NicknineTheEagle
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bf0bfec463
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EA HDR: Fixed byte endianness detection
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2020-12-02 02:50:13 +03:00 |
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NicknineTheEagle
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dc74675b84
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EA MPF: Improved parser accuracy
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2020-12-02 02:50:13 +03:00 |
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NicknineTheEagle
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df6212d5e7
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EA TMX: Use setup_subfile_streamfile for GIN sounds
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2020-12-02 02:50:13 +03:00 |
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NicknineTheEagle
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ac389b1af3
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Added TXTM format for specifying companion files
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2020-11-08 22:42:57 +03:00 |
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NicknineTheEagle
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5c76592bfd
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Minor doc
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2020-11-07 21:20:59 +03:00 |
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NicknineTheEagle
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f1912656cd
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EA TMX: Fixed big endian version
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2020-11-07 18:26:57 +03:00 |
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NicknineTheEagle
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21b5f9d0e1
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EAAC: SPS always has type set to streamed
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2020-11-07 17:02:58 +03:00 |
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NicknineTheEagle
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3d95d56559
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EAAC: Implemented looped gigasamples
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2020-11-07 06:36:19 +03:00 |
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NicknineTheEagle
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da4050c144
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Documented EA ABK and HDR formats
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2020-11-02 01:55:38 +03:00 |
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bnnm
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baf36daf32
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Fix compiler warn
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2020-08-19 18:37:46 +02:00 |
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NicknineTheEagle
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8707214040
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EA MPF: Fixed empty tracks
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2020-08-17 21:45:13 +03:00 |
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NicknineTheEagle
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eb2617f9ed
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EA MPF: Added more name pairs
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2020-05-27 00:12:19 +03:00 |
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bnnm
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4e55391be1
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Fix full loops in EAAC ATRAC9 + renames [NFS Most Wanted (Vita)]
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2020-04-22 00:26:19 +02:00 |
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NicknineTheEagle
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b5d6d8b366
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EAAC: Fixed looped RAM sounds
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2020-04-11 20:12:50 +03:00 |
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NicknineTheEagle
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7a9aa6c857
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EA Harmony: Fixed dset handling, added stream name for clarity
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2020-04-10 17:36:27 +03:00 |
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bnnm
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2288370d8b
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Fix EAAC file leak
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2020-04-04 22:32:11 +02:00 |
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NicknineTheEagle
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d0211e2d85
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EAAC: Fixed size calculation
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2020-02-25 21:52:49 +03:00 |
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Detective
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59ffcbb41f
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ea_eaac.c
add "Eop0" fourCC, possibly related to EAOpus.
seen through Windows executables of The Sims 4 and Need for Speed Heat.
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2020-01-23 22:56:23 -03:00 |
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bnnm
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e3c1792d65
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Minor doc
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2019-12-27 01:48:45 +01:00 |
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bnnm
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8b73941b09
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Minor compiler warn and doc
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2019-12-05 23:20:38 +01:00 |
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NicknineTheEagle
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d4f688ec3e
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EAAC: Fixed a memory leak
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2019-12-02 00:17:29 +03:00 |
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NicknineTheEagle
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57140367d0
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EAAC: Fixed EATrax
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2019-12-01 21:35:09 +03:00 |
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NicknineTheEagle
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0e39b49936
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EAAC: Fixes
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2019-12-01 17:15:56 +03:00 |
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NicknineTheEagle
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3f7c7eee07
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EAAC: Implemented gigasample type
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2019-11-30 21:30:59 +03:00 |
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bnnm
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b0988dfc87
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Fix compiler warning
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2019-11-24 14:25:33 +01:00 |
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NicknineTheEagle
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f3eafd725d
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EA MPF: Fixed SSX 3
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2019-11-23 01:10:11 +03:00 |
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NicknineTheEagle
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df9b7ea8c5
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EA MPF: Fixed MPF/MUS pair finder function
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2019-11-21 20:39:17 +03:00 |
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bnnm
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647e45143f
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Fix assert compilation and some compiler warnings
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2019-11-18 00:37:45 +01:00 |
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NicknineTheEagle
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fb70b177e2
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EA MPF: Added Need for Speed Nitro MPF/MUS names
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2019-11-16 15:50:56 +03:00 |
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NicknineTheEagle
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07bd62a4b5
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EA MPF: Added support for empty tracks [Need for Speed: Nitro (Wii)]
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2019-11-16 15:50:54 +03:00 |
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NicknineTheEagle
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b4cc120e4c
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Merge remote-tracking branch 'upstream/master' into ea-mpf
# Conflicts:
# src/meta/ea_schl.c
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2019-11-15 22:36:29 +03:00 |
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NicknineTheEagle
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e8f033dd65
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Added multi-track EA MPF support
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2019-11-15 22:32:03 +03:00 |
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bnnm
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66e1a00a6a
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Add EAAC .sps multistream Opus [FIFA 19 (Switch)]
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2019-11-10 22:22:22 +01:00 |
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bnnm
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aa62f671a9
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Tweak EAAC Opus init
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2019-11-04 23:32:27 +01:00 |
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bnnm
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47bafa6cf5
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Fix MSVC
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2019-08-27 01:33:22 +02:00 |
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bnnm
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6f2999cd3d
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Tweak EALayer3 discard modes from debug info and EAAC header
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2019-08-26 00:41:17 +02:00 |
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NicknineTheEagle
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13983828e1
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Minor tweaks
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2019-08-10 22:06:10 +03:00 |
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NicknineTheEagle
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47d7b5a0ed
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Improved EA HDR/DAT support
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2019-08-05 21:49:02 +03:00 |
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bnnm
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4b9be69347
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Add missing math.h
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2019-07-24 15:46:47 +02:00 |
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bnnm
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248ec056e3
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Fix looping EA-XAS and leaks
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2019-03-24 01:09:19 +01:00 |
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NicknineTheEagle
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ddf35809d6
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Added EA SBR format containing SPS files
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2019-03-22 15:07:13 +03:00 |
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NicknineTheEagle
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487f919b77
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Resolve merge conflict
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2019-03-13 22:58:05 +03:00 |
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NicknineTheEagle
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4ff41aa0ef
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Added support for EA TMX format
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2019-03-13 22:58:04 +03:00 |
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bnnm
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63e31c1ac0
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Fix some 7ch .SPS [BAttlefield 4 (X360)
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2019-03-09 20:52:20 +01:00 |
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bnnm
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879f65a864
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Fix 3/5ch .SPS [Battlefield 4 (X360)]
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2019-03-04 20:07:26 +01:00 |
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bnnm
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397c6e0e81
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Improve average bitrate with layers+segments
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2019-02-24 09:51:10 +01:00 |
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bnnm
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7e6e8900c2
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Fix EA-XMA segfault
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2019-02-22 23:35:16 +01:00 |
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bnnm
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011fe56614
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Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
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2019-02-09 23:42:59 +01:00 |
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NicknineTheEagle
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56dfa62a75
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Should use vgmstream->num_samples here for loop segments
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2019-01-28 17:11:31 +03:00 |
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NicknineTheEagle
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70ffbb1194
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Use header values instead of vgmstream values in some places
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2019-01-28 09:38:11 +03:00 |
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