229
Use interleaved MPEG FSB decoder [Timeshift, DJ Hero]
2017-03-13 20:05:28 +01:00
bnnm
663cb43b3f
Make init_vgmstream_hca_offset local (wasn't used anywhere else)
2017-03-10 17:32:42 +01:00
bnnm
79a5942cb9
Add HCA extension check to avoid some malloc/frees
2017-03-10 17:26:27 +01:00
bnnm
8fc73c6d02
Minor SCD cleanup
2017-03-09 20:56:26 +01:00
bnnm
a5556e587c
Added "short" MPDS (coefs missing) [T3, MI: Operation Surma (GC)]
2017-03-09 20:37:48 +01:00
bnnm
ce591bbe12
Added new GENH codecs: ATRAC3/plus, XMA1/2, FFMPEG
...
Also some extra fields: total samples, skip samples, data size,
atrac3/xma modes
2017-03-09 19:33:31 +01:00
bnnm
098946057e
Do some GENH cleanup before further additions
...
No changes in logic (tested for all types):
- move codec types to enum for later reference
- move NGC_DTK validation and AICA/DSP adpcm init to setup block
- use vgmstream_open_stream instead of manual stream opening.
There were 2 cases, interleave (different offset per channel, multiple
streamfiles) and none (same offsets per channel, one streamfile), now
handled by it.
2017-03-09 16:53:34 +01:00
bnnm
0e658031cc
Add basic multistream FSB5 support; code cleanup
2017-03-05 17:43:41 +01:00
bnnm
7f90359e40
Fix some XWB XACT2 looping [Blue Dragon, Prey]
2017-03-05 17:34:37 +01:00
bnnm
9d97a346d3
Save number of streams info
2017-03-04 02:16:35 +01:00
bnnm
39abb97b61
Save number of streams info
2017-03-04 02:09:00 +01:00
bnnm
93bcf85e9c
Minor code cleanup
2017-03-04 02:07:48 +01:00
bnnm
3d1ae80f56
Fixed SFX SGDXs; show multi stream number
2017-03-04 02:06:11 +01:00
bnnm
85a3ec749f
Show stream numbers in the description (few multi-stream formats only)
2017-03-04 02:05:07 +01:00
bnnm
f92babb383
Fix looping for XACT1/2 PCM and XMA
2017-02-25 19:53:21 +01:00