3906 Commits

Author SHA1 Message Date
bnnm
d2a31378c2 move xma_get_samples from xma.c to FFmpeg utils (needed by XWB)
xma.c now uses ffmpeg's fmt_chunk_swap_endian, too
2017-02-25 19:52:07 +01:00
bnnm
8b72e32a97 Adjust XMA sample reader (cleanup, looping, prep for changes) 2017-02-25 18:35:56 +01:00
bnnm
fbb9af5410 Tweak FFmpeg XMA1 fake RIFF 2017-02-25 17:29:25 +01:00
bnnm
0296be392f Redone XWB with full support [many XBOX360 games]
Includes PCM/XBOX-ADPCM/MS-ADPCM/XMA1/XMA2/WMAv1/WMAv2/WMApro.
Known issues (examples needed):
- PCM8bit, WMAv1 (XBOX) and WMApro (late XBOX360) not tested
- compact mode not tested
- earlier (XACT2) MS-ADPCM looping not tested
- XACT2 v35/36/37 may not play correctly (~few mid 2006 games)
2017-02-25 13:57:18 +01:00
bnnm
9ff0e2b8a7 Fix again rare FFmpeg bug when reading "fake" filesizes 2017-02-25 13:43:05 +01:00
Christopher Snowhill
223f732e17 Merge pull request #70 from bnnm/interleaved-mpeg
Interleaved MPEG
2017-02-19 21:41:42 -08:00
bnnm
7f98f5b4f6 Remove MPEG sample rate check and channel/sample rate pointer updates
Rarely used, frame sample rate/channels are now exposed, and FFmpeg will
end up playing any MP3 anyway.
Encoders may modify sample rate to adjust looping to frame boundaries,
too.
2017-02-19 21:16:09 +01:00
bnnm
f993fe37de Add some preliminar code for multichannel FSBs 2017-02-19 20:28:13 +01:00
bnnm
c38aa72761 Enable multichannel MPEG (fixed frame size) in XVAGs 2017-02-19 20:21:57 +01:00
bnnm
d3a1fba917 Simplify XVAG/code cleanup preparations 2017-02-18 15:43:29 +01:00
Link
4963e97216 Fairy Fencer F: Advent Dark Force Looping OGG support added. 2017-02-18 08:04:16 +01:00
bnnm
7418b61793 Hide buffer and mpeg_bytes_to_samples MPEG internals; cleanup
Also removes VBR check from metas; it's only needed because
mpeg_bytes_to_samples doesn't work with VBR, but now it'll return 0,
which would be validated later.
2017-02-18 00:17:38 +01:00
bnnm
2e41586e68 Move AHX MPEG init code to mpeg_decoder and other cleanup 2017-02-17 18:35:58 +01:00
bnnm
6b99cf8f72 Use free_mpeg to close MPEG internals 2017-02-17 18:18:06 +01:00
bnnm
a7982bc743 Remove MPEG internals 2017-02-17 16:48:29 +01:00
bnnm
ef5b17f508 Remove old FSB5 mpeg code 2017-02-17 16:44:07 +01:00
bnnm
5b04bbc32a Add a couple of extra memory validations on BIK init 2017-02-17 16:39:38 +01:00
bnnm
d26c813cbd Fix some rare AKB2 [Mobius FF SFX] 2017-02-12 15:43:57 +01:00
bnnm
b661996313 Relax loop validation [ESPN 2002] 2017-02-12 15:00:10 +01:00
bnnm
b3ca092b6a Add AKB support for OGG/alt AAC [SQEX iOS: Dragon Quest 2-6, FF6, TWEWY] 2017-02-12 14:42:02 +01:00
bnnm
9317ce9cc2 Add ffmpeg_set_skip_samples to manually fix encoder delay in some cases 2017-02-12 13:17:01 +01:00
bnnm
8d973f4eb9 Allow negative start time in init_seek (for Ogg) 2017-02-12 12:18:44 +01:00
bnnm
5040b4746e Fix minor bugs; cleanup
- loop flag parsed from the spec [TTT HD]
- add joint stereo ATRAC3 [Silent Hill HD]
- fix MSFv1 ATRAC3 sample rate [Digi World SP]
- use "fake RIFF" ATRAC3 for flexibility (sample rate fix)
2017-02-04 23:26:13 +01:00
bnnm
3d9ce4c15e Fixed FSB5 sample rate and channels, multichannel IMA ADPCM; cleanup 2017-02-04 23:20:11 +01:00
bnnm
b44cd87a7b Fix multichannel IMA FSB 2017-02-04 19:37:48 +01:00
bnnm
13bec0d5be Add check in free_ffmpeg to avoid segfault if data is NULL
free() accepts NULL so free_ffmpeg should too, I guess
2017-02-04 17:54:43 +01:00
bnnm
2aa025f245 Added BIK/BIKa 1/2 [various game movies] 2017-02-04 13:00:13 +01:00
bnnm
bc49757f20 Added/finished looping MP4 (.lmp4) [FFDimensions, Tales of Hearts R iOS] 2017-02-04 11:10:02 +01:00
bnnm
d8df47e080 Simplify SGXD code 2017-01-28 00:41:51 +01:00
bnnm
a468e9b1b1 Fix stream and interleave sizes in some cases 2017-01-27 23:39:52 +01:00
bnnm
c3490f99d9 Fix a rare FFmpeg bug when reading "fake" filesizes 2017-01-27 23:16:00 +01:00
bnnm
685c7bafad Fix MSA sample count [Psyvariar (PS2)] 2017-01-27 19:32:40 +01:00
bnnm
7e106d6a33 Add basic multistream FSB support 2017-01-27 18:01:40 +01:00
bnnm
45bd8a37cb Allow looping in IDSPs with loop_end over num_samples 2017-01-27 16:19:08 +01:00
bnnm
802e414bdc Fix mono Xbox decoding, mono DSP start_offset; code cleanup 2017-01-26 23:31:02 +01:00
bnnm
35a3d44c89 Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
The CRI .adx code is now like before it was added (44075c4)
2017-01-25 22:28:15 +01:00
bnnm
195958b20a Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup) 2017-01-25 22:23:45 +01:00
bnnm
9ae63e470b Add .str extension for Ben 10: Galactic Racing 2017-01-25 20:36:57 +01:00
bnnm
a809a7c628 Add Omikron: The Nomad Soul IMA ADPCM coding and meta 2017-01-25 20:25:39 +01:00
bnnm
28dc316f95 Add NPS extension (Beautiful Katamari) 2017-01-22 11:40:01 +01:00
bnnm
b726349ece Fix multistream count offset [Dragon Quest X SFX] 2017-01-19 00:33:12 +01:00
bnnm
78349c3c8f Move "skip chunks" to OGG, only FFXIV needs it and breaks some DQ10 DSPs 2017-01-19 00:29:55 +01:00
bnnm
11968a5593 Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12] 2017-01-18 21:28:14 +01:00
bnnm
ef44b5b5cc SCD DSP: validate size/offset and don't crash when failing to open 2017-01-18 21:19:43 +01:00
bnnm
85e63743b7 Added SCD DSP Wii U [Dragon Quest X (Wii U)] 2017-01-15 20:42:26 +01:00
Christopher Snowhill
efdbf8c331 Merge pull request #61 from bnnm/formats-stuff
Formats and stuff
2017-01-14 14:16:16 -08:00
bnnm
72f252327f Added SCD ATRAC3plus [Lord of Arcana (PSP)] 2017-01-14 23:00:19 +01:00
bnnm
07c179e51c Remove unused init_ffmpeg_faux_riff
Superseded by init_ffmpeg_header_offset and various ffmpeg_make_riff_x
2017-01-14 22:29:47 +01:00
bnnm
d3ba419aa9 Fixed SCD XMA [Final Fantasy XIII (X360)] 2017-01-14 22:27:52 +01:00
bnnm
376b4acbb2 Minor func rename (ffmpeg_make_riff_xma2_from_fmt) 2017-01-14 22:25:15 +01:00