209 Commits

Author SHA1 Message Date
bnnm
28f4896818 Fix stereo .vs [All Star Pro-Wrestling 2/3 (PS2)] 2018-12-21 22:38:48 +01:00
bnnm
eaa176864c Simplify debug off_t casting for easier build
Also reorder some custom opus funcs that don't depend on ffmpeg
2018-12-01 18:52:30 +01:00
bnnm
2e2eeb8723 Tweak .vs doc 2018-11-01 16:41:23 +01:00
bnnm
33aa532c34 Add blocked VS [Final Fantasy X (PS2)] 2018-10-20 15:30:46 +02:00
bnnm
7d91ef1432 Cast off_t to off64_t when printf'ing for future 4GB file support 2018-09-23 03:01:13 +02:00
bnnm
f2a5b5954f Move wsi to its own file, since it's not very standard 2018-08-26 17:40:40 +02:00
bnnm
5aad45ab87 Clean AST meta 2018-08-26 13:48:14 +02:00
bnnm
92f35029bb Make generic block_update and auto-call in vgmstream_open_stream 2018-08-26 13:46:07 +02:00
bnnm
88f50985de Optimize segmented layout decode samples 2018-08-26 01:05:07 +02:00
bnnm
ee03726bbc Find loop_segment automatically in segmented_layout + remove from metas 2018-08-26 00:59:31 +02:00
bnnm
c9dc0917ff Fix interleave layout hanging when no interleave size set 2018-08-25 21:15:10 +02:00
bnnm
3130eebf0c Minor layout cleanup + doc 2018-08-25 20:46:54 +02:00
bnnm
b17719f69c Rename render_vgmstream_nolayout to _flat for clarity/consistency
But not layout_none to layout_flat, since it's used everywhere
2018-08-24 19:37:02 +02:00
bnnm
f576d9568c Rename nolayout.c to flat.c for consistency/clarity 2018-08-24 19:29:39 +02:00
bnnm
6c553882f3 Rename codec_version to codec_config to clarify 2018-08-23 18:07:45 +02:00
bnnm
bb07299dae Make libvorbis/libmpg123 optional in autotools 2018-08-20 19:21:51 +02:00
bnnm
485e5b9cf7 Fix blocks hanging with broken files/incorrect offsets
Also removes unnecessary halpst case
2018-08-19 19:02:22 +02:00
bnnm
d93a4b2c7a Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)] 2018-08-19 00:38:08 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
EA formats
2018-08-13 14:43:56 -07:00
bnnm
9c6376fb25 Fix rare EA 1SNh crashes 2018-08-12 10:59:19 +02:00
bnnm
36db25e876 Fix layered layout with layers of varying channels 2018-08-11 17:58:59 +02:00
NicknineTheEagle
15cc60e604 Some organization and better endianness checks in EA parsers 2018-08-08 17:06:39 +03:00
bnnm
6a86414990 Fix form1 XA bugs [Glint Glitters (PS1), Dance! Dance! Dance! (PS1)] 2018-08-02 17:21:09 +02:00
bnnm
fd7ecbd393 Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)] 2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9 Handle XA ADPCM in a more standard way
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
5af027e5f9 Added streamed ABK version support (ABK/AST combo) 2018-07-18 02:39:47 +03:00
bnnm
383bd41b5f Don't setup offsets when samples=0 to avoid EOF reads 2018-07-06 21:07:08 +02:00
bnnm
2df613d893 Fix various music .ivaud [GTA IV (PC)] 2018-07-06 21:04:06 +02:00
bnnm
2695612624 Fix The Bouncer .vs (.str) 2018-06-30 16:01:29 +02:00
bnnm
a535a497f4 Fix some vid EA SCHl and simplify EA block parsing 2018-06-17 01:06:38 +02:00
bnnm
8dd90cd783 Make sure samples_to_do 0 does nothing in blocked layout
It would affect some decoders with codec_data (ex. EA-MT), even though
decoded samples were being ignored
2018-06-17 01:04:16 +02:00
bnnm
9d86c42ea4 Add .H4M videos (wip) 2018-06-03 13:08:41 +02:00
bnnm
f586f443e8 Fix some EA SWVR [Freekstyle (PS2/GC)] 2018-05-05 23:02:22 +02:00
bnnm
59ac455447 Fix some EA SCHl [Need for Speed 3 (PC)] 2018-04-29 19:41:38 +02:00
bnnm
7a212eed9b Allow layers of more than 1 channel 2018-04-22 02:19:37 +02:00
bnnm
5435080684 Fix EA SWVR sample rate and PC codec 2018-04-15 02:29:17 +02:00
bnnm
abd4cc4d56 Fix EA SWVR .stream (MGAV) [Freekstyle (PS2/GC), NASCAR Rumble (PS)] 2018-04-14 02:36:28 +02:00
bnnm
887ceec4cd Simplify WVE block parsing by ignoring empty blocks 2018-04-13 16:46:24 +02:00
bnnm
0482a120bc Minor cleanup 2018-04-13 16:40:50 +02:00
bnnm
dd64be04dd Simplify block parsing by just having 0 samples on empty blocks 2018-04-12 23:37:05 +02:00
bnnm
6f3522348e Allow blocks with 0 samples (ignored, then next block is called)
Happens in Kakuto Chojin .stx, can be used to simplify some blocks
parsers so they don't have to manually search for next valid block and
can just set 0 samples if empty block is found.

Also move block_update code since it was getting a bit unwieldy.
2018-04-12 22:51:24 +02:00
bnnm
bf4898a770 Fix 6ch EAlayer3 in EA SCHl [Medal of Honor 2010 (PC)] 2018-04-07 13:56:20 +02:00
bnnm
da568d47c3 Remove incorrect comment and move code around 2018-03-30 21:29:32 +02:00
bnnm
d990d8b8cd Rename scd_int_layout.c to layered.c for consistency 2018-03-30 21:29:11 +02:00
bnnm
c843c350d1 Clean scd_int layout and rename to layered layout for later reuse 2018-03-30 21:28:32 +02:00
bnnm
868834d52b Accept EA SCHl "SHFR" blocks [Medal of Honor (PC) movies] 2018-03-29 22:52:15 +02:00
bnnm
531e8dc9b8 Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
bnnm
dfeb1da3ef Add .stx STHD [Kakuto Chojin (Xbox)] 2018-03-29 17:01:46 +02:00
bnnm
c052848e26 Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)] 2018-03-29 15:39:33 +02:00
bnnm
eca9b83208 Simplify last block interleave
Remove layout_interleave_shortblock for clarity as the value is enough
to signal its use. Also fix .snd last block calculation, and clean some
metas since I was testing changes anyway.
2018-03-24 19:27:24 +01:00