Commit Graph

249 Commits

Author SHA1 Message Date
bnnm
c11a3f822d Fix some .awc [Max Payne 3 (PC)] 2020-03-01 12:25:40 +01:00
bnnm
bbaf55dd43 CRLF to LF 2020-03-01 12:24:28 +01:00
bnnm
8bd3e018e5 Adjust some EA SWVR blocks 2019-12-27 01:48:29 +01:00
NicknineTheEagle
3f7c7eee07 EAAC: Implemented gigasample type 2019-11-30 21:30:59 +03:00
bnnm
7bc17a0550 Clean THP 2019-11-23 20:56:57 +01:00
bnnm
523b59b2ba Fix compilation without MPEG 2019-11-11 22:35:36 +01:00
bnnm
b2e93f886f Increase segment limit for mpf/mus TXTPs [Boogie (PS2)]
After +500 segments it may hit O.S. file descriptor limit and not work
though
2019-11-10 22:18:52 +01:00
NicknineTheEagle
1f356cde5e Improved EA videos support 2019-11-09 23:16:13 +03:00
bnnm
6eecc5303d Improve SCHl MP2/EALayer3 V1a gapless 2019-11-06 23:06:21 +01:00
bnnm
abd281e7c8 Add raw interleaved XA subsong handling 2019-10-27 23:50:48 +01:00
bnnm
790730222f Add partial support for interleaved .XA/STR 2019-10-20 23:48:12 +02:00
bnnm
1b34ef1f01 Fix various leaks and issues found with drmemory 2019-09-29 18:25:24 +02:00
bnnm
5d8d462067 Allow repeated VGMSTREAMs in segment layout 2019-08-25 20:18:27 +02:00
bnnm
9a4c80cdd5 Add Incinerator .itl [Cars Race-o-rama (Wii), MX vs ATV Untamed (Wii)] 2019-08-12 20:05:58 +02:00
bnnm
b3a8f2b280 Add interleave_first to fix some .vag/seg clicks 2019-08-12 19:23:49 +02:00
bnnm
3bac417a8c Add Pivotal .psf and decoder [The Great Escape, Conflict: Desert Storm] 2019-08-11 19:38:40 +02:00
bnnm
dd847f3041 Tweak some logs 2019-04-07 01:47:52 +02:00
bnnm
9ed910a848 Fix layered current/loop sample (needed by TXTP) 2019-03-30 02:22:11 +01:00
bnnm
8739631792 Enable TXTP mixing 2019-03-24 01:21:09 +01:00
bnnm
4defb55589 Add layer/segment mixing and main code (disabled) 2019-03-16 00:49:52 +01:00
bnnm
0719c2cc61 Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)] 2019-03-09 23:51:56 +01:00
bnnm
154198d851 Inherit segment layout 2019-03-04 20:07:05 +01:00
bnnm
0725785824 Add some constants 2019-02-23 23:38:53 +01:00
bnnm
e5ddc9337a Remove unused AIX layout
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.

Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
f354a8fb88 Add allocate_segmented/layered_vgmstream helpers 2019-02-23 15:23:37 +01:00
bnnm
e5480f4bb0 Fix minor shadowing issues 2019-02-23 03:15:49 +01:00
bnnm
111c4dd97c Change some sample to sample_t 2019-02-23 02:54:23 +01:00
bnnm
98587ec8e7 Fix memory corruption when forcing loops and clean internals 2019-02-15 22:28:20 +01:00
bnnm
9e9495168c Add TXTP "loop_mode=keep" for intro+main songs that also loop normally 2019-02-15 18:36:12 +01:00
bnnm
9a402fb797 Minor fixes 2019-02-10 18:43:24 +01:00
bnnm
54cf775dca Fix truncated MULs 2019-02-09 23:39:03 +01:00
NicknineTheEagle
ba30c79d59 Merge remote-tracking branch 'upstream/master' into ea-ubi
# Conflicts:
#	src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
b81f8a6eed Minor fixes 2019-01-27 23:40:50 +01:00
NicknineTheEagle
519659fd3e EAAC: Properly calculate stream size for bitrate 2019-01-23 06:40:42 +03:00
bnnm
5c45178892 Fix some SCHl multi-language videos [MOH Warfighter, NFS The Run] 2018-12-27 16:08:48 +01:00
bnnm
212cdf7a32 Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c 2018-12-22 20:12:13 +01:00
bnnm
c74da3884d Clean .vs naming 2018-12-22 20:09:01 +01:00
bnnm
a1d559d529 Rename *emff.c to *mul.c 2018-12-22 19:52:01 +01:00
bnnm
47ab52f4f2 Fix various PS2/GC/Wii/PC/Xbox/PSP .mul/emff [TR Legend, TR Underworld] 2018-12-22 19:47:17 +01:00
bnnm
1d97f9ad78 Clean Melbourne House .vs 2018-12-21 23:53:02 +01:00
bnnm
28f4896818 Fix stereo .vs [All Star Pro-Wrestling 2/3 (PS2)] 2018-12-21 22:38:48 +01:00
bnnm
eaa176864c Simplify debug off_t casting for easier build
Also reorder some custom opus funcs that don't depend on ffmpeg
2018-12-01 18:52:30 +01:00
bnnm
2e2eeb8723 Tweak .vs doc 2018-11-01 16:41:23 +01:00
bnnm
33aa532c34 Add blocked VS [Final Fantasy X (PS2)] 2018-10-20 15:30:46 +02:00
bnnm
7d91ef1432 Cast off_t to off64_t when printf'ing for future 4GB file support 2018-09-23 03:01:13 +02:00
bnnm
f2a5b5954f Move wsi to its own file, since it's not very standard 2018-08-26 17:40:40 +02:00
bnnm
5aad45ab87 Clean AST meta 2018-08-26 13:48:14 +02:00
bnnm
92f35029bb Make generic block_update and auto-call in vgmstream_open_stream 2018-08-26 13:46:07 +02:00
bnnm
88f50985de Optimize segmented layout decode samples 2018-08-26 01:05:07 +02:00
bnnm
ee03726bbc Find loop_segment automatically in segmented_layout + remove from metas 2018-08-26 00:59:31 +02:00