Commit Graph

18 Commits

Author SHA1 Message Date
bnnm
5335f0876d remove unused .bytes extension 2021-08-07 21:00:14 +02:00
bnnm
4ea05e512a cleanup: simplify ogg vorbis meta call 2021-07-29 23:20:43 +02:00
bnnm
396bfd630a Minor cleanup 2020-07-16 23:16:52 +02:00
bnnm
c4b259f5d8 Clean MSADPCM frame size and add extra check 2019-10-20 16:35:52 +02:00
bnnm
adae35ae3a Add PCM .akb [Mobius Final Fantasy (Mobile)] 2019-03-30 02:14:18 +01:00
bnnm
74faa28da8 Fix some AKB AAC issues, add doc (from lib) 2018-11-17 15:50:20 +01:00
bnnm
2c917c0792 Remove some minor unused warnings 2018-08-15 00:16:54 +02:00
bnnm
6c10b3136a Fix comment 2018-03-24 15:40:41 +01:00
bnnm
af639fc92e Use libvorbis over FFmpeg for AKB Ogg 2018-03-24 15:40:01 +01:00
bnnm
8534006035 Fix AKB2 subsongs [Mobius Final Fantasy (PC)] 2018-03-24 14:22:37 +01:00
bnnm
4263533ba9 Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency 2017-05-19 17:21:22 +02:00
bnnm
af2b5d4e76 Fix AKB MSADPCM loop samples 2017-04-29 16:54:13 +02:00
bnnm
d364cf5a8d Add AKB MSADPCM [various SFX]; improve AKB header parsing 2017-04-28 20:10:18 +02:00
nine
3d5a83dddb Added akb2 msadpcm support 2017-04-21 04:21:51 +09:00
bnnm
d26c813cbd Fix some rare AKB2 [Mobius FF SFX] 2017-02-12 15:43:57 +01:00
bnnm
b3ca092b6a Add AKB support for OGG/alt AAC [SQEX iOS: Dragon Quest 2-6, FF6, TWEWY] 2017-02-12 14:42:02 +01:00
Chris Moeller
634845b1ce Added preprocessor blocking around MP4/AAC parts 2013-06-13 17:42:24 -07:00
Chris Moeller
460aeceb6f Implemented MP4 AAC support for iOS AKB format 2012-08-30 05:35:12 -07:00